bool Pirate::init() { if (!Sprite::init()) { return false; } setRunSpeed(50); setVaule(20); sprite = Sprite::createWithSpriteFrameName("enemyRight2_1.png"); this->addChild(sprite); animationRight = createAnimation("enemyRight2", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationRight, "runright2"); animationLeft = createAnimation("enemyLeft2", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationLeft, "runleft2"); animationExplode = createAnimation("explode2", 6, 0.15f); AnimationCache::getInstance()->addAnimation(animationExplode, "explode2"); createAndSetHpBar(); return true; }
bool Thief::init() { if (!Sprite::init()) { return false; } //初始化怪物的移动速度,左右方向的动画 setRunSpeed(25); setVaule(10); sprite = Sprite::createWithSpriteFrameName("enemyRight1_1.png"); this->addChild(sprite); animationRight = createAnimation("enemyRight1", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationRight, "runright1"); animationLeft = createAnimation("enemyLeft1", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationLeft, "runleft1"); animationExplode= createAnimation("explode1", 6, 0.15f); AnimationCache::getInstance()->addAnimation(animationExplode, "explode1"); createAndSetHpBar(); return true; }
bool Thief::init() { if (!Sprite3D::init()) { return false; } setRunSpeed(25); setVaule(10); sprite = Sprite3D::create("orc.c3b"); this->addChild(sprite); sprite->setScale(2.0); sprite->setAnchorPoint(Vec2(0,0)); auto animation = Animation3D::create("orc.c3b"); if (animation) { auto animate = Animate3D::create(animation); bool inverse = (std::rand() % 3 == 0); int rand2 = std::rand(); float speed = 1.0f; if(rand2 % 3 == 1) { speed = animate->getSpeed() + CCRANDOM_0_1(); } else if(rand2 % 3 == 2) { speed = animate->getSpeed() - 0.5 * CCRANDOM_0_1(); } animate->setSpeed(inverse ? -speed : speed); sprite->runAction(RepeatForever::create(animate)); } createAndSetHpBar(); schedule(schedule_selector(EnemyBase::changeDirection), 0); return true; }
bool Thief::init() { if (!Sprite::init()) { return false; } //初始化小偷的移动速度,左右方向的动画 setRunSpeed(25); setVaule(10); sprite = Sprite::createWithSpriteFrameName("enemyRight1_1.png"); this->addChild(sprite); animationRight = createAnimation("enemyRight1", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationRight, "runright1"); animationLeft = createAnimation("enemyLeft1", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationLeft, "runleft1"); animationExplode= createAnimation("explode1", 6, 0.15f); AnimationCache::getInstance()->addAnimation(animationExplode, "explode1"); createAndSetHpBar(); //调用定时器schedule刷新自定义的changeDirection函数 //schedule(schedule_selector(EnemyBase::changeDirection), 0.4f); return true; }
bool Pirate::init() { if (!Sprite3D::init()) { return false; } setRunSpeed(50); setVaule(20); sprite = Sprite3D::create("orc.c3b"); sprite->setAnchorPoint(Vec2(0,0)); sprite->setScale(2.0); this->addChild(sprite); animationRight = createAnimation("enemyRight2", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationRight, "runright2"); animationLeft = createAnimation("enemyLeft2", 4, 0.1f); AnimationCache::getInstance()->addAnimation(animationLeft, "runleft2"); animationExplode= createAnimation("explode2", 6, 0.15f); AnimationCache::getInstance()->addAnimation(animationExplode, "explode2"); createAndSetHpBar(); schedule(schedule_selector(Pirate::changeDirection), 0); return true; }