Beispiel #1
0
AVPlayer::AVPlayer(QObject *parent) :
    QObject(parent),loaded(false),capture_dir("capture"),_renderer(0),_audio(0)
  , audio_dec(0)
  , video_dec(0)
  , audio_thread(0)
  , video_thread(0)
  , event_filter(0),video_capture(0)
{
    qDebug("%s", aboutQtAV_PlainText().toUtf8().constData());
    /*
     * call stop() before the window(_renderer) closed to stop the waitcondition
     * If close the _renderer widget, the the _renderer may destroy before waking up.
     */
    connect(qApp, SIGNAL(aboutToQuit()), SLOT(stop()));
    clock = new AVClock(AVClock::AudioClock);
    //clock->setClockType(AVClock::ExternalClock);
	demuxer.setClock(clock);
    connect(&demuxer, SIGNAL(started()), clock, SLOT(start()));

    demuxer_thread = new AVDemuxThread(this);
    demuxer_thread->setDemuxer(&demuxer);

    setPlayerEventFilter(new EventFilter(this));
    setVideoCapture(new VideoCapture());
}
Beispiel #2
0
AVPlayer::AVPlayer(QObject *parent) :
    QObject(parent),loaded(false),capture_dir("capture"),_renderer(0),_audio(0)
  ,event_filter(0),video_capture(0)
{
    qDebug("QtAV %s\nCopyright (C) 2012 Wang Bin <*****@*****.**>"
           "\nDistributed under GPLv3 or later"
           "\nShanghai University, China"
           , QTAV_VERSION_STR_LONG);
    /*
     * call stop() before the window(_renderer) closed to stop the waitcondition
     * If close the _renderer widget, the the _renderer may destroy before waking up.
     */
    connect(qApp, SIGNAL(aboutToQuit()), SLOT(stop()));
    clock = new AVClock(AVClock::AudioClock);
    //clock->setClockType(AVClock::ExternalClock);
	demuxer.setClock(clock);
    connect(&demuxer, SIGNAL(started()), clock, SLOT(start()));
#if HAVE_OPENAL
    _audio = new AOOpenAL();
#elif HAVE_PORTAUDIO
    _audio = new AOPortAudio();
#endif
    audio_dec = new AudioDecoder();
    audio_thread = new AudioThread(this);
    audio_thread->setClock(clock);
    //audio_thread->setPacketQueue(&audio_queue);
    audio_thread->setDecoder(audio_dec);
    audio_thread->setOutput(_audio);

    video_dec = new VideoDecoder();

    video_thread = new VideoThread(this);
    video_thread->setClock(clock);
    video_thread->setDecoder(video_dec);

    demuxer_thread = new AVDemuxThread(this);
    demuxer_thread->setDemuxer(&demuxer);
    demuxer_thread->setAudioThread(audio_thread);
    demuxer_thread->setVideoThread(video_thread);

    event_filter = new EventFilter(this);

    setVideoCapture(new VideoCapture());
}
Beispiel #3
0
AVPlayer::AVPlayer(QObject *parent) :
    QObject(parent),loaded(false),capture_dir("capture"),_renderer(0),_audio(0)
  ,event_filter(0),video_capture(0)
{
    qDebug("%s", aboutQtAV().toUtf8().constData());
    /*
     * call stop() before the window(_renderer) closed to stop the waitcondition
     * If close the _renderer widget, the the _renderer may destroy before waking up.
     */
    connect(qApp, SIGNAL(aboutToQuit()), SLOT(stop()));
    clock = new AVClock(AVClock::AudioClock);
    //clock->setClockType(AVClock::ExternalClock);
	demuxer.setClock(clock);
    connect(&demuxer, SIGNAL(started()), clock, SLOT(start()));
#if HAVE_OPENAL
    _audio = new AOOpenAL();
#elif HAVE_PORTAUDIO
    _audio = new AOPortAudio();
#endif
    audio_dec = new AudioDecoder();
    audio_thread = new AudioThread(this);
    audio_thread->setClock(clock);
    //audio_thread->setPacketQueue(&audio_queue);
    audio_thread->setDecoder(audio_dec);
    audio_thread->setOutput(_audio);

    video_dec = new VideoDecoder();

    video_thread = new VideoThread(this);
    video_thread->setClock(clock);
    video_thread->setDecoder(video_dec);

    demuxer_thread = new AVDemuxThread(this);
    demuxer_thread->setDemuxer(&demuxer);
    demuxer_thread->setAudioThread(audio_thread);
    demuxer_thread->setVideoThread(video_thread);

    setPlayerEventFilter(new EventFilter(this));
    setVideoCapture(new VideoCapture());
}
VideoFaceDetector::VideoFaceDetector(cv::VideoCapture &videoCapture)
{
	setVideoCapture(videoCapture);
}
Beispiel #5
0
VideoFaceDetector::VideoFaceDetector(const std::string cascadeFilePath, cv::VideoCapture &videoCapture)
{
    setFaceCascade(cascadeFilePath);
    setVideoCapture(videoCapture);
}