Beispiel #1
0
ScreenPaintData &ScreenPaintData::operator*=(qreal scale)
{
    setXScale(this->xScale() * scale);
    setYScale(this->yScale() * scale);
    setZScale(this->zScale() * scale);
    return *this;
}
Beispiel #2
0
ScreenPaintData &ScreenPaintData::operator*=(const QVector3D &scale)
{
    setXScale(this->xScale() * scale.x());
    setYScale(this->yScale() * scale.y());
    setZScale(this->zScale() * scale.z());
    return *this;
}
Beispiel #3
0
ScreenPaintData::ScreenPaintData(const ScreenPaintData &other)
    : PaintData()
{
    translate(other.translation());
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
}
Beispiel #4
0
ScreenPaintData &ScreenPaintData::operator=(const ScreenPaintData &rhs)
{
    setXScale(rhs.xScale());
    setYScale(rhs.yScale());
    setZScale(rhs.zScale());
    setXTranslation(rhs.xTranslation());
    setYTranslation(rhs.yTranslation());
    setZTranslation(rhs.zTranslation());
    setRotationOrigin(rhs.rotationOrigin());
    setRotationAxis(rhs.rotationAxis());
    setRotationAngle(rhs.rotationAngle());
    return *this;
}
Beispiel #5
0
ScreenPaintData::ScreenPaintData(const ScreenPaintData &other)
    : PaintData()
    , d(new Private())
{
    translate(other.translation());
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
    d->projectionMatrix = other.d->projectionMatrix;
}
Beispiel #6
0
ScreenPaintData &ScreenPaintData::operator=(const ScreenPaintData &rhs)
{
    setXScale(rhs.xScale());
    setYScale(rhs.yScale());
    setZScale(rhs.zScale());
    setXTranslation(rhs.xTranslation());
    setYTranslation(rhs.yTranslation());
    setZTranslation(rhs.zTranslation());
    setRotationOrigin(rhs.rotationOrigin());
    setRotationAxis(rhs.rotationAxis());
    setRotationAngle(rhs.rotationAngle());
    d->projectionMatrix = rhs.d->projectionMatrix;
    d->outputGeometry = rhs.d->outputGeometry;
    return *this;
}
int QGraphicsScale::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QGraphicsTransform::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 5)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 5;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< QVector3D*>(_v) = origin(); break;
        case 1: *reinterpret_cast< qreal*>(_v) = xScale(); break;
        case 2: *reinterpret_cast< qreal*>(_v) = yScale(); break;
        case 3: *reinterpret_cast< qreal*>(_v) = zScale(); break;
        }
        _id -= 4;
    } else if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: setOrigin(*reinterpret_cast< QVector3D*>(_v)); break;
        case 1: setXScale(*reinterpret_cast< qreal*>(_v)); break;
        case 2: setYScale(*reinterpret_cast< qreal*>(_v)); break;
        case 3: setZScale(*reinterpret_cast< qreal*>(_v)); break;
        }
        _id -= 4;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 4;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 4;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}
WindowPaintData::WindowPaintData(const WindowPaintData &other)
    : PaintData()
    , quads(other.quads)
    , shader(other.shader)
    , d(new WindowPaintDataPrivate())
{
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    translate(other.translation());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
    setOpacity(other.opacity());
    setDecorationOpacity(other.decorationOpacity());
    setSaturation(other.saturation());
    setBrightness(other.brightness());
}
Beispiel #9
0
WindowPaintData::WindowPaintData(const WindowPaintData &other)
    : PaintData()
    , quads(other.quads)
    , shader(other.shader)
    , d(new WindowPaintDataPrivate())
{
    setXScale(other.xScale());
    setYScale(other.yScale());
    setZScale(other.zScale());
    translate(other.translation());
    setRotationOrigin(other.rotationOrigin());
    setRotationAxis(other.rotationAxis());
    setRotationAngle(other.rotationAngle());
    setOpacity(other.opacity());
    setSaturation(other.saturation());
    setBrightness(other.brightness());
    setScreen(other.screen());
    setCrossFadeProgress(other.crossFadeProgress());
    setProjectionMatrix(other.projectionMatrix());
    setModelViewMatrix(other.modelViewMatrix());
    d->screenProjectionMatrix = other.d->screenProjectionMatrix;
}