CrStateRet process_prison_visuals(struct Thing *thing, struct Room *room)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(thing);
    if (cctrl->instance_id != CrInst_NULL) {
        return CrStRet_Unchanged;
    }
    if (game.play_gameturn - cctrl->field_82 > 200)
    {
        if (game.play_gameturn - cctrl->field_82 < 250)
        {
            set_creature_instance(thing, CrInst_MOAN, 1, 0, 0);
            if (game.play_gameturn - cctrl->last_mood_sound_turn > 32)
            {
                play_creature_sound(thing, CrSnd_Sad, 2, 0);
                cctrl->last_mood_sound_turn = game.play_gameturn;
            }
            return CrStRet_Modified;
        }
        cctrl->field_82 = game.play_gameturn;
    }
    if (setup_prison_move(thing, room)) {
        return CrStRet_Modified;
    }
    return CrStRet_Unchanged;
}
TbBool creature_move_to_using_teleport(struct Thing *thing, struct Coord3d *pos, long walk_speed)
{
    struct CreatureControl *cctrl;
    short destination_valid;
    cctrl = creature_control_get_from_thing(thing);
    if (creature_instance_is_available(thing, CrInst_TELEPORT)
     && creature_instance_has_reset(thing, CrInst_TELEPORT)
     && (cctrl->instance_id == CrInst_NULL))
    {
        // Creature can only be teleported to a revealed location
        destination_valid = true;
        if (!is_hero_thing(thing) && !is_neutral_thing(thing)) {
            destination_valid = subtile_revealed(pos->x.stl.num, pos->y.stl.num, thing->owner);
        }
        if (destination_valid)
         {
             // Use teleport only over large enough distances
             if (get_2d_box_distance(&thing->mappos, pos) > COORD_PER_STL*game.min_distance_for_teleport)
             {
                 set_creature_instance(thing, CrInst_TELEPORT, 1, 0, pos);
                 return true;
             }
         }
    }
    return false;
}
short creature_freeze_prisonors(struct Thing *creatng)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    if (cctrl->instance_id != CrInst_NULL) {
        return 1;
    }
    if (!creature_instance_has_reset(creatng, CrInst_FREEZE))
    {
        if (creature_choose_random_destination_on_valid_adjacent_slab(creatng)) {
            creatng->continue_state = CrSt_CreatureFreezePrisoners;
        }
        return 1;
    }
    struct Thing *victng;
    victng = find_prisoner_for_thing(creatng);
    if (thing_is_invalid(victng)) {
        set_start_state(creatng);
        return 0;
    }
    long dist;
    dist = get_combat_distance(creatng, victng);
    if (dist < 156) {
        creature_retreat_from_combat(creatng, victng, CrSt_CreatureFreezePrisoners, 0);
    } else
    if ((dist <= 2048) && (creature_can_see_combat_path(creatng, victng, dist) > AttckT_Unset))
    {
        set_creature_instance(creatng, CrInst_FREEZE, 1, victng->index, 0);
    } else
    {
        creature_move_to(creatng, &victng->mappos, cctrl->max_speed, 0, 0);
    }
    return 1;

}
short good_attack_room(struct Thing *thing)
{
    // Debug code to find incorrect states
    if (!is_hero_thing(thing))
    {
        ERRORLOG("Non hero %s index %d owner %d - reset",thing_model_name(thing),(int)thing->index,(int)thing->owner);
        set_start_state(thing);
        return 0;
    }
    //return _DK_good_attack_room(thing);
    MapSlabCoord base_slb_x,base_slb_y;
    base_slb_x = subtile_slab_fast(thing->mappos.x.stl.num);
    base_slb_y = subtile_slab_fast(thing->mappos.y.stl.num);
    struct Room *room;
    room = slab_room_get(base_slb_x, base_slb_y);
    // If the current tile can be destroyed
    if (room_exists(room) && (room->owner != thing->owner) && !room_cannot_vandalise(room->kind))
    {
        struct CreatureControl *cctrl;
        cctrl = creature_control_get_from_thing(thing);
        if (cctrl->instance_id == CrInst_NULL)
        {
            set_creature_instance(thing, CrInst_ATTACK_ROOM_SLAB, 1, 0, 0);
            MapCoord ev_coord_x,ev_coord_y;
            ev_coord_x = subtile_coord_center(room->central_stl_x);
            ev_coord_y = subtile_coord_center(room->central_stl_y);
            event_create_event_or_update_nearby_existing_event(ev_coord_x, ev_coord_y, EvKind_RoomUnderAttack, room->owner, 0);
            if (is_my_player_number(room->owner))
                output_message(SMsg_EnemyDestroyRooms, MESSAGE_DELAY_FIGHT, true);
        }
        return 1;
    }
    // Otherwise, search around for a tile to destroy
    long m,n;
    m = ACTION_RANDOM(SMALL_AROUND_SLAB_LENGTH);
    for (n=0; n < SMALL_AROUND_SLAB_LENGTH; n++)
    {
        MapSlabCoord slb_x,slb_y;
        slb_x = base_slb_x + (long)small_around[m].delta_x;
        slb_y = base_slb_y + (long)small_around[m].delta_y;
        room = slab_room_get(slb_x, slb_y);
        if (room_exists(room) && (room->owner != thing->owner))
        {
            if (setup_person_move_to_position(thing, slb_x, slb_y, NavRtF_Default))
            {
                thing->continue_state = CrSt_GoodAttackRoom1;
                return 1;
            }
        }
        m = (m+1) % SMALL_AROUND_SLAB_LENGTH;
    }
    set_start_state(thing);
    return 0;
}
Beispiel #5
0
void setup_move_to_new_training_position(struct Thing *thing, struct Room *room, unsigned long restart)
{
    struct CreatureControl *cctrl;
    struct CreatureStats *crstat;
    struct Thing *prtng;
    struct CreatureControl *prctrl;
    struct Coord3d pos;
    long i;
    SYNCDBG(8,"Starting for %s",thing_model_name(thing));
    //_DK_setup_move_to_new_training_position(thing, room, a3);
    cctrl = creature_control_get_from_thing(thing);
    crstat = creature_stats_get_from_thing(thing);
    if ( restart )
      cctrl->training.search_timeout = 50;
    // Try partner training
    if ((crstat->partner_training > 0) && (ACTION_RANDOM(100) < crstat->partner_training))
    {
        prtng = get_creature_in_training_room_which_could_accept_partner(room, thing);
        if (!thing_is_invalid(prtng))
        {
            SYNCDBG(7,"The %s found %s as training partner.",thing_model_name(thing),thing_model_name(prtng));
            prctrl = creature_control_get_from_thing(prtng);
            prctrl->training.mode = CrTrMd_PartnerTraining;
            prctrl->training.train_timeout = 75;
            prctrl->training.partner_idx = thing->index;
            prctrl->training.partner_creation = thing->creation_turn;
            cctrl->training.mode = CrTrMd_PartnerTraining;
            cctrl->training.train_timeout = 75;
            cctrl->training.partner_idx = prtng->index;
            cctrl->training.partner_creation = prtng->creation_turn;
            return;
      }
    }
    // No partner - train at some random position
    cctrl->training.mode = CrTrMd_SearchForTrainPost;
    if (find_random_valid_position_for_thing_in_room(thing, room, &pos))
    {
        SYNCDBG(8,"Going to train at (%d,%d)",(int)pos.x.stl.num,(int)pos.y.stl.num);
        i = get_subtile_number(pos.x.stl.num,pos.y.stl.num);
        setup_training_move(thing, i);
    } else {
        SYNCDBG(8,"No new position found, staying at (%d,%d)",(int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.x.stl.num);
    }
    if (cctrl->instance_id == CrInst_NULL)
    {
        set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
    }
}
TbBool process_job_causes_going_postal(struct Thing *creatng, struct Room *room, CreatureJob going_postal_job)
{
    struct CreatureControl *cctrl;
    struct CreatureStats *crstat;
    cctrl = creature_control_get_from_thing(creatng);
    crstat = creature_stats_get_from_thing(creatng);
    CrInstance inst_use;
    inst_use = get_best_quick_range_instance_to_use(creatng);
    if (inst_use <= 0) {
        return false;
    }
    // Find a target
    unsigned long combt_dist;
    struct Thing *combt_thing;
    combt_dist = LONG_MAX;
    combt_thing = INVALID_THING;
    if (find_combat_target_passing_by_room_but_having_unrelated_job(creatng, going_postal_job, room, &combt_dist, &combt_thing))
    {
        struct CreatureControl *combctrl;
        set_creature_instance(creatng, inst_use, 0, combt_thing->index, 0);
        external_set_thing_state(combt_thing, CrSt_CreatureEvacuateRoom);
        combctrl = creature_control_get_from_thing(combt_thing);
        combctrl->word_9A = room->index;
        anger_apply_anger_to_creature(creatng, crstat->annoy_going_postal, AngR_Other, 1);
        return true;
    }
    if (thing_is_invalid(combt_thing)) {
        return false;
    }
    if (!setup_person_move_to_coord(creatng, &combt_thing->mappos, NavRtF_Default)) {
        return false;
    }
    //TODO this is weak - going postal may be used in other rooms
    creatng->continue_state = CrSt_Researching;
    cctrl->field_82 = 0;
    cctrl->byte_9A = 3;
    return true;
}
Beispiel #7
0
void process_creature_in_training_room(struct Thing *thing, struct Room *room)
{
    static const struct Around corners[] = {
        {1, 2},
        {0, 1},
        {1, 0},
        {2, 1},
    };
    struct CreatureControl *cctrl;
    struct CreatureStats *crstat;
    struct Thing *traintng;
    struct Thing *crtng;
    struct CreatureControl *cctrl2;
    struct Coord3d pos;
    long speed,dist;
    long i;
    cctrl = creature_control_get_from_thing(thing);
    SYNCDBG(8,"Starting %s mode %d",thing_model_name(thing),(int)cctrl->training.mode);
    //_DK_process_creature_in_training_room(thing, room); return;
    cctrl->field_4A = 0;
    switch (cctrl->training.mode)
    {
    case CrTrMd_SearchForTrainPost:
        // While we're in an instance, just wait
        if (cctrl->instance_id != CrInst_NULL)
            break;
        // On timeout, search for nearby training posts to start training ASAP
        if (cctrl->training.search_timeout < 1)
        {
            SYNCDBG(6,"Search timeout - selecting post nearest to (%d,%d)",(int)thing->mappos.x.stl.num, (int)thing->mappos.y.stl.num);
            setup_training_search_for_post(thing);
            cctrl->training.search_timeout = 100;
            break;
        }
        // Do a moving step
        cctrl->training.search_timeout--;
        speed = get_creature_speed(thing);
        i = creature_move_to(thing, &cctrl->moveto_pos, speed, 0, 0);
        if (i == 1)
        {
            // Move target is reached - find a training post which is supposed to be around here
            traintng = find_training_post_just_next_to_creature(thing);
            if (thing_is_invalid(traintng))
            {
                SYNCDBG(6,"Reached (%d,%d) but there's no training post there",(int)thing->mappos.x.stl.num, (int)thing->mappos.y.stl.num);
                setup_move_to_new_training_position(thing, room, false);
                break;
            }
            // Found - go to next mode
            cctrl->training.mode = CrTrMd_SelectPositionNearTrainPost;
            cctrl->training.search_timeout = 50;
        } else
        if (i == -1)
        {
            ERRORLOG("Cannot get to (%d,%d) in the training room",(int)cctrl->moveto_pos.x.stl.num,(int)cctrl->moveto_pos.y.stl.num);
            set_start_state(thing);
        }
        break;
    case CrTrMd_SelectPositionNearTrainPost:
        for (i=0; i < 4; i++)
        {
            long slb_x,slb_y;
            long stl_x,stl_y;
            struct SlabMap *slb;
            slb_x = subtile_slab_fast(thing->mappos.x.stl.num) + (long)small_around[i].delta_x;
            slb_y = subtile_slab_fast(thing->mappos.y.stl.num) + (long)small_around[i].delta_y;
            slb = get_slabmap_block(slb_x,slb_y);
            if ((slb->kind != SlbT_TRAINING) || (slabmap_owner(slb) != thing->owner))
                continue;
            stl_x = slab_subtile(slb_x,corners[i].delta_x);
            stl_y = slab_subtile(slb_y,corners[i].delta_y);
            traintng = INVALID_THING;
            // Check if any other creature is using that post; allow only unused posts
            crtng = get_creature_of_model_training_at_subtile_and_owned_by(stl_x, stl_y, -1, thing->owner, thing->index);
            if (thing_is_invalid(crtng))
            {
                traintng = get_object_at_subtile_of_model_and_owned_by(slab_subtile_center(slb_x), slab_subtile_center(slb_y), 31, thing->owner);
            }
            if (!thing_is_invalid(traintng))
            {
                cctrl->training.pole_stl_x = slab_subtile_center(subtile_slab_fast(thing->mappos.x.stl.num));
                cctrl->training.pole_stl_y = slab_subtile_center(subtile_slab_fast(thing->mappos.y.stl.num));
                cctrl->moveto_pos.x.stl.num = stl_x;
                cctrl->moveto_pos.y.stl.num = stl_y;
                cctrl->moveto_pos.x.stl.pos = 128;
                cctrl->moveto_pos.y.stl.pos = 128;
                cctrl->moveto_pos.z.val = get_thing_height_at(thing, &cctrl->moveto_pos);
                if (thing_in_wall_at(thing, &cctrl->moveto_pos))
                {
                    ERRORLOG("Illegal setup to (%d,%d)", (int)cctrl->moveto_pos.x.stl.num, (int)cctrl->moveto_pos.y.stl.num);
                    break;
                }
                cctrl->training.mode = CrTrMd_MoveToTrainPost;
                break;
            }
        }
        if (cctrl->training.mode == CrTrMd_SelectPositionNearTrainPost)
          setup_move_to_new_training_position(thing, room, 1);
        break;
    case CrTrMd_MoveToTrainPost:
        speed = get_creature_speed(thing);
        i = creature_move_to(thing, &cctrl->moveto_pos, speed, 0, 0);
        if (i == 1)
        {
            // If there's already someone training at that position, go somewhere else
            crtng = get_creature_of_model_training_at_subtile_and_owned_by(thing->mappos.x.stl.num, thing->mappos.y.stl.num, -1, thing->owner, thing->index);
            if (!thing_is_invalid(crtng))
            {
                setup_move_to_new_training_position(thing, room, 1);
                break;
            }
            // Otherwise, train at this position
            cctrl->training.mode = CrTrMd_TurnToTrainPost;
        } else
        if (i == -1)
        {
            ERRORLOG("Cannot get where we're going in the training room.");
            set_start_state(thing);
        }
        break;
    case CrTrMd_TurnToTrainPost:
        pos.x.val = subtile_coord_center(cctrl->training.pole_stl_x);
        pos.y.val = subtile_coord_center(cctrl->training.pole_stl_y);
        if (creature_turn_to_face(thing, &pos) < 56)
        {
          cctrl->training.mode = CrTrMd_DoTrainWithTrainPost;
          cctrl->training.train_timeout = 75;
        }
        break;
    case CrTrMd_PartnerTraining:
        if (cctrl->training.partner_idx == 0)
        {
            setup_move_to_new_training_position(thing, room, false);
            return;
        }
        crtng = thing_get(cctrl->training.partner_idx);
        TRACE_THING(crtng);
        if (!thing_exists(crtng) || (get_creature_state_besides_move(crtng) != CrSt_Training) || (crtng->creation_turn != cctrl->training.partner_creation))
        {
            SYNCDBG(8,"The %s cannot start partner training - creature to train with is gone.",thing_model_name(thing));
            setup_move_to_new_training_position(thing, room, false);
            return;
        }
        cctrl2 = creature_control_get_from_thing(crtng);
        if (cctrl2->training.partner_idx != thing->index)
        {
            SYNCDBG(6,"The %s cannot start partner training - %s changed the partner.",thing_model_name(thing),thing_model_name(crtng));
            cctrl->training.partner_idx = 0;
            setup_move_to_new_training_position(thing, room, false);
            break;
        }
        if (get_room_thing_is_on(crtng) != room)
        {
            SYNCDBG(8,"The %s cannot start partner training - partner has left the room.",thing_model_name(thing));
            cctrl->training.partner_idx = 0;
            cctrl2->training.partner_idx = 0;
            setup_move_to_new_training_position(thing, room, false);
            break;
        }
        crstat = creature_stats_get_from_thing(thing);
        dist = get_combat_distance(thing, crtng);
        if (dist > 284)
        {
            if (creature_move_to(thing, &crtng->mappos, get_creature_speed(thing), 0, 0) == -1)
            {
              WARNLOG("The %s cannot navigate to training partner",thing_model_name(thing));
              setup_move_to_new_training_position(thing, room, false);
              cctrl->training.partner_idx = 0;
            }
        } else
        if (dist >= 156)
        {
            if (creature_turn_to_face(thing, &crtng->mappos) < 56)
            {
              cctrl->training.train_timeout--;
              if (cctrl->training.train_timeout > 0)
              {
                if ((cctrl->instance_id == CrInst_NULL) && ((cctrl->training.train_timeout % 8) == 0))
                {
                    set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
                }
              } else
              {
                if (cctrl->instance_id == CrInst_NULL)
                {
                    setup_move_to_new_training_position(thing, room, false);
                    cctrl->training.partner_idx = 0;
                } else
                {
                    cctrl->training.train_timeout = 1;
                }
                cctrl->exp_points += (room->efficiency * crstat->training_value);
              }
            }
        } else
        {
            creature_retreat_from_combat(thing, crtng, 33, 0);
        }
        break;
    case CrTrMd_DoTrainWithTrainPost:
        if (cctrl->training.train_timeout > 0)
        {
            // While training timeout is positive, continue initiating the train instances
            cctrl->training.train_timeout--;
            if ((cctrl->instance_id == CrInst_NULL) && ((cctrl->training.train_timeout % 8) == 0))
            {
                set_creature_instance(thing, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
            }
        } else
        {
            // Wait for the instance to end, then select new move position
            if (cctrl->instance_id != CrInst_NULL)
            {
                cctrl->training.train_timeout = 0;
            } else
            {
                cctrl->training.train_timeout = 0;
                setup_move_to_new_training_position(thing, room, true);
            }
        }
        break;
    default:
        WARNLOG("Invalid %s training mode %d; reset",thing_model_name(thing),(int)cctrl->training.mode);
        cctrl->training.mode = CrTrMd_SearchForTrainPost;
        cctrl->training.search_timeout = 0;
        break;
    }
    SYNCDBG(18,"End");
}
Beispiel #8
0
long process_creature_in_workshop(struct Thing *creatng, struct Room *room)
{
    //return _DK_process_creature_in_workshop(creatng, room);
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    struct Dungeon *dungeon;
    dungeon = get_dungeon(creatng->owner);
    if ((game.play_gameturn - dungeon->field_118B < 50) && ((game.play_gameturn + creatng->index) & 3) == 0)
    {
        if (cctrl->instance_id == CrInst_NULL) {
            set_creature_instance(creatng, CrInst_CELEBRATE_SHORT, 1, 0, 0);
        }
        return 1;
    }
    if (cctrl->instance_id != CrInst_NULL) {
        return 1;
    }
    long mvret;
    MapSlabCoord slb_x, slb_y;
    SYNCDBG(19,"Work in %s, the %s in state %d",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
    switch (cctrl->byte_9A)
    {
    case 1:
        cctrl->byte_9E--;
        if (cctrl->byte_9E <= 0)
        {
            setup_workshop_search_for_post(creatng);
            cctrl->byte_9E = 100;
            break;
        }
        mvret = creature_move_to(creatng, &cctrl->moveto_pos, get_creature_speed(creatng), 0, 0);
        if (mvret != 1)
        {
            if (mvret == -1) {
                SYNCDBG(9,"Room %s move problem, the %s goes from %d to start state",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
                set_start_state(creatng);
            }
            break;
        }
        slb_x = subtile_slab_fast(creatng->mappos.x.stl.num);
        slb_y = subtile_slab_fast(creatng->mappos.y.stl.num);
        struct Thing *objtng;
        objtng = get_workshop_equipment_to_work_with_on_subtile(creatng->owner, slab_subtile_center(slb_x),slab_subtile_center(slb_y));
        if (!thing_is_invalid(objtng))
        {
            SYNCDBG(19,"Got %s post, the %s goes from %d to 2",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
            cctrl->byte_9A = 2;
            cctrl->byte_9E = 100;
            break;
        }
        SYNCDBG(19,"No %s post at current pos, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 0);
        break;
    case 2:
    {
        SubtlCodedCoords stl_num;
        stl_num = find_unused_adjacent_position_in_workshop(&creatng->mappos, creatng->owner);
        if (stl_num != 0) {
            slb_x = subtile_slab_fast(stl_num_decode_x(stl_num));
            slb_y = subtile_slab_fast(stl_num_decode_y(stl_num));
            cctrl->byte_9C = slab_subtile_center(slb_x);
            cctrl->byte_9D = slab_subtile_center(slb_y);
            setup_workshop_move(creatng, stl_num);
            cctrl->byte_9A = 3;
            break;
        }
        SYNCDBG(9,"No free adjacent %s post, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 1);
        break;
    }
    case 3:
    {
        mvret = creature_move_to(creatng, &cctrl->moveto_pos, get_creature_speed(creatng), 0, 0);
        if (mvret != 1)
        {
            if (mvret == -1) {
                SYNCDBG(9,"Room %s move problem, the %s goes from %d to start state",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
                set_start_state(creatng);
            }
            break;
        }
        struct Thing *mnfc_creatng;
        mnfc_creatng = get_other_creature_manufacturing_on_subtile(creatng->owner, creatng->mappos.x.stl.num, creatng->mappos.y.stl.num, creatng);
        if (thing_is_invalid(mnfc_creatng)) {
            cctrl->byte_9A = 4;
            break;
        }
        // Position used by another manufacturer
        SYNCDBG(9,"The %s post already in use, the %s goes from %d to search position",room_code_name(room->kind),thing_model_name(creatng),(int)cctrl->byte_9A);
        setup_move_to_new_workshop_position(creatng, room, 1);
        break;
    }
    case 4:
    {
        struct Coord3d pos;
        pos.x.val = subtile_coord_center(cctrl->byte_9C);
        pos.y.val = subtile_coord_center(cctrl->byte_9D);
        if (creature_turn_to_face(creatng, &pos) < 56)
        {
            cctrl->byte_9A = 5;
            cctrl->byte_9B = 75;
        }
        break;
    }
    case 5:
    default:
        cctrl->byte_9B--;
        if (cctrl->byte_9B <= 0)
        {
            SYNCDBG(9,"Room %s move counter %d, the %s keeps moving in state %d",room_code_name(room->kind),(int)cctrl->byte_9B,thing_model_name(creatng),(int)cctrl->byte_9A);
            setup_move_to_new_workshop_position(creatng, room, 1);
        } else
        if ((cctrl->byte_9B % 8) == 0) {
            set_creature_instance(creatng, CrInst_SWING_WEAPON_SWORD, 1, 0, 0);
        }
        break;
    }
    return 1;
}
long creature_tunnel_to(struct Thing *creatng, struct Coord3d *pos, short speed)
{
    struct CreatureControl *cctrl;
    cctrl = creature_control_get_from_thing(creatng);
    SYNCDBG(6,"Move %s from (%d,%d) to (%d,%d) with speed %d",thing_model_name(creatng),(int)creatng->mappos.x.stl.num,(int)creatng->mappos.y.stl.num,(int)pos->x.stl.num,(int)pos->y.stl.num,(int)speed);
    //return _DK_creature_tunnel_to(creatng, pos, a3);
    long i;
    cctrl->navi.field_19[0] = 0;
    if (get_2d_box_distance(&creatng->mappos, pos) <= 32)
    {
        // We've reached the destination
        creature_set_speed(creatng, 0);
        return 1;
    }
    i = cctrl->party.long_8B;
    if ((i > 0) && (i < LONG_MAX))
    {
        cctrl->party.long_8B++;
    }
    if ((pos->x.val != cctrl->navi.pos_final.x.val)
     || (pos->y.val != cctrl->navi.pos_final.y.val)
     || (pos->z.val != cctrl->navi.pos_final.z.val))
    {
        pos->z.val = get_thing_height_at(creatng, pos);
        initialise_wallhugging_path_from_to(&cctrl->navi, &creatng->mappos, pos);
    }
    long tnlret;
    tnlret = get_next_position_and_angle_required_to_tunnel_creature_to(creatng, pos, cctrl->party.byte_8F);
    if (tnlret == 2)
    {
        i = cctrl->navi.field_15;
        if (cctrl->navi.field_17 != i)
        {
            cctrl->navi.field_17 = i;
        } else
        if (cctrl->instance_id == CrInst_NULL)
        {
            set_creature_instance(creatng, CrInst_TUNNEL, 0, 0, 0);
        }
    }
    MapCoordDelta dist;
    dist = get_2d_distance(&creatng->mappos, &cctrl->navi.pos_next);
    if (dist <= 16)
    {
        creature_turn_to_face_angle(creatng, cctrl->navi.field_D);
        creature_set_speed(creatng, 0);
        return 0;
    }
    if (dist > 768)
    {
        ERRORLOG("Move %s index %d to (%d,%d) reset - wallhug distance %d too large",thing_model_name(creatng),(int)creatng->index,(int)pos->x.stl.num,(int)pos->y.stl.num,(int)dist);
        clear_wallhugging_path(&cctrl->navi);
        creature_set_speed(creatng, speed);
        return 0;
    }
    if (creature_turn_to_face(creatng, &cctrl->navi.pos_next))
    {
        creature_set_speed(creatng, 0);
        return 0;
    }
    cctrl->moveaccel.x.val = cctrl->navi.pos_next.x.val - (MapCoordDelta)creatng->mappos.x.val;
    cctrl->moveaccel.y.val = cctrl->navi.pos_next.y.val - (MapCoordDelta)creatng->mappos.y.val;
    cctrl->moveaccel.z.val = 0;
    cctrl->flgfield_2 |= 0x01;
    creature_set_speed(creatng, min(speed,dist));
    return 0;
}