Beispiel #1
0
bool check_priority() { // true if battle, false if surrender
	if (PLAYER1_ACTION == SURRENDER_A || PLAYER2_ACTION == SURRENDER_A) {
		return false;
	}

	int player1_priority = get_priority(PLAYER1);
	int player2_priority = get_priority(PLAYER2);

	if (player1_priority == player2_priority) {
		int player1_speed = calc_speed(PLAYER1_POKEMON);
		int player2_speed = calc_speed(PLAYER2_POKEMON);

		if (player1_speed == player2_speed) {
			set_curr((roll(.5) ? PLAYER1 : PLAYER2));
			return true;
		} else {
			set_curr((player1_speed > player2_speed ? PLAYER1 : PLAYER2));
			return true;
		}
	} else {
		set_curr((player1_priority > player2_priority ? PLAYER1 : PLAYER2));
		return true;
	}

	return true;
}
Beispiel #2
0
void putinlist (list_ref list, FILE *input, char *filename) {
   char buffer[1024];
   for (int linenr = 1; ; ++linenr) {
      char *linepos1 = fgets (buffer, sizeof buffer, input);
      if (linepos1 == NULL) break;
      linepos1 = strchr (buffer, '\n');
      if (linepos1 == NULL) {
         fflush (NULL);
         fprintf (stderr, "%s: %s[%d]: unterminated line\n",
                  Exec_Name, filename, linenr);
         fflush (NULL);
         Exit_Status = EXIT_FAILURE;
      }else {
         *linepos1 = '\0';
      }
      linepos1 = strdup (buffer);
      assert (linepos1 != NULL);
      insert_list (list, linepos1);
      ++currentlines;
      set_curr (list, currentlines);
   }
   printf("%d lines read from %s\n", currentlines, filename);
}
Beispiel #3
0
void swap_curr() {
	set_curr(OTHR_PLAYER);
}