void extra_create() { set_name( "a beholder" ); add_alias( "beholder" ); set_short( "a beholder" ); set_long( "This is a beholder. It is essentially a floating head " "with one single, cyclops-like eye surrounded by ten smaller eye " "stalks. Its massive, gaping maw is set in a permanent grin. " "It looks like a sphere covered in eyes, with extra eyes " "growing out of it. Little eye sprouts if you will." ); set_gender( "unknown" ); set_race( MON "beholder_race" ); //set_guild() //set_specialization set_skill( "dodge", 50 ); set_alignment( -4000 ); set_stat( "str", random( 5000 ) ); set_stat( "con", random( 5000 ) ); set_proficiency( "hands", 50 ); set_move_rate( 60 ); set_move_chance( 50 ); set_aggressive( 3 ); add_combat_message( "smack", "smacks" ); add_combat_message( "slup", "slurps" ); add_combat_message( "grab", "grabs" ); set_type( "blunt" ); set_hit_bonus( 2 ); //So many eyes. set_heal_rate( 30 ); set_heal_amount( random( THISO->query_max_hp() ) - random( 300 ) ); set_natural_ac( 5 ); set( "loot", 1 ); add_money( random( 1000 ) ); add_special_attack( "blastem", THISO, 10 ); }
void extra_create() { set_name("ivy"); add_alias("ivy"); set_short("The Archive"); set_long("some generic long"); set_race("human"); set_alignment("good"); set_stat("str",15); set_stat("dex",15); set_stat("con",45+random(15)); set_stat("int",275); set_stat("chr",15); set_stat("wil",15); set_skill("dodge", 15); set_percent_bonus_exp(10); set_max_damage(8); set_natural_ac(2); set_chat_chance(30); set_chat_rate(1); add_phrase("The ice around The Archive sweats.\n"); }
void extra_create() { set_name("pamela"); add_alias("pam"); set_short(SHORT); set("sdesc", SHORT); set_long("DOH! What you are looking at probably has to " "be the finest specimen of human anatomy ever " "created. Everything is in the right proportion " "and she knows how to use it. The fact that she is " "naked almost drives you crazy, and you feel a " "sudden urge to stare at her.\n"); set_race("human"); set_gender("female"); set_stat("str",120); set_stat("int",20); set_stat("wil",100); set_stat("con",250); set_stat("dex",100); set_stat("chr",300); set_proficiency("hands", 10 + random(5)); set_aggressive(0); set_alignment("neutral"); set_natural_ac(2); //Silicone implants set(MonsterP, 1); set_chat_chance(95); set_chat_rate(random(10)+60); add_phrase("Pamela giggles.\n"); add_phrase("Pamela wonders where the beach is.\n"); add_phrase("Pamela looks at you.\n"); }
void extra_create() { set_name( "tendrils" ); add_alias( "tendril" ); add_alias( "tendrils" ); set_short( "some writhing black tendrils" ); set_ansi_short ( sprintf( "%ssome writhing black tendrils%s", HIK, NORM ) ); set_long( "These horrible black tendrils writhe and grip about wildly." ); set_alignment( DEMONIC_AL ); set_stat( "str" , 200 ); set_stat( "con" , 300 ); set_stat( "wil" , 300 ); set_stat( "dex" , 130 ); set_skill( "dodge", 65 ); set( NoStealP ); set( NoStunP ); set_natural_ac( 3 ); set_heal_rate( 30 ); set_heal_amount( 6 ); set_max_damage( 10 ); set_aggressive( 1 ); add_combat_message( "grope", "gropes" ); add_combat_message( "slither on", "slither on" ); }
void extra_create() { switch( random( 3 ) ) { case 0 : colorname = "green" ; color = GRN; break; case 1 : colorname = "blue" ; color = BLU; break; case 2 : colorname = "purple" ; color = MAG; break; } set_name( "a slime" ); add_alias( "slime" ); add_alias( sprintf( "%s slime", colorname ) ); set_short( sprintf( "a %s slime", colorname ) ); set_ansi_short ( sprintf( "%sa %s slime", color, colorname ) ); set_long( sprintf( "This slime oozes sloppily through the room absorbing " "bits and pieces off of the mushrooms around it. Inside of its " "%s colored body you can see quite a bit of material. " "Hopefully it doesn't try to digest you!", colorname ) ); set_race( FRACE "slime" ); set_alignment( NEUTRAL_AL ); set_stat( "str" , 200 ); set_stat( "con" , 300 ); set_proficiency( "hands", 150 ); set_skill( "dodge", 65 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 20 ); set_heal_amount( 60 ); set_chat_rate( 30 ); set_chat_chance( 50 ); add_phrase( "#emote squelches along." ); add_phrase( "#emote jiggles wildly." ); set_move_rate( 40 ); set_move_chance( 50 ); set_pick_up_rate( 60 ); set_pick_up_chance( 0 ); set_heart_beat( 30 ); add_special_attack( "mimic", THISO, 30 ); }
void extra_create() { set_name( "The Great Pumpkin" ); add_alias( "pumpkin" ); add_alias( "great" ); add_alias( "great pumpkin" ); add_alias( "the great pumpkin" ); add_alias( "great pumpkin" ); set_short( "The Great Pumpkin" ); set_ansi_short( YEL "The Great Pumpkin" ); set_long( "Great might be an understatement. This " "pumpkin is gargantuan. Its face is comprised of " "two oddly spaced eyes and a row of very sharp teeth. " "Its legs are a mass of green tendrils. Amongst the tendrils " "you can make out a mess of wires. Someone has rebuilt this " "creature. They had the technology. They had the capability " "to build the world's first bionic pumpkin. Better than it " "was before. Better, stronger, faster." ); set_gender( "unknown" ); set_race( RACE ); set_alignment( NEUTRAL_AL ); set_percent_bonus_exp( -50 ); //12mil xp was pretty excessive. set_stat( "str", 5000 ); set_stat( "con", 5000 ); set_proficiency( "hands", 150 ); set_skill( "dodge", 200 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 30 ); set_heal_amount( 1000 ); set_move_rate( 60 ); set_move_chance( 50 ); set_wander_dir( ({ "/zone/null/eternal/", "/zone/guild/" }) );
void extra_create() { object ob; set_name( "Paula Spleen" ); add_alias( "paula" ); add_alias( "spleen" ); add_alias( "paula spleen" ); add_alias( "Paula Spleen" ); set_short( "Paula Spleen" ); set_long( "This here be Paula. She is famous round these parts fer " "being the best durn cook this side-a the mississipper. " "She sure must love herself some butter, cuz she's five " "hunred pounds if shesa ounce yessireeee yeeehawwww." ); set_race( "pig" ); set_gender( "female" ); set_alignment( 250 ); set_stat( "str", 500 ); set_stat( "int", 1 ); set_stat( "wil", 800 ); set_stat( "con", 500 ); set_stat( "dex", 300 ); set_stat( "chr", 1500 ); set_max_fatigue( 25000 ); set_natural_ac ( 10 ); set_proficiency( "pig-fu", 6 ); set_skill( "dodge", 100 ); set_percent_bonus_exp( -15 ); add_special_attack( "chuck_butter", THISO, 10 ); ob = clone_object( ZOBJ "wig" ); move_object( ob, THISO ); ob = clone_object( ZOBJ "muumuu" ); move_object( ob, THISO ); ob = clone_object( ZOBJ "diabetes" ); if( !ob ) ob = clone_object( ZOBJ "butter" ); move_object( ob, THISO ); call_out( "gear_up", 2 ); }
void extra_create() { set_name( "a horror" ); add_alias( "creature" ); add_alias( "horror" ); add_alias( "indescribable horror" ); set_short( "an indescribable horror" ); set_ansi_short( "an indescribable horror", HIK ); set_long( "Parts, parts, and more parts! This thing has tentacles, " "it has arms, legs, and many mouths. You notice it is missing " "eyes. It is coated in a thick gelatinous black slime. The tentacles " "writhe around its back and its mouths chomp. It flicks its tongues " "out into the air." ); set_gender( "other" ); set_damage_bonus( 2 ); set_alignment( EVIL_AL ); set_stat( "str" , 100 ); set_stat( "con" , 50 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); set_proficiency( "hands", 75 ); set_skill( "dodge", 65 ); set_type( "pyschic" ); set( NoStunP, 1 ); set_aggressive( 4 ); set_natural_ac( 3 ); set_chat_rate( 20 ); set_chat_chance( 20 ); add_phrase( "#say Ack'cthun." ); add_phrase( "#say Masr'snaff. ct'oon." ); add_phrase( "#say Snaral d'fan ar'marak" ); }
void extra_create() { object ob; set_name( "Chester" ); add_alias( "chester" ); add_alias( "uncle chester" ); add_alias( "uncle" ); add_alias( "master of arms" ); add_alias( "hill wizard master of arms" ); set_short( "Uncle Chester, Hill Wizard Master of Arms" ); set_long( "Remember that jovial old man who helps teach young boys " "how to properly use and care for their weapons on every " "TV show ever? Well, that's Uncle Chester. He's a kind " "middle aged man with time to spare. He also happens to " "know a whole lot about weaponry! And by that, I mean " "even moreso than your average hillbilly." ); set_race( "human" ); set_gender( "male" ); set_alignment( 500 ); set_stat( "str", 800 ); set_stat( "int", 250 ); set_stat( "wil", 1000 ); set_stat( "con", 1000 ); set_stat( "dex", 400 ); set_stat( "chr", 250 ); set_skill( "dodge", 100 ); set_proficiency( "hands", 50 ); set_max_fatigue( 25000 ); set_natural_ac ( 10 ); set_percent_bonus_exp( -25 ); ob = clone_object( "/zone/present/hillbilly/obj/armor/overalls.c" ); move_object( ob, THISO ); call_out( "gear_up", 1 ); }
void extra_create() { set_name( "the ghost of Rifrad" ); add_alias( "rifrad" ); add_alias( "ghost" ); add_alias( "doctor" ); add_alias( "ghost of rifrad" ); set_short( "the ghost of Rifrad" ); set_ansi_short( sprintf( "%sthe ghost of Rifrad", HIK ) ); set_long( "Where there was once a being, there is now a fluctuating " "darkness. A cold ghastly presence. All that remains of Rifrad " "is his incorporal form." ); set_gender( "male" ); set_alignment( NEUTRAL_AL ); set_stat( "str" , 200 ); set_stat( "con" , 200 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); set_proficiency( "hands", 75 ); set_skill( "dodge", 65 ); set_type( "psychic" ); set( NoStunP, 1 ); set( UndeadP, 1 ); set_aggressive( 1 ); set_natural_ac( 3 ); call_out( "hello", 1 ); add_special_attack( "soulwell", THISO, 8 ); }
void extra_create() { set_name("glitch"); set_race("/usr/muffins/proj/toy/wiztoy"); add_alias("orb"); set_short("Glitch the wiztoy"); set_long("This is a small glowing orb, about the size of a baseball. It"+ " seems to be made of solid ruby, and is perfetly smooth. It pulsates with a"+ " red light and you get the feeling like it might be alive. You decide it may"+ " be best to leave it alone.\n"); set_natural_ac(50); set_type("psionic"); set_alignment(-2000); set_gender("other"); set_offensive_level(800); set_defensive_level(800); set_toughness(500); set_max_hp(5000); set_max_fatigue(5000); set_max_mana(5000); set_damage_bonus(3); }
void extra_create() { set_name( "Ramsey" ); add_alias( "ramsey" ); add_alias( "khan" ); add_alias( "guard" ); add_alias( "ramsey khan" ); set_short( "Ramsey Khan, Facility 31 Security" ); set_ansi_short ( YEL "Ramsey Khan, Facility 31 Security" ); set_long( "Ramsey stares idlely around the " "office, taking in every event and detail. " "Though he seems to be mainly focused on the " "exit to the west. You may not want to push your " "luck. His arms are massive and covered in thick fluffy " "hair. For some reason he smells like the stuffing " "that is found inside of blankets. There maybe more " "to this man than meets the eye." ); set_gender( "male" ); set_race( "human" ); set_guild( "fighter" ); set_specialization( "bodyguard" ); set_skill( "grapple", 20 ); set_alignment( MALICIOUS_AL ); set_stat( "str" , 100 ); set_stat( "con" , 300 ); set_stat( "wil" , 500 ); set_stat( "dex" , 200 ); full_heal(); set_proficiency( "hands", 30 ); set_skill( "dodge", 65 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 10 ); set_heal_rate( 20 ); set_heal_amount( 60 ); set_chat_rate( 30 ); set_chat_chance( 50 ); add_phrase( "#spit" ); add_phrase( "#say This way isn't for you" ); add_phrase( "#growl" ); add_phrase( "#emote smiles showing more teeth than necessary." ); add_phrase( "#grin" ); add_phrase( "#say Go head, ask me what happened to the last intern." ); add_phrase( "#say I've killed more people for just looking at " "that stairwell than you've got teeth in your head." ); ask_me_about( "intern", "#say I put him in " "his place. Always asking about the stairwell, " "always prying " ); move_object( clone_object( FARMOR "shirt" ), THISO ); move_object( clone_object( FARMOR "pants" ), THISO ); move_object( clone_object( FWEAP "nails" ), THISO ); //This call_out is seperate so that he will equip the nails and //be at full health when he spawns. Since the nails do //damage on wield. call_out( "equip", 1 ); add_special_attack( "go_bear", THISO, 40 ); }
void extra_create() { set_name( "Rifrad" ); add_alias( "rifrad" ); add_alias( "badgem" ); add_alias( "doctor" ); add_alias( "professor" ); add_alias( "scientist" ); add_alias( "doctor rifrad badgem" ); set_short( "Doctor Rifrad Badgem" ); set_long( "Rifrad stares dejectedly downwards. He barely " "acknowledges his own existence. His skin is old and wrinkled. " "He looks older than this building, older than time " "itself. His skin is extremely pale and his clothes are " "stained with sweat. He impatiently taps his fingers on the " "nearest table." ); set_gender( "male" ); set_race( "dwarf" ); set_alignment( SAINTLY_AL ); set_toughness( 45 ); set_skill( "dodge", 65 ); set_skill( "Darktongue", 25 ); set( NoStealP, 1 ); set( NoStunP, 1 ); set_natural_ac( 3 ); set_max_damage( 30 ); set_chat_rate( 20 ); set_chat_chance( 50 ); add_phrase( "#shudder" ); add_phrase( "#say So much has changed." ); add_phrase( "#say What they do below, they will not say." ); add_phrase( "#jitter" ); listen_for( "shakes and rumbles", "AHAHAHAHA!!! THE " "OLD ONE IS AWAKE!!!!!!" ); ask_me_about( "change", "#say There was a time, " "when our work was new, and innocent. I " "fear that we may be overstepping the bounds." ); ask_me_about( "below", "#say This facility's location " "was carefully picked to be the most conducive to " "our needs. One of the things that enables us to " "delve so far into matters is the very earth itself. " "Our connection is through an ancient well that was dug " "here. It is older than time. Now I fear something " "sinister below. No one who works in that section " "will speak of it." ); ask_me_about( "experiments", "#say The screams... The screams..." ); move_object( clone_object( FARMOR "pants" ), THISO ); move_object( clone_object( FARMOR "shirt" ), THISO ); command( "equip" ); add_special_attack( "evasive", THISO, 10 ); add_special_attack( "soulwell", THISO, 4 ); add_special_attack( "banish", THISO, 1 ); }