Beispiel #1
0
int initialize_menu_renderer(struct menu_renderer *self,
			     struct renderer *renderer,
			     const struct b6_clock *clock,
			     const char *skin_id)
{
	static const struct renderer_observer_ops h_renderer_observer_ops = {
		.on_render = menu_renderer_image_on_render_h,
	};
	static const struct renderer_observer_ops v_renderer_observer_ops = {
		.on_render = menu_renderer_image_on_render_v,
	};
	static const struct renderer_observer_ops renderer_observer_ops = {
		.on_render = menu_renderer_on_render,
	};
	struct renderer_base *root;
	self->renderer = renderer;
	self->clock = clock;
	self->menu = NULL;
	root = get_renderer_base(renderer);
	if (make_font(&self->normal_font, skin_id, MENU_NORMAL_FONT_DATA_ID))
		return -1;
	make_font(&self->bright_font, skin_id, MENU_BRIGHT_FONT_DATA_ID);
	if ((self->background = create_renderer_tile(renderer, root, 0, 0,
						     640, 480, NULL)))
		set_renderer_tile_texture(self->background, make_texture(
			renderer, skin_id, MENU_BACKGROUND_DATA_ID));
	initialize_menu_renderer_image(&self->title, renderer, self->clock,
				       70, -118, 500, 150, 32, 3e-4,
				       skin_id, MENU_TITLE_DATA_ID,
				       &v_renderer_observer_ops);
	initialize_menu_renderer_image(&self->pacman, renderer, self->clock,
				       640, 328, 96, 96, 440, 4e-4,
				       skin_id, MENU_PACMAN_DATA_ID,
				       &h_renderer_observer_ops);
	initialize_menu_renderer_image(&self->ghost, renderer, self->clock,
				       -100, 304, 100, 124, 100, 4e-4,
				       skin_id, MENU_GHOST_DATA_ID,
				       &h_renderer_observer_ops);
	add_renderer_observer(self->renderer, setup_renderer_observer(
			&self->renderer_observer,
			"menu_renderer",
			&renderer_observer_ops));
	return 0;
}
Beispiel #2
0
void hide_toolkit_image(struct toolkit_image *self)
{
	set_renderer_tile_texture(self->tile, NULL);
}
Beispiel #3
0
void show_toolkit_image(struct toolkit_image *self)
{
	set_renderer_tile_texture(self->tile, self->texture);
}
Beispiel #4
0
static int hall_of_fame_phase_init(struct phase *up, const struct phase *prev)
{
	static const struct controller_observer_ops controller_observer_ops = {
		.on_key_pressed = on_key_pressed,
		.on_text_input = on_text_input,
	};
	static const struct renderer_observer_ops renderer_observer_ops = {
		.on_render = on_render,
	};
	struct hall_of_fame_phase *self =
		b6_cast_of(up, struct hall_of_fame_phase, up);
	struct renderer *renderer = get_engine_renderer(up->engine);
	struct renderer_base *root;
	unsigned short int font_w, font_h;
	struct hall_of_fame_iterator iter;
	struct data_entry *entry;
	struct istream *is;
	const char *skin_id = hof_skin ? hof_skin : get_skin_id();
	int i;
	self->array = open_hall_of_fame(&up->engine->hall_of_fame,
					up->engine->layout_provider->id,
					up->engine->game_config->entry.id);
	if (!self->array)
		return -1;
	if (b6_utf8_is_empty(&self->name.utf8)) {
		struct b6_utf8 utf8;
		if (user || (user = get_user_name()))
			b6_utf8_from_ascii(&utf8, user);
		else
			b6_clone_utf8(&utf8, B6_UTF8("PLAYER"));
		b6_clear_utf8_string(&self->name);
		b6_extend_utf8_string(&self->name, &utf8);
	}
	self->entry = NULL;
	self->quit = 0;
	if (prev == lookup_phase(B6_UTF8("game"))) {
		struct game_result game_result;
		get_last_game_result(up->engine, &game_result);
		self->entry = amend_hall_of_fame(self->array,
						 game_result.level + 1,
						 game_result.score);
		if (!self->entry)
			self->quit = 1;
		else
			alter_hall_of_fame_entry(self->entry, &self->name.utf8);
	}
	root = get_renderer_base(renderer);
	if (make_font(&self->font, skin_id, HOF_FONT_DATA_ID))
		return -1;
	font_w = get_fixed_font_width(&self->font);
	font_h = get_fixed_font_height(&self->font);

	if ((self->background = create_renderer_tile(renderer, root, 0, 0,
						     640, 480, NULL)))
		set_renderer_tile_texture(self->background, make_texture(
				renderer, skin_id, HOF_BACKGROUND_DATA_ID));
	if ((self->panel = create_renderer_tile(renderer, root, 0, 0, 112, 480,
						NULL)))
		set_renderer_tile_texture(self->panel, make_texture(
				renderer, skin_id, HOF_PANEL_DATA_ID));
	for (i = 0; i < b6_card_of(self->label); i += 1) {
		const unsigned short int u = 2 + 32 * font_w, v = 2 + font_h;
		const float x = 96, y = 50 + i * 40;
		const float w = 2 + 32 * 16, h = 2 + 16;
		initialize_toolkit_label(&self->label[i], renderer,
					 &self->font, u, v, root, x, y, w, h);
		enable_toolkit_label_shadow(&self->label[i]);
	}
	reset_hall_of_fame_iterator(&iter, self->array);
	for (i = 0; i < b6_card_of(self->label); i += 1) {
		struct b6_json_object *entry;
		if (!hall_of_fame_iterator_has_next(&iter))
			break;
		entry = hall_of_fame_iterator_get_next(&iter);
		if (entry == self->entry)
			self->rank = i;
		setup_label(self, i, entry);
	}
	for (; i < b6_card_of(self->label); i += 1)
		hide_toolkit_label(&self->label[i]);
	if (self->entry) {
		float x = self->label[self->rank].image[0].tile->x +
			(16 + self->name.utf8.nchars) * 16;
		float y = self->label[self->rank].image[0].tile->y;
		self->cursor_base = create_renderer_base_or_die(renderer, root,
								"cursor", x, y);
		initialize_toolkit_label(&self->cursor_label, renderer,
					 &self->font, 16, 16,
					 self->cursor_base, 1, 1, 16, 16);
		enable_toolkit_label_shadow(&self->cursor_label);
		set_toolkit_label(&self->cursor_label, &b6_utf8_char['#']);
	} else
		self->cursor_base = NULL;
	add_renderer_observer(renderer, setup_renderer_observer(
			&self->renderer_observer, "hof",
			&renderer_observer_ops));
	add_controller_observer(get_engine_controller(up->engine),
				setup_controller_observer(
					&self->controller_observer,
					&controller_observer_ops));
	self->music = 0;
	initialize_fade_io(&self->fade_io, "hof_fade_io", renderer,
			   up->engine->clock, 0., 1., 5e-6);
	if (self->quit) {
		set_fade_io_target(&self->fade_io, 0.);
		return 0;
	}
	if ((entry = lookup_data(skin_id, audio_data_type,
				 HOF_MUSIC_DATA_ID)) &&
	    (is = get_data(entry))) {
		int retval = up->engine->mixer->ops->load_music_from_stream(
			up->engine->mixer, is);
		if (!retval) {
			play_music(up->engine->mixer);
			self->music = 1;
		} else
			log_w(_s("could not load background music"));
		put_data(entry, is);
	} else
		log_w(_s("cannot find background music"));
	return 0;
}