Beispiel #1
0
/*
  adjust altitude target depending on mode
 */
void Plane::adjust_altitude_target()
{
    Location target_location;

    if (control_mode == FLY_BY_WIRE_B ||
        control_mode == CRUISE) {
        return;
    }
    if (landing.is_flaring()) {
        // during a landing flare, use TECS_LAND_SINK as a target sink
        // rate, and ignores the target altitude
        set_target_altitude_location(next_WP_loc);
    } else if (landing.is_on_approach()) {
        landing.setup_landing_glide_slope(prev_WP_loc, next_WP_loc, current_loc, target_altitude.offset_cm);
        landing.adjust_landing_slope_for_rangefinder_bump(rangefinder_state, prev_WP_loc, next_WP_loc, current_loc, auto_state.wp_distance, target_altitude.offset_cm);
    } else if (landing.get_target_altitude_location(target_location)) {
       set_target_altitude_location(target_location);
    } else if (reached_loiter_target()) {
        // once we reach a loiter target then lock to the final
        // altitude target
        set_target_altitude_location(next_WP_loc);
    } else if (target_altitude.offset_cm != 0 && 
               !location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) {
        // control climb/descent rate
        set_target_altitude_proportion(next_WP_loc, 1.0f-auto_state.wp_proportion);

        // stay within the range of the start and end locations in altitude
        constrain_target_altitude_location(next_WP_loc, prev_WP_loc);
    } else {
        set_target_altitude_location(next_WP_loc);
    }

    altitude_error_cm = calc_altitude_error_cm();
}
Beispiel #2
0
/*
  adjust altitude target depending on mode
 */
void Plane::adjust_altitude_target()
{
    if (control_mode == FLY_BY_WIRE_B ||
        control_mode == CRUISE) {
        return;
    }
    if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_FINAL) {
        // in land final TECS uses TECS_LAND_SINK as a target sink
        // rate, and ignores the target altitude
        set_target_altitude_location(next_WP_loc);
    } else if (flight_stage == AP_SpdHgtControl::FLIGHT_LAND_APPROACH ||
            flight_stage == AP_SpdHgtControl::FLIGHT_LAND_PREFLARE) {
        setup_landing_glide_slope();
        adjust_landing_slope_for_rangefinder_bump();
    } else if (reached_loiter_target()) {
        // once we reach a loiter target then lock to the final
        // altitude target
        set_target_altitude_location(next_WP_loc);
    } else if (target_altitude.offset_cm != 0 && 
               !location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) {
        // control climb/descent rate
        set_target_altitude_proportion(next_WP_loc, 1.0f-auto_state.wp_proportion);

        // stay within the range of the start and end locations in altitude
        constrain_target_altitude_location(next_WP_loc, prev_WP_loc);
    } else {
        set_target_altitude_location(next_WP_loc);
    }

    altitude_error_cm = calc_altitude_error_cm();
}
Beispiel #3
0
/*
 *  set_next_WP - sets the target location the vehicle should fly to
 */
void Plane::set_next_WP(const struct Location &loc)
{
    if (auto_state.next_wp_no_crosstrack) {
        // we should not try to cross-track for this waypoint
        prev_WP_loc = current_loc;
        // use cross-track for the next waypoint
        auto_state.next_wp_no_crosstrack = false;
        auto_state.no_crosstrack = true;
    } else {
        // copy the current WP into the OldWP slot
        prev_WP_loc = next_WP_loc;
        auto_state.no_crosstrack = false;
    }

    // Load the next_WP slot
    // ---------------------
    next_WP_loc = loc;

    // if lat and lon is zero, then use current lat/lon
    // this allows a mission to contain a "loiter on the spot"
    // command
    if (next_WP_loc.lat == 0 && next_WP_loc.lng == 0) {
        next_WP_loc.lat = current_loc.lat;
        next_WP_loc.lng = current_loc.lng;
        // additionally treat zero altitude as current altitude
        if (next_WP_loc.alt == 0) {
            next_WP_loc.alt = current_loc.alt;
            next_WP_loc.flags.relative_alt = false;
            next_WP_loc.flags.terrain_alt = false;
        }
    }

    // convert relative alt to absolute alt
    if (next_WP_loc.flags.relative_alt) {
        next_WP_loc.flags.relative_alt = false;
        next_WP_loc.alt += home.alt;
    }

    // are we already past the waypoint? This happens when we jump
    // waypoints, and it can cause us to skip a waypoint. If we are
    // past the waypoint when we start on a leg, then use the current
    // location as the previous waypoint, to prevent immediately
    // considering the waypoint complete
    if (location_passed_point(current_loc, prev_WP_loc, next_WP_loc)) {
        gcs_send_text(MAV_SEVERITY_NOTICE, "Resetting previous waypoint");
        prev_WP_loc = current_loc;
    }

    // used to control FBW and limit the rate of climb
    // -----------------------------------------------
    set_target_altitude_location(next_WP_loc);

    // zero out our loiter vals to watch for missed waypoints
    loiter_angle_reset();

    setup_glide_slope();
    setup_turn_angle();

    loiter_angle_reset();
}
Beispiel #4
0
/*
  change target altitude by a proportion of the target altitude offset
  (difference in height to next WP from previous WP). proportion
  should be between 0 and 1. 

  When proportion is zero we have reached the destination. When
  proportion is 1 we are at the starting waypoint.

  Note that target_altitude is setup initially based on the
  destination waypoint
 */
void Plane::set_target_altitude_proportion(const Location &loc, float proportion)
{
    set_target_altitude_location(loc);
    proportion = constrain_float(proportion, 0.0f, 1.0f);
    change_target_altitude(-target_altitude.offset_cm*proportion);
    //rebuild the glide slope if we are above it and supposed to be climbing
    if(g.glide_slope_threshold > 0) {
        if(target_altitude.offset_cm > 0 && calc_altitude_error_cm() < -100 * g.glide_slope_threshold) {
            set_target_altitude_location(loc);
            set_offset_altitude_location(loc);
            change_target_altitude(-target_altitude.offset_cm*proportion);
            //adjust the new target offset altitude to reflect that we are partially already done
            if(proportion > 0.0f)
                target_altitude.offset_cm = ((float)target_altitude.offset_cm)/proportion;
        }
    }
}
Beispiel #5
0
void Plane::do_RTL(int32_t rtl_altitude)
{
    auto_state.next_wp_no_crosstrack = true;
    auto_state.no_crosstrack = true;
    prev_WP_loc = current_loc;
    next_WP_loc = rally.calc_best_rally_or_home_location(current_loc, rtl_altitude);
    setup_terrain_target_alt(next_WP_loc);
    set_target_altitude_location(next_WP_loc);

    if (aparm.loiter_radius < 0) {
        loiter.direction = -1;
    } else {
        loiter.direction = 1;
    }

    setup_glide_slope();
    setup_turn_angle();

    if (should_log(MASK_LOG_MODE))
        DataFlash.Log_Write_Mode(control_mode);
}