Simulation::Simulation(json_spirit::Value &jsonData)
{
	reset();

	json_spirit::Object jsonObject = jsonData.get_obj();
	
	// It is crucial that the teams are setup before the rules.
	// To achieve that, we just delay rule initialization.
	json_spirit::Array ruleData;

	for (json_spirit::Pair &pair : jsonObject)
	{
		std::string &key = pair.name_;

		if (key == "thread_count") numberOfThreads = pair.value_.get_int();
		else if (key == "run_count") numberOfRuns = pair.value_.get_int();
		else if (key == "tournament_id") tournamentID = pair.value_.get_int();
		else if (key == "tournament_type") tournamentType = pair.value_.get_str();
		else if (key == "teams") setupTeams(pair.value_.get_array());
		else if (key == "rules") ruleData = pair.value_.get_array();
		else if (key == "match_database") setupKnownMatches(pair.value_.get_array());
		else
			std::cerr << "sim::Simulation: invalid property \"" << key << "\"" << std::endl;
	}

	// Finally (after the teams are setup) init the rules.
	if (!ruleData.empty())
		setupRules(ruleData);
}
QMLSyntaxHighlighter::QMLSyntaxHighlighter(QTextDocument *parent) :
    QSyntaxHighlighter(parent)
{
    setupRules();
}
QMLSyntaxHighlighter::QMLSyntaxHighlighter(QObject *parent) :
    QSyntaxHighlighter(parent)
{
    setupRules();
}
Beispiel #4
0
HLSLUtil::HLSLUtil()
{
	setupFormats();
	setupComments();
	setupRules();
}