STATIC mp_obj_t mod_sf2d_RenderTarget___del__(mp_obj_t self_in) { SELF(self_in); sf2d_free_target(self->target); return mp_const_none; }
/*** Destroy a target. @function :destroy */ static int gfx_target_destroy(lua_State *L) { target_userdata *target = luaL_checkudata(L, 1, "LTarget"); sf2d_free_target(target->target); return 0; }