Beispiel #1
0
STATIC mp_obj_t mod_sf2d_RenderTarget___del__(mp_obj_t self_in) {
    SELF(self_in);

    sf2d_free_target(self->target);

    return mp_const_none;
}
Beispiel #2
0
/***
Destroy a target.
@function :destroy
*/
static int gfx_target_destroy(lua_State *L) {
	target_userdata *target = luaL_checkudata(L, 1, "LTarget");
	
	sf2d_free_target(target->target);
	
	return 0;
}