Beispiel #1
0
void ccGenericMesh::handleColorRamp(CC_DRAW_CONTEXT& context)
{
	if (MACRO_Draw2D(context))
	{
		if (MACRO_Foreground(context) && !context.sfColorScaleToDisplay)
		{
			if (sfShown())
			{
				ccGenericPointCloud* vertices = getAssociatedCloud();
				if (!vertices || !vertices->isA(CC_TYPES::POINT_CLOUD))
					return;

				ccPointCloud* cloud = static_cast<ccPointCloud*>(vertices);

				//we just need to 'display' the current SF scale if the vertices cloud is hidden
				//(otherwise, it will be taken in charge by the cloud itself)
				if (!cloud->sfColorScaleShown() || (cloud->sfShown() && cloud->isEnabled() && cloud->isVisible()))
					return;

				//we must also check that the parent is not a mesh itself with the same vertices! (in
				//which case it will also take that in charge)
				ccHObject* parent = getParent();
				if (parent && parent->isKindOf(CC_TYPES::MESH) && (ccHObjectCaster::ToGenericMesh(parent)->getAssociatedCloud() == vertices))
					return;

				cloud->addColorRampInfo(context);
				//cloud->drawScale(context);
			}
		}
	}
}
Beispiel #2
0
ccGenericPrimitive* ccGenericPrimitive::finishCloneJob(ccGenericPrimitive* primitive) const
{
	if (primitive)
	{
		//'clone' vertices (everything but the points that are already here)
		if (primitive->m_associatedCloud && m_associatedCloud && m_associatedCloud->size() == primitive->m_associatedCloud->size())
		{
			primitive->m_associatedCloud = m_associatedCloud->clone(primitive->m_associatedCloud);
			primitive->m_associatedCloud->setName(m_associatedCloud->getName());
		}

		primitive->showNormals(normalsShown());
		primitive->showColors(colorsShown());
		primitive->showSF(sfShown());
		//primitive->showMaterials(materialsShown());
		//primitive->setName(getName()+QString(".clone"));
		primitive->setVisible(isVisible());
		primitive->setEnabled(isEnabled());
	}
	else
	{
		//if the calling primitive provide a null pointer, it means that the cloned version creation failed!
		ccLog::Warning("[ccGenericPrimitive::clone] Not enough memory!");
	}

	return primitive;
}
Beispiel #3
0
void ccDrawableObject::getDrawingParameters(glDrawParams& params) const
{
 	//color override
	if (isColorOverriden())
	{
		params.showColors=true;
		params.showNorms=hasNormals() && normalsShown()/*false*/;
		params.showSF=false;
	}
	else
	{
        params.showNorms = hasNormals() && normalsShown();
        params.showSF = hasDisplayedScalarField() && sfShown();
        //colors are not displayed if scalar field is displayed
        params.showColors = !params.showSF && hasColors() && colorsShown();
	}
}
Beispiel #4
0
void ccDrawableObject::toggleSF()
{
	showSF(!sfShown());
}
Beispiel #5
0
ccSubMesh* ccSubMesh::createNewSubMeshFromSelection(bool removeSelectedFaces, IndexMap* indexMap/*=0*/)
{
	ccGenericPointCloud* vertices = getAssociatedCloud();
	assert(vertices && m_associatedMesh);
	if (!vertices || !m_associatedMesh)
	{
		return NULL;
	}

	ccGenericPointCloud::VisibilityTableType* verticesVisibility = vertices->getTheVisibilityArray();
	if (!verticesVisibility || !verticesVisibility->isAllocated())
	{
		ccLog::Error(QString("[Sub-mesh %1] Internal error: vertex visibility table not instantiated!").arg(getName()));
		return NULL;
	}

	//we count the number of remaining faces
	unsigned triNum = m_triIndexes->currentSize();
	unsigned visibleFaces = 0;
	{
		for (unsigned i=0; i<triNum; ++i)
		{
			const unsigned& globalIndex = m_triIndexes->getValue(i);
			const CCLib::VerticesIndexes* tsi = m_associatedMesh->getTriangleVertIndexes(globalIndex);
			//triangle is visible?
			if (   verticesVisibility->getValue(tsi->i1) == POINT_VISIBLE
				&& verticesVisibility->getValue(tsi->i2) == POINT_VISIBLE
				&& verticesVisibility->getValue(tsi->i3) == POINT_VISIBLE)
			{
				++visibleFaces;
			}
		}
	}

	//nothing to do
	if (visibleFaces == 0)
	{
		if (indexMap) //we still have to translate global indexes!
		{
			for (unsigned i=0; i<triNum; ++i)
			{
				unsigned globalIndex = m_triIndexes->getValue(i);
				globalIndex = indexMap->getValue(globalIndex);
				m_triIndexes->setValue(i,globalIndex);
			}
		}
		return 0;
	}

	ccSubMesh* newSubMesh = new ccSubMesh(m_associatedMesh);
	if (!newSubMesh->reserve(size()))
	{
		ccLog::Error("[ccSubMesh::createNewSubMeshFromSelection] Not enough memory!");
		return NULL;
	}

	//create sub-mesh
	{
		unsigned lastTri = 0;
		for (unsigned i=0; i<triNum; ++i)
		{
			unsigned globalIndex = m_triIndexes->getValue(i);
			const CCLib::VerticesIndexes* tsi = m_associatedMesh->getTriangleVertIndexes(globalIndex);

			if (indexMap) //translate global index?
				globalIndex = indexMap->getValue(globalIndex);

			//triangle is visible?
			if (   verticesVisibility->getValue(tsi->i1) == POINT_VISIBLE
				&& verticesVisibility->getValue(tsi->i2) == POINT_VISIBLE
				&& verticesVisibility->getValue(tsi->i3) == POINT_VISIBLE)
			{
				newSubMesh->addTriangleIndex(globalIndex);
			}
			else if (removeSelectedFaces) //triangle is not visible? It stays in the original mesh!
			{
				//we replace the current triangle by the 'last' valid one
				assert(lastTri <= i);
				m_triIndexes->setValue(lastTri++,globalIndex);
			}
		}

		//resize original mesh
		if (removeSelectedFaces && lastTri < triNum)
		{
			if (lastTri == 0)
				m_triIndexes->clear(true);
			else
				resize(lastTri);

			m_bBox.setValidity(false);
			notifyGeometryUpdate();
		}
	}

	if (newSubMesh->size())
	{
		newSubMesh->setName(getName()+QString(".part"));
		newSubMesh->resize(newSubMesh->size());
		newSubMesh->setDisplay(getDisplay());
		newSubMesh->showColors(colorsShown());
		newSubMesh->showNormals(normalsShown());
		newSubMesh->showMaterials(materialsShown());
		newSubMesh->showSF(sfShown());
		newSubMesh->enableStippling(stipplingEnabled());
		newSubMesh->showWired(isShownAsWire());
	}
	else
	{
		assert(false);
		delete newSubMesh;
		newSubMesh = 0;
	}

	return newSubMesh;
}