void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
{
	shader_setval_inline(param, val, size);
}
void gs_shader_set_default(gs_sparam_t *param)
{
	if (param->defaultValue.size())
		shader_setval_inline(param, param->defaultValue.data(),
				param->defaultValue.size());
}
void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
{
	shader_setval_inline(param, val, sizeof(vec4));
}
void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
{
	shader_setval_inline(param, &val, sizeof(gs_texture_t*));
}
void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
{
	shader_setval_inline(param, val, sizeof(matrix4));
}
void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
{
	shader_setval_inline(param, val, sizeof(float) * 3);
}
void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
{
	struct matrix4 mat;
	matrix4_from_matrix3(&mat, val);
	shader_setval_inline(param, &mat, sizeof(matrix4));
}
void gs_shader_set_int(gs_sparam_t *param, int val)
{
	shader_setval_inline(param, &val, sizeof(int));
}
void gs_shader_set_float(gs_sparam_t *param, float val)
{
	shader_setval_inline(param, &val, sizeof(float));
}
void gs_shader_set_bool(gs_sparam_t *param, bool val)
{
	int b_val = (int)val;
	shader_setval_inline(param, &b_val, sizeof(int));
}
Beispiel #11
0
void gs_shader_set_bool(gs_sparam_t *param, bool val)
{
    shader_setval_inline(param, &val, sizeof(bool));
}