static Bool
TegraShadowInit(ScreenPtr pScreen)
{
    if (!shadowSetup(pScreen))
        return FALSE;

    return TRUE;
}
Beispiel #2
0
static Bool
msShadowInit(ScreenPtr pScreen)
{
    if (!shadowSetup(pScreen)) {
	return FALSE;
    }
    return TRUE;
}
Beispiel #3
0
static Bool sdlFinishInitScreen(ScreenPtr pScreen)
{
	if (!shadowSetup (pScreen))
		return FALSE;

#ifdef RANDR
	if (!sdlRandRInit (pScreen))
		return FALSE;
#endif
	return TRUE;
}
Beispiel #4
0
Bool
LayerStartInit (ScreenPtr pScreen)
{
    LayerScreenPtr  pScrPriv;
    
    if (layerGeneration != serverGeneration)
    {
	layerScrPrivateIndex = AllocateScreenPrivateIndex ();
	if (layerScrPrivateIndex == -1)
	    return FALSE;
	layerGCPrivateIndex = AllocateGCPrivateIndex ();
	if (layerGCPrivateIndex == -1)
	    return FALSE;
	layerWinPrivateIndex = AllocateWindowPrivateIndex ();
	if (layerWinPrivateIndex == -1)
	    return FALSE;
	layerGeneration = serverGeneration;
    }
    if (!AllocateGCPrivate (pScreen, layerGCPrivateIndex, sizeof (LayerGCRec)))
	return FALSE;
    if (!AllocateWindowPrivate (pScreen, layerWinPrivateIndex, sizeof (LayerWinRec)))
	return FALSE;
    pScrPriv = (LayerScreenPtr) xalloc (sizeof (LayerScreenRec));
    if (!pScrPriv)
	return FALSE;
    pScrPriv->nkinds = 0;
    pScrPriv->kinds = 0;
    pScrPriv->pLayers = 0;
    pScreen->devPrivates[layerScrPrivateIndex].ptr = (pointer) pScrPriv;
    /*
     * Add fb kind -- always 0
     */
    if (LayerNewKind (pScreen) < 0)
    {
	pScreen->devPrivates[layerScrPrivateIndex].ptr = 0;
	xfree (pScrPriv);
	return FALSE;
    }
    /*
     * Add shadow kind -- always 1
     */
    if (!shadowSetup (pScreen))
	return FALSE;
    if (LayerNewKind (pScreen) < 0)
    {
	pScreen->devPrivates[layerScrPrivateIndex].ptr = 0;
	xfree (pScrPriv->kinds);
	xfree (pScrPriv);
	return FALSE;
    }
    return TRUE;
}
Beispiel #5
0
Bool
fakeFinishInitScreen (ScreenPtr pScreen)
{
	if (!shadowSetup (pScreen))
		return FALSE;

#ifdef RANDR
	if (!fakeRandRInit (pScreen))
		return FALSE;
#endif
	
	return TRUE;
}
Beispiel #6
0
Bool
ephyrFinishInitScreen(ScreenPtr pScreen)
{
    /* FIXME: Calling this even if not using shadow.
     * Seems harmless enough. But may be safer elsewhere.
     */
    if (!shadowSetup(pScreen))
        return FALSE;

#ifdef RANDR
    if (!ephyrRandRInit(pScreen))
        return FALSE;
#endif

    return TRUE;
}
Beispiel #7
0
Bool
shadowInit(ScreenPtr pScreen, ShadowUpdateProc update, ShadowWindowProc window)
{
    PixmapPtr pPixmap;
    
    pPixmap = pScreen->CreatePixmap(pScreen, pScreen->width, pScreen->height,
				    pScreen->rootDepth);
    if (!pPixmap)
	return FALSE;
    
    if (!shadowSetup(pScreen)) {
	pScreen->DestroyPixmap(pPixmap);
	return FALSE;
    }

    shadowAdd(pScreen, pPixmap, update, window, NULL, SHADOW_ROTATE_0, 0);

    return TRUE;
}
Beispiel #8
0
Bool
ephyrFinishInitScreen(ScreenPtr pScreen)
{
    KdScreenPriv(pScreen);
    KdScreenInfo *screen = pScreenPriv->screen;
    EphyrScrPriv *scrpriv = screen->driver;

    /* FIXME: Calling this even if not using shadow.
     * Seems harmless enough. But may be safer elsewhere.
     */
    if (!shadowSetup(pScreen))
        return FALSE;

#ifdef RANDR
    if (!ephyrRandRInit(pScreen))
        return FALSE;
#endif

    scrpriv->BlockHandler = pScreen->BlockHandler;
    pScreen->BlockHandler = ephyrScreenBlockHandler;

    return TRUE;
}
Beispiel #9
0
/* Called at each server generation */
static Bool NestedScreenInit(int scrnIndex, ScreenPtr pScreen, int argc,
                             char **argv) {
    ScrnInfoPtr pScrn;
    NestedPrivatePtr pNested;
    Pixel redMask, greenMask, blueMask;

    xf86DrvMsg(scrnIndex, X_INFO, "NestedScreenInit\n");

    pScrn = xf86Screens[pScreen->myNum];
    pNested = PNESTED(pScrn);
    /*NESTEDScrn = pScrn;*/

    NestedPrintPscreen(pScrn);

    /* Save state:
     * NestedSave(pScrn); */
    
    //Load_Nested_Mouse();

    pNested->clientData = NestedClientCreateScreen(scrnIndex,
                                                   pNested->displayName,
                                                   pScrn->virtualX,
                                                   pScrn->virtualY,
                                                   pNested->originX,
                                                   pNested->originY,
                                                   pScrn->depth,
                                                   pScrn->bitsPerPixel,
                                                   &redMask, &greenMask, &blueMask);
    
    if (!pNested->clientData) {
        xf86DrvMsg(scrnIndex, X_ERROR, "Failed to create client screen\n");
        return FALSE;
    }
    
    TimerSet(NULL, 0, 1, NestedMouseTimer, pNested->clientData);

    miClearVisualTypes();
    if (!miSetVisualTypesAndMasks(pScrn->depth,
                                  miGetDefaultVisualMask(pScrn->depth),
                                  pScrn->rgbBits, pScrn->defaultVisual,
                                  redMask, greenMask, blueMask))
        return FALSE;
    
    if (!miSetPixmapDepths())
        return FALSE;

    if (!fbScreenInit(pScreen, NestedClientGetFrameBuffer(PCLIENTDATA(pScrn)),
                      pScrn->virtualX, pScrn->virtualY, pScrn->xDpi,
                      pScrn->yDpi, pScrn->displayWidth, pScrn->bitsPerPixel))
        return FALSE;

    fbPictureInit(pScreen, 0, 0);

    xf86SetBlackWhitePixels(pScreen);
    miInitializeBackingStore(pScreen);
    xf86SetBackingStore(pScreen);
    miDCInitialize(pScreen, xf86GetPointerScreenFuncs());
    
    if (!miCreateDefColormap(pScreen))
        return FALSE;

    pNested->update = NestedShadowUpdate;
    /*pNested->window = NestedShadowWindow;*/
    pScreen->SaveScreen = NestedSaveScreen;

    if (!shadowSetup(pScreen))
        return FALSE;

    pNested->CreateScreenResources = pScreen->CreateScreenResources;
    pScreen->CreateScreenResources = NestedCreateScreenResources;

    pNested->CloseScreen = pScreen->CloseScreen;
    pScreen->CloseScreen = NestedCloseScreen;

    // Schedule the NestedInputLoadDriver function to load once the
    // input core is initialized.
    pNested->timer = TimerSet(NULL, 0, TIMER_CALLBACK_INTERVAL,
                              NestedTimerCallback, (pointer)pScrn);

    return TRUE;
}
Beispiel #10
0
/* See Porting Layer Definition - p. 20 */
Bool
winFinishScreenInitFB (int index,
		       ScreenPtr pScreen,
		       int argc, char **argv)
{
  winScreenPriv(pScreen);
  winScreenInfo		*pScreenInfo = pScreenPriv->pScreenInfo;
  VisualPtr		pVisual = NULL;
  char			*pbits = NULL;
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
  int			iReturn;
#endif

  /* Create framebuffer */
  if (!(*pScreenPriv->pwinAllocateFB) (pScreen))
    {
      ErrorF ("winFinishScreenInitFB - Could not allocate framebuffer\n");
      return FALSE;
    }

  /*
   * Grab the number of bits that are used to represent color in each pixel.
   */
  if (pScreenInfo->dwBPP == 8)
    pScreenInfo->dwDepth = 8;
  else
    pScreenInfo->dwDepth = winCountBits (pScreenPriv->dwRedMask)
      + winCountBits (pScreenPriv->dwGreenMask)
      + winCountBits (pScreenPriv->dwBlueMask);
  
  winErrorFVerb (2, "winFinishScreenInitFB - Masks: %08x %08x %08x\n",
	  (unsigned int) pScreenPriv->dwRedMask,
	  (unsigned int) pScreenPriv->dwGreenMask,
	  (unsigned int) pScreenPriv->dwBlueMask);

  /* Init visuals */
  if (!(*pScreenPriv->pwinInitVisuals) (pScreen))
    {
      ErrorF ("winFinishScreenInitFB - winInitVisuals failed\n");
      return FALSE;
    }

  /* Setup a local variable to point to the framebuffer */
  pbits = pScreenInfo->pfb;
  
  /* Apparently we need this for the render extension */
  miSetPixmapDepths ();

  /* Start fb initialization */
  if (!fbSetupScreen (pScreen,
		      pScreenInfo->pfb,
		      pScreenInfo->dwWidth, pScreenInfo->dwHeight,
		      monitorResolution, monitorResolution,
		      pScreenInfo->dwStride,
		      pScreenInfo->dwBPP))
    {
      ErrorF ("winFinishScreenInitFB - fbSetupScreen failed\n");
      return FALSE;
    }

  /* Override default colormap routines if visual class is dynamic */
  if (pScreenInfo->dwDepth == 8
      && (pScreenInfo->dwEngine == WIN_SERVER_SHADOW_GDI
	  || (pScreenInfo->dwEngine == WIN_SERVER_SHADOW_DDNL
	      && pScreenInfo->fFullScreen)
	  || (pScreenInfo->dwEngine == WIN_SERVER_SHADOW_DD
	      && pScreenInfo->fFullScreen)))
    {
      winSetColormapFunctions (pScreen);

      /*
       * NOTE: Setting whitePixel to 255 causes Magic 7.1 to allocate its
       * own colormap, as it cannot allocate 7 planes in the default
       * colormap.  Setting whitePixel to 1 allows Magic to get 7
       * planes in the default colormap, so it doesn't create its
       * own colormap.  This latter situation is highly desireable,
       * as it keeps the Magic window viewable when switching to
       * other X clients that use the default colormap.
       */
      pScreen->blackPixel = 0;
      pScreen->whitePixel = 1;
    }

  /* Place our save screen function */
  pScreen->SaveScreen = winSaveScreen;

  /* Finish fb initialization */
  if (!fbFinishScreenInit (pScreen,
			   pScreenInfo->pfb,
			   pScreenInfo->dwWidth, pScreenInfo->dwHeight,
			   monitorResolution, monitorResolution,
			   pScreenInfo->dwStride,
			   pScreenInfo->dwBPP))
    {
      ErrorF ("winFinishScreenInitFB - fbFinishScreenInit failed\n");
      return FALSE;
    }

  /* Save a pointer to the root visual */
  for (pVisual = pScreen->visuals;
       pVisual->vid != pScreen->rootVisual;
       pVisual++);
  pScreenPriv->pRootVisual = pVisual;

  /* 
   * Setup points to the block and wakeup handlers.  Pass a pointer
   * to the current screen as pWakeupdata.
   */
  pScreen->BlockHandler = winBlockHandler;
  pScreen->WakeupHandler = winWakeupHandler;
  pScreen->blockData = pScreen;
  pScreen->wakeupData = pScreen;

  /* Render extension initialization, calls miPictureInit */
  if (!fbPictureInit (pScreen, NULL, 0))
    {
      ErrorF ("winFinishScreenInitFB - fbPictureInit () failed\n");
      return FALSE;
    }

#ifdef RANDR
  /* Initialize resize and rotate support */
  if (!winRandRInit (pScreen))
    {
      ErrorF ("winFinishScreenInitFB - winRandRInit () failed\n");
      return FALSE;
    }
#endif

  /*
   * Backing store support should reduce network traffic and increase
   * performance.
   */
  miInitializeBackingStore (pScreen);

  /* KDrive does miDCInitialize right after miInitializeBackingStore */
  /* Setup the cursor routines */
#if CYGDEBUG
  winDebug ("winFinishScreenInitFB - Calling miDCInitialize ()\n");
#endif
  miDCInitialize (pScreen, &g_winPointerCursorFuncs);

  /* KDrive does winCreateDefColormap right after miDCInitialize */
  /* Create a default colormap */
#if CYGDEBUG
  winDebug ("winFinishScreenInitFB - Calling winCreateDefColormap ()\n");
#endif
  if (!winCreateDefColormap (pScreen))
    {
      ErrorF ("winFinishScreenInitFB - Could not create colormap\n");
      return FALSE;
    }

  /* Initialize the shadow framebuffer layer */
  if ((pScreenInfo->dwEngine == WIN_SERVER_SHADOW_GDI
       || pScreenInfo->dwEngine == WIN_SERVER_SHADOW_DD
       || pScreenInfo->dwEngine == WIN_SERVER_SHADOW_DDNL)
#ifdef XWIN_MULTIWINDOWEXTWM
      && !pScreenInfo->fMWExtWM
#endif
      )
    {
#if CYGDEBUG
      winDebug ("winFinishScreenInitFB - Calling shadowSetup ()\n");
#endif
      if (!shadowSetup(pScreen))
	{
	  ErrorF ("winFinishScreenInitFB - shadowSetup () failed\n");
	  return FALSE;
	}

      /* Wrap CreateScreenResources so we can add the screen pixmap
         to the Shadow framebuffer after it's been created */
      pScreenPriv->pwinCreateScreenResources = pScreen->CreateScreenResources;
      pScreen->CreateScreenResources = winCreateScreenResources;
    }

#ifdef XWIN_MULTIWINDOWEXTWM
  /* Handle multi-window external window manager mode */
  if (pScreenInfo->fMWExtWM)
    {
      winDebug ("winScreenInit - MultiWindowExtWM - Calling RootlessInit\n");
      
      RootlessInit(pScreen, &winMWExtWMProcs);
      
      winDebug ("winScreenInit - MultiWindowExtWM - RootlessInit returned\n");
      
      rootless_CopyBytes_threshold = 0;
      /* FIXME: How many? Profiling needed? */
      rootless_CopyWindow_threshold = 1;

      winWindowsWMExtensionInit ();
    }
#endif

  /* Handle rootless mode */
  if (pScreenInfo->fRootless)
    {
      /* Define the WRAP macro temporarily for local use */
#define WRAP(a) \
    if (pScreen->a) { \
        pScreenPriv->a = pScreen->a; \
    } else { \
        ErrorF("null screen fn " #a "\n"); \
        pScreenPriv->a = NULL; \
    }

      /* Save a pointer to each lower-level window procedure */
      WRAP(CreateWindow);
      WRAP(DestroyWindow);
      WRAP(RealizeWindow);
      WRAP(UnrealizeWindow);
      WRAP(PositionWindow);
      WRAP(ChangeWindowAttributes);
      WRAP(SetShape);

      /* Assign rootless window procedures to be top level procedures */
      pScreen->CreateWindow = winCreateWindowRootless;
      pScreen->DestroyWindow = winDestroyWindowRootless;
      pScreen->PositionWindow = winPositionWindowRootless;
      /*pScreen->ChangeWindowAttributes = winChangeWindowAttributesRootless;*/
      pScreen->RealizeWindow = winMapWindowRootless;
      pScreen->UnrealizeWindow = winUnmapWindowRootless;
      pScreen->SetShape = winSetShapeRootless;

      /* Undefine the WRAP macro, as it is not needed elsewhere */
#undef WRAP
    }


#ifdef XWIN_MULTIWINDOW
  /* Handle multi window mode */
  else if (pScreenInfo->fMultiWindow)
    {
      /* Define the WRAP macro temporarily for local use */
#define WRAP(a) \
    if (pScreen->a) { \
        pScreenPriv->a = pScreen->a; \
    } else { \
        ErrorF("null screen fn " #a "\n"); \
        pScreenPriv->a = NULL; \
    }

      /* Save a pointer to each lower-level window procedure */
      WRAP(CreateWindow);
      WRAP(DestroyWindow);
      WRAP(RealizeWindow);
      WRAP(UnrealizeWindow);
      WRAP(PositionWindow);
      WRAP(ChangeWindowAttributes);
      WRAP(ReparentWindow);
      WRAP(RestackWindow);
      WRAP(ResizeWindow);
      WRAP(MoveWindow);
      WRAP(CopyWindow);
      WRAP(SetShape);

      /* Assign multi-window window procedures to be top level procedures */
      pScreen->CreateWindow = winCreateWindowMultiWindow;
      pScreen->DestroyWindow = winDestroyWindowMultiWindow;
      pScreen->PositionWindow = winPositionWindowMultiWindow;
      /*pScreen->ChangeWindowAttributes = winChangeWindowAttributesMultiWindow;*/
      pScreen->RealizeWindow = winMapWindowMultiWindow;
      pScreen->UnrealizeWindow = winUnmapWindowMultiWindow;
      pScreen->ReparentWindow = winReparentWindowMultiWindow;
      pScreen->RestackWindow = winRestackWindowMultiWindow;
      pScreen->ResizeWindow = winResizeWindowMultiWindow;
      pScreen->MoveWindow = winMoveWindowMultiWindow;
      pScreen->CopyWindow = winCopyWindowMultiWindow;
      pScreen->SetShape = winSetShapeMultiWindow;

      /* Undefine the WRAP macro, as it is not needed elsewhere */
#undef WRAP
    }
#endif

  /* Wrap either fb's or shadow's CloseScreen with our CloseScreen */
  pScreenPriv->CloseScreen = pScreen->CloseScreen;
  pScreen->CloseScreen = pScreenPriv->pwinCloseScreen;

#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
  /* Create a mutex for modules in separate threads to wait for */
  iReturn = pthread_mutex_init (&pScreenPriv->pmServerStarted, NULL);
  if (iReturn != 0)
    {
      ErrorF ("winFinishScreenInitFB - pthread_mutex_init () failed: %d\n",
	      iReturn);
      return FALSE;
    }

  /* Own the mutex for modules in separate threads */
  iReturn = pthread_mutex_lock (&pScreenPriv->pmServerStarted);
  if (iReturn != 0)
    {
      ErrorF ("winFinishScreenInitFB - pthread_mutex_lock () failed: %d\n",
	      iReturn);
      return FALSE;
    }

  /* Set the ServerStarted flag to false */
  pScreenPriv->fServerStarted = FALSE;
#endif

#ifdef XWIN_MULTIWINDOWEXTWM
  pScreenPriv->fRestacking = FALSE;
#endif

#if defined(XWIN_MULTIWINDOW) || defined(XWIN_MULTIWINDOWEXTWM)
  if (FALSE
#ifdef XWIN_MULTIWINDOW
      || pScreenInfo->fMultiWindow
#endif
#ifdef XWIN_MULTIWINDOWEXTWM
      || pScreenInfo->fInternalWM
#endif
      )
    { 
#if CYGDEBUG || YES
      winDebug ("winFinishScreenInitFB - Calling winInitWM.\n");
#endif

      /* Initialize multi window mode */
      if (!winInitWM (&pScreenPriv->pWMInfo,
		      &pScreenPriv->ptWMProc,
		      &pScreenPriv->ptXMsgProc,
		      &pScreenPriv->pmServerStarted,
		      pScreenInfo->dwScreen,
		      (HWND)&pScreenPriv->hwndScreen,
#ifdef XWIN_MULTIWINDOWEXTWM
		      pScreenInfo->fInternalWM ||
#endif
		      FALSE))
        {
          ErrorF ("winFinishScreenInitFB - winInitWM () failed.\n");
          return FALSE;
        }
    }      
#endif

  /* Tell the server that we are enabled */
  pScreenPriv->fEnabled = TRUE;

  /* Tell the server that we have a valid depth */
  pScreenPriv->fBadDepth = FALSE;

#if CYGDEBUG || YES
  winDebug ("winFinishScreenInitFB - returning\n");
#endif

  return TRUE;
}