Beispiel #1
0
void key_set(void)
{
	unsigned char key_value;
		
	key_value=P1;
	
	key_value&=0x07;	//提取按键键值
	
	if(key_value!=7)	//按键按下
	{	
		if(!key_hold)	  //按键第一次按下
		{	
			key_hold=1;	  //按键保持按下状态			
			switch (key_value)
			{
				//set键按下
				case 6:	{	if(key_set_flag==0)		//首次进入温度设置
							{
								key_set_flag=1;		//进入温度设定状态			
							}else
							{
								key_set_flag=0;	   	//清空温度设定标志
								Change_step=1;	   	//恢复缺省设定步进值
							}
							break;
						}
				//+键按下
				case 5:	{	if(key_set_flag) {Set_temp+=Change_step;show1(Set_temp);}
					
							break;
						}
				//-键按下
				case 3:	{	if(key_set_flag) {Set_temp-=Change_step;show1(Set_temp);}
							break;
						}
				default:	break;
			}

		}
		else if(key_set_flag)
		{	//按键一直处于按下状态
			key_hold++;
			if(key_hold>5) 	//按键计数超过设定时长
			{	
				Change_step=16;	//设定步长按1度步进
				key_hold=0;		//清空按键保持状态,进入加减按键功能
			}
						 
		}
	}else if(key_hold)
	{	
		key_hold=0;  //按键松开状态
		Change_step=1;
	}
}
void showNumber(uint8_t number) {
    if(number == 0) {
        show0();
    }
    else if(number == 1) {
        show1();
    }
    else if(number == 2) {
        show2();
    }
    else if(number == 3) {
        show3();
    }
    else if(number == 4) {
        show4();
    }
    else if(number == 5) {
        show5();
    }
    else if(number == 6) {
        show6();
    }
    else if(number == 7) {
        show7();
    }
    else if(number == 8) {
        show8();
    }
    else if(number == 9) {
        show9();
    }
}
Beispiel #3
0
int main(){
	int num = 10;
	show(5);
	show(num);
	show1(13,7);
	return 0;
}
int main()
{
	float	f1 = 1.2e3;

	show1("<f1 = 1.2e3>");
	show(f1, f);

	return (0);
}
Beispiel #5
0
void
show3(int indx)
{
	switch (iven[indx]) {
	case OPOTION:
		show1(indx, potionname);
		break;
	case OSCROLL:
		show1(indx, scrollname);
		break;

	case OLARNEYE:
	case OBOOK:
	case OSPIRITSCARAB:
	case ODIAMOND:
	case ORUBY:
	case OCUBEofUNDEAD:
	case OEMERALD:
	case OCHEST:
	case OCOOKIE:
	case OSAPPHIRE:
	case ONOTHEFT:
		show1(indx, NULL);
		break;

	default:
		lprintf("\n%c)   %s", indx + 'a', objectname[iven[indx]]);
		if (ivenarg[indx] > 0)
			lprintf(" + %ld", (long) ivenarg[indx]);
		else if (ivenarg[indx] < 0)
			lprintf(" %ld", (long) ivenarg[indx]);
		break;
	}
	if (c[WIELD] == indx)
		lprcat(" (weapon in hand)");
	if ((c[WEAR] == indx) || (c[SHIELD] == indx))
		lprcat(" (being worn)");
	if (++srcount >= 22) {
		srcount = 0;
		more();
		clear();
	}
}
Beispiel #6
0
int main(void)
{
    int num[N1][N2];
    init(num);
    show(num);
   sort_sel(num);
   show1(nu);
   
   return 0;
}
void Segment::display(int number)
{
  this->offAll();
  switch(number)
  {
    case 0: 
      show0();
//      delay(500);
      break;
    case 1: 
      show1();
//      delay(500);
      break;
    case 2: 
      show2();
//      delay(500);
      break;
    case 3: 
      show3();
//      delay(500);
      break;
    case 4: 
      show4();
//      delay(500);
      break;
    case 5:
      show5();
//      delay(500);
      break;
    case 6:
      show6();
//      delay(500);
      break;
    case 7:
      show7();
//      delay(500);
      break;
    case 8:
      show8();
//      delay(500);
      break;
    case 9:
      show9();
//      delay(500);
      break;
    default:
      showE();
//      delay(500);
      break;
  }
}
Beispiel #8
0
int main (int argc, char** argv){

    SDL_Window *window = NULL ;
    SDL_Surface *screen = NULL;
    SDL_Renderer* renderer = NULL;

    SDL_Init(SDL_INIT_VIDEO);  
    IMG_Init(IMG_INIT_PNG);

    int ON1 = 1;

    menu(window ,screen,ON1);

    int ON2 = 1;

    show1(window , renderer, ON2 );
    
    IMG_Quit();
    SDL_FreeSurface(screen);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return EXIT_SUCCESS;
}
Beispiel #9
0
static
void test1() {
	show1("");
	show2("");
}
Beispiel #10
0
void show(uint8_t i) {
  show1(digit % 10);
  show2(digit / 10 % 10);
}