Beispiel #1
0
int get_bet(player_t human, int currentHibet) {
	int bet = UNINIT;
	
	// Turn me into a string bean! // I should not code at 4AM, especially after enjoying brandy
	char betText[99] = "Bet (";
	char betHelp[44] = "";
	if (currentHibet) {
		strlcat(betHelp, "must beat ", sizeof(betHelp));
		strlcat(betHelp, numStr_int(currentHibet), sizeof(betHelp));
		strlcat(betText, betHelp, sizeof(betText));
	} else {
		strlcat(betHelp, "6 or greater", sizeof(betHelp));
		strlcat(betText, betHelp, sizeof(betText));
	}
	strlcat(betText, "): ", sizeof(betText));
	
	// Don't go bidding 4
	if (!currentHibet)
		currentHibet = 5;
	
	show_hand(human);
	
	while (bet == UNINIT) {
		bet = get_number_in_range(betText, -2, 12, 2);
		if (bet == ENTERED * UNINIT || bet == -2)
			return choose_bet(human, currentHibet);
		if (bet == HELP * UNINIT)
			h_betting();
		if (bet == -1 || bet == NOTHING * UNINIT)
			return random_euchre_bet();
		if (bet < 0)
			bet = UNINIT;
		if (bet > 0 && bet <= currentHibet) {
			if (currentHibet==5)
				printf("\tMinimum bid is 6.\n");
			else
				printf("\tMust beat the current high bet.  Enter 0 to pass.\n");
			bet = UNINIT;
		}
	}
	return bet;
}
Beispiel #2
0
int main(void)
{
    Card cards[NUMBER_CARDS];
    Card *aCard = cards;
    uint roundCount = NUMBER_ROUNDS_SHUFFLE, gamesPlayed = 0, gamesWon = 0;
    char buffer[80];
    
    /* Load the cards */
    uint i = 0;
    do
    {
        uint j = 0;
        do
        {
            aCard->suit = i;
            aCard->rank = j;
            ++aCard;
        }
        while (++j < NUMBER_RANKS);
    }
    while (++i < NUMBER_SUITS);
    
    /* Play */
    do
    {
        uint aces = 0, playerPoints = 0, dealerPoints = 0;
        Card *playerHand[MAXIMUM_HAND];
        Card **aHandCard = playerHand;
        
        /* Shuffle the cards after a specific number of rounds */
        if (++roundCount >= NUMBER_ROUNDS_SHUFFLE)
        {
            shuffle(cards);
            aCard = cards;
            roundCount = 0;
        }
        
        /* Player plays */
        do
        {
            /* Add the card's rank to player point */
            if (aCard->rank == ACE)
            {
                playerPoints += 11;
                ++aces;
            }
            else if (aCard->rank < JACK)
                playerPoints += aCard->rank + 1;
            else
                playerPoints += 10;
            
            /* Print the new card */
            printf("New Card... %s of %s\n", rank_names[aCard->rank],
                   suit_names[aCard->suit]);
            
            *aHandCard = aCard;
            ++aCard;
            assert(aCard != cards + NUMBER_CARDS);
            
            /* Let the second card be dealt */
            if (aHandCard == playerHand)
            {
                ++aHandCard;
                *buffer = 'h';
                continue;
            }
            
            ++aHandCard;
            
            /* Convert Aces to 1 */
            while (playerPoints > 21 && aces > 0)
            {
                playerPoints -= 10;
                --aces;
            }
            
            /* Print the hand */
            show_hand(playerHand, aHandCard, playerPoints);
            
            /* On a bust, dealer doesn't need to play.
             * This single "goto" simplifies the code.
             */
            if (playerPoints > 21)
            {
                printf("Bust!\n");
                goto done;
            }
            
            /* On Blackjack, let the dealer play */
            if (playerPoints == 21)
            {
                printf("Blackjack!\n");
                break;
            }
            
            /* Hit or stand? */
            do
            {
                printf("Hit or stand? (h/s) : ");
                scanf("%s", buffer);
            }
            while (*buffer != 'h' && *buffer != 'H' && *buffer != 's' && *buffer != 'S');
        }
        while (*buffer == 'h' || *buffer == 'H');
        
        /* Dealer plays */
        aHandCard = playerHand;
        aces = 0;
        printf("Dealer plays...\n");
        do
        {
            /* Add the card's rank to dealer point */
            if (aCard->rank == ACE)
            {
                dealerPoints += 11;
                ++aces;
            }
            else if (aCard->rank < JACK)
                dealerPoints += aCard->rank + 1;
            else
                dealerPoints += 10;
            
            /* Print the new card */
            printf("New Card... %s of %s\n", rank_names[aCard->rank],
                   suit_names[aCard->suit]);
            
            *aHandCard = aCard;
            ++aCard;
            assert(aCard != cards + NUMBER_CARDS);
            
            /* Let the second card be dealt */
            if (aHandCard == playerHand)
            {
                ++aHandCard;
                continue;
            }
            
            ++aHandCard;
            
            /* Convert Aces to 1 */
            while (dealerPoints > 21 && aces > 0)
            {
                dealerPoints -= 10;
                --aces;
            }
            
            /* Print the hand */
            show_hand(playerHand, aHandCard, dealerPoints);
            
            if (dealerPoints > 21)
            {
                printf("Bust!\n");
                break;
            }
            
            /* Blackjack */
            if (dealerPoints == 21)
            {
                printf("Blackjack!\n");
                break;
            }
            
            printf("Hit or stand? (h/s) : ");
            
            /* Dealer must hit on soft 17 */
            if (dealerPoints < 17 || (dealerPoints == 17 && aces))
            {
                printf("hit\n");
                continue;
            }
            
            printf("stand\n");
            break;
        }
        while (1);
    done:
        
        /* Keep track of win percentage for the player. */
        if (playerPoints <= 21 && (playerPoints > dealerPoints || dealerPoints > 21))
        {
            ++gamesWon;
            printf("Player wins!\n");
        }
        else if (playerPoints <= 21 && playerPoints == dealerPoints)
            printf("Tie!\n");
        else
            printf("Dealer wins!\n");
        
        ++gamesPlayed;
        
        printf("Win percentage - %u%%\n", (gamesWon * 100) / gamesPlayed);
        
        /* Ask to play again. */
        do
        {
            printf("Play again? (y/n) : ");
            scanf("%s", buffer);
        }
        while (*buffer != 'n' && *buffer != 'N' && *buffer != 'y' && *buffer != 'Y');
    }
    while (*buffer == 'y' || *buffer == 'Y');
    
    return 0;
}