void GLElbowFlexWidget::paintGL() {

    reset();

    setCameraPosition();

    setState();

    sideView();

    writeData();

    planView();

    frontView();
}
Beispiel #2
0
dlgMapper::dlgMapper( QWidget * parent, Host * pH, TMap * pM )
: QWidget( parent )
, mpMap( pM )
, mpHost( pH )
{
    setupUi(this);
    glWidget->mpMap = pM;
    mp2dMap->mpMap = pM;
    mp2dMap->mpHost = pH;
    repopulateAreas();

    bubbles->setChecked( mpHost->mBubbleMode );
    mp2dMap->mBubbleMode = mpHost->mBubbleMode;

    d3buttons->setVisible(false);
    roomSize->setValue(mpHost->mRoomSize*10);
    lineSize->setValue(mpHost->mLineSize);

    showInfo->setChecked( mpHost->mShowInfo );
    mp2dMap->mShowInfo = mpHost->mShowInfo;

    showRoomIDs->setChecked( mpHost->mShowRoomID );
    mp2dMap->mShowRoomID = mpHost->mShowRoomID;

    panel->setVisible(mpHost->mShowPanel);

    //searchList->setSelectionMode( QAbstractItemView::SingleSelection );
    //connect(roomID, SIGNAL(returnPressed()), this, SLOT(goRoom()));
    connect(bubbles, SIGNAL(clicked()), this, SLOT(slot_bubbles()));
    connect(showInfo, SIGNAL(clicked()), this, SLOT(slot_info()));
    connect(ortho, SIGNAL(pressed()), glWidget, SLOT(fullView()));
    connect(singleLevel, SIGNAL(pressed()), glWidget, SLOT(singleView()));
    connect(increaseTop, SIGNAL(pressed()), glWidget, SLOT(increaseTop()));
    connect(increaseBottom, SIGNAL(pressed()), glWidget, SLOT(increaseBottom()));
    connect(reduceTop, SIGNAL(pressed()), glWidget, SLOT(reduceTop()));
    connect(reduceBottom, SIGNAL(pressed()), glWidget, SLOT(reduceBottom()));
    //connect(searchList, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(choseRoom(QListWidgetItem*)));
    connect(shiftZup, SIGNAL(pressed()), mp2dMap, SLOT(shiftZup()));
    connect(shiftZdown, SIGNAL(pressed()), mp2dMap, SLOT(shiftZdown()));
    connect(shiftLeft, SIGNAL(pressed()), mp2dMap, SLOT(shiftLeft()));
    connect(shiftRight, SIGNAL(pressed()), mp2dMap, SLOT(shiftRight()));
    connect(shiftUp, SIGNAL(pressed()), mp2dMap, SLOT(shiftUp()));
    connect(shiftDown, SIGNAL(pressed()), mp2dMap, SLOT(shiftDown()));

    connect(shiftZup, SIGNAL(pressed()), glWidget, SLOT(shiftZup()));
    connect(shiftZdown, SIGNAL(pressed()), glWidget, SLOT(shiftZdown()));
    connect(shiftLeft, SIGNAL(pressed()), glWidget, SLOT(shiftLeft()));
    connect(shiftRight, SIGNAL(pressed()), glWidget, SLOT(shiftRight()));
    connect(shiftUp, SIGNAL(pressed()), glWidget, SLOT(shiftUp()));
    connect(shiftDown, SIGNAL(pressed()), glWidget, SLOT(shiftDown()));
    connect(showInfo, SIGNAL(clicked()), glWidget, SLOT(showInfo()));
    connect(showArea, SIGNAL(activated(QString)), mp2dMap, SLOT(switchArea(QString)));
    connect(showArea, SIGNAL(activated(QString)), glWidget, SLOT(showArea(QString)));
    connect(defaultView, SIGNAL(pressed()), glWidget, SLOT(defaultView()));
    connect(dim2,SIGNAL(pressed()), this, SLOT(show2dView()));
    connect(sideView, SIGNAL(pressed()), glWidget, SLOT(sideView()));
    connect(topView, SIGNAL(pressed()), glWidget, SLOT(topView()));
    connect(togglePanel, SIGNAL(pressed()), this, SLOT(slot_togglePanel()));
    connect(lineSize, SIGNAL(valueChanged(int)), this, SLOT(slot_lineSize(int)));
    connect(roomSize, SIGNAL(valueChanged(int)), this, SLOT(slot_roomSize(int)));
    connect(scale, SIGNAL(valueChanged(int)), glWidget, SLOT(setScale(int)));
    connect(xRot, SIGNAL(valueChanged(int)), glWidget, SLOT(setXRotation(int)));
    connect(yRot, SIGNAL(valueChanged(int)), glWidget, SLOT(setYRotation(int)));
    connect(zRot, SIGNAL(valueChanged(int)), glWidget, SLOT(setZRotation(int)));
    mpDownloader = new QNetworkAccessManager( this );
    connect(mpDownloader, SIGNAL(finished(QNetworkReply*)),this, SLOT(replyFinished(QNetworkReply*)));
    connect(showRoomIDs, SIGNAL(stateChanged(int)), this, SLOT(slot_toggleShowRoomIDs(int)));
    mp2dMap->mFontHeight = QFontMetrics( mpHost->mDisplayFont ).height();
    glWidget->hide();
    mpMap->customEnvColors[257] = mpHost->mRed_2;
    mpMap->customEnvColors[258] = mpHost->mGreen_2;
    mpMap->customEnvColors[259] = mpHost->mYellow_2;
    mpMap->customEnvColors[260] = mpHost->mBlue_2;
    mpMap->customEnvColors[261] = mpHost->mMagenta_2;
    mpMap->customEnvColors[262] = mpHost->mCyan_2;
    mpMap->customEnvColors[263] = mpHost->mWhite_2;
    mpMap->customEnvColors[264] = mpHost->mBlack_2;
    mpMap->customEnvColors[265] = mpHost->mLightRed_2;
    mpMap->customEnvColors[266] = mpHost->mLightGreen_2;
    mpMap->customEnvColors[267] = mpHost->mLightYellow_2;
    mpMap->customEnvColors[268] = mpHost->mLightBlue_2;
    mpMap->customEnvColors[269] = mpHost->mLightMagenta_2;
    mpMap->customEnvColors[270] = mpHost->mLightCyan_2;
    mpMap->customEnvColors[271] = mpHost->mLightWhite_2;
    mpMap->customEnvColors[272] = mpHost->mLightBlack_2;
    mp2dMap->init();
}