static void VS_CC mvmaskFree(void *instanceData, VSCore *core, const VSAPI *vsapi) { (void)core; MVMaskData *d = (MVMaskData *)instanceData; vsapi->freeNode(d->node); vsapi->freeNode(d->vectors); simpleDeinit(&d->upsizer); simpleDeinit(&d->upsizerUV); free(d); }
static void VS_CC mvflowblurFree(void *instanceData, VSCore *core, const VSAPI *vsapi) { (void)core; MVFlowBlurData *d = (MVFlowBlurData *)instanceData; simpleDeinit(&d->upsizer); if (d->vi->format->colorFamily != cmGray) simpleDeinit(&d->upsizerUV); vsapi->freeNode(d->finest); vsapi->freeNode(d->super); vsapi->freeNode(d->mvfw); vsapi->freeNode(d->mvbw); vsapi->freeNode(d->node); free(d); }