Beispiel #1
0
void SkCountdown::run() {
    if (sk_atomic_dec(&fCount) == 1) {
        fReady.lock();
        fReady.signal();
        fReady.unlock();
    }
}
Beispiel #2
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void MCGImageRelease(MCGImageRef self)
{
	if (self != NULL)
	{
        if (sk_atomic_dec((int32_t *)&self -> references) == 1)
			MCGImageDestroy(self);
	}	
}
SkPixelRef::~SkPixelRef() {
#ifndef SK_SUPPORT_LEGACY_UNBALANCED_PIXELREF_LOCKCOUNT
    SkASSERT(SKPIXELREF_PRELOCKED_LOCKCOUNT == fLockCount || 0 == fLockCount);
#endif

#ifdef SK_TRACE_PIXELREF_LIFETIME
    SkDebugf("~pixelref %d\n", sk_atomic_dec(&gInstCounter) - 1);
#endif
    this->callGenIDChangeListeners();
}
Beispiel #4
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    ~SkTLSRec() {
        if (fDeleteProc) {
            fDeleteProc(fData);
        }
        // else we leak fData, or it will be managed by the caller

#ifdef SK_TRACE_TLS_LIFETIME
        int n = sk_atomic_dec(&gTLSRecCount);
        SkDebugf("~SkTLSRec[%d]\n", n - 1);
#endif
    }
Beispiel #5
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void AndroidPixelRef::globalUnref() {
    if (fOnJavaHeap && sk_atomic_dec(&fGlobalRefCnt) == 1) {
        JNIEnv *env = vm2env(fVM);
        if (!fHasGlobalRef) {
            SkDebugf("We don't have a global ref!");
            sk_throw();
        }
        env->DeleteGlobalRef(fStorageObj);
        fStorageObj = NULL;
        fHasGlobalRef = false;
    }
    unref();
}
Beispiel #6
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void AndroidPixelRef::globalUnref() {
    if (fWrappedPixelRef) {
        // delegate java obj management to the wrapped ref
        fWrappedPixelRef->globalUnref();
        return;
    }
    if (fOnJavaHeap && sk_atomic_dec(&fGlobalRefCnt) == 1) {
        JNIEnv *env = vm2env(fVM);
        if (!fHasGlobalRef) {
            SkDebugf("We don't have a global ref!");
            sk_throw();
        }
        env->DeleteGlobalRef(fStorageObj);
        fStorageObj = NULL;
        fHasGlobalRef = false;
    }
    unref();
}
Beispiel #7
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 void unref() {
     SkASSERT(fRefCnt > 0);
     if (sk_atomic_dec(&fRefCnt) == 1) {
         sk_free(this);
     }
 }
static void FakeDeleteTLS(void*) {
    sk_atomic_dec(&gCounter);
}
Beispiel #9
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static inline void dec_shader_counter() {
#ifdef SK_TRACK_SHADER_LIFETIME
    int32_t prev = sk_atomic_dec(&gShaderCounter);
    SkDebugf("--- shader counter %d\n", prev - 1);
#endif
}
Beispiel #10
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static void dec() {
    int32_t oldCount = sk_atomic_dec(&gCachedDataCounter);
    SkDebugf("SkCachedData dec %d\n", oldCount - 1);
}
Beispiel #11
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int GrMockGpu::NextExternalTextureID() {
    // We use negative ints for the "testing only external textures" so they can easily be
    // identified when debugging.
    static int gID = 0;
    return sk_atomic_dec(&gID) - 1;
}
Beispiel #12
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int GrMockGpu::NextInternalRenderTargetID() {
    // We start off with large numbers to differentiate from texture IDs, even though their
    // technically in a different space.
    static int gID = SK_MaxS32;
    return sk_atomic_dec(&gID);
}