Beispiel #1
0
int skill_power(dumb_ptr<map_session_data> sd, SkillID skill_id)
{
    SP stat = skill_stat(skill_id);
    int stat_value, skill_value;
    int result;

    if (stat == SP::ZERO || !skill_pool_is_activated(sd, skill_id))
        return 0;

    stat_value = battle_get_stat(stat, sd);
    skill_value = sd->status.skill[skill_id].lv;

    if ((skill_value * 10) - 1 > stat_value)
        skill_value += (stat_value / 10);
    else
        skill_value *= 2;

    result = (skill_value * stat_value) / 10;

    return result;
}
Beispiel #2
0
int skill_power (struct map_session_data *sd, int skill_id)
{
    int  stat = skill_stat (skill_id);
    int  stat_value, skill_value;
    int  result;

    if (stat == 0 || !skill_pool_is_activated (sd, skill_id))
        return 0;

    stat_value = battle_get_stat (stat, &(sd->bl));
    skill_value = sd->status.skill[skill_id].lv;

    if ((skill_value * 10) - 1 > stat_value)
        skill_value += (stat_value / 10);
    else
        skill_value *= 2;

    result = (skill_value * stat_value) / 10;

    return result;
}