int main(void) { initialize(); srand(time(NULL)); int SHEEP_INTERVAL = 0; int COW_INTERVAL = 0; int THIEF_INTERVAL = 0; int HUNTER_INTERVAL = 0; long long sheep_time = 0; long long cow_time = 0; long long thief_time = 0; long long hunter_time = 0; int sheepSleepTime = 0; int cowSleepTime = 0; int thiefPathTime = 0; int hunterPathTime = 0; //======================================================== printf("Input the Sheep Interval:"); scanf("%d", &SHEEP_INTERVAL); printf("Input the maximum time that a sheep grazes:"); scanf("%d", &sheepSleepTime); //======================================================= printf("Input the Cow Interval:"); scanf("%d", &COW_INTERVAL); printf("Input the maximum time that a cow grazes:"); scanf("%d", &cowSleepTime); //======================================================= printf("Input the Thief Interval:"); scanf("%d", &THIEF_INTERVAL); printf("Input the maximum time that a thief looks for the path:"); scanf("%d", &thiefPathTime); //======================================================== printf("Input the Hunter Interval:"); scanf("%d", &HUNTER_INTERVAL); printf("Input the maximum time that a hunter looks for the path:"); scanf("%d", &hunterPathTime); //======================================================== sheep_time += SHEEP_INTERVAL; cow_time += COW_INTERVAL; thief_time += THIEF_INTERVAL; hunter_time += HUNTER_INTERVAL; int genflag = 0; // the flag tells what to generate long long elapsetime = 0; long long lastelapsetime = 0; struct timeval lasttime; struct timeval curtime; gettimeofday(&lasttime, NULL); //produce smaug pid_t result = fork(); if (result < 0) { printf("fork error\n"); exit(1); } if (result == 0) { smaug(); } else { pid_t r; while (1) { gettimeofday(&curtime, NULL); elapsetime += (curtime.tv_sec - lasttime.tv_sec) * 1000000 + (curtime.tv_usec - lasttime.tv_usec); // pid_t localpid = getpid(); //printf("In process: %d Elapsed time: %lld\n", localpid,elapsetime); // if(elapsetime - lastelapsetime >= 500000) lasttime = curtime; if (checkTermination()) { printf("****************************terminating in parent process**************************************************\n"); terminateSimulation(); int status; // block till all children exits waitpid(-1, &status, 0); printf("****************************In main: all children have exited\n"); releaseResource(); exit(0); } if (elapsetime > sheep_time) { genflag = 0; sheep_time += SHEEP_INTERVAL; r = fork(); if (r == 0) break; } if (elapsetime > cow_time) { genflag = 1; cow_time += COW_INTERVAL; r = fork(); if (r == 0) break; } if (elapsetime > thief_time) { genflag = 2; thief_time += THIEF_INTERVAL; r = fork(); if (r == 0) break; } if (elapsetime > hunter_time) { genflag = 3; hunter_time += HUNTER_INTERVAL; r = fork(); if (r == 0) break; } } //============================================================= if (genflag == 0) sheep(rand() % sheepSleepTime); else if (genflag == 1) cow(rand() % cowSleepTime); else if (genflag == 2) thief(rand() % thiefPathTime); else if (genflag == 3) hunter(rand() % hunterPathTime); exit(0); } }
int main() { initialize(); printf("Welcome to Smaug World Simulator\n"); const int seed = 1; //askUserValue("Enter the random value seed"); const long int maximumCowInterval = 10000000;//askUserValue("Enter maximumCowInterval in (us)"); const long int maximumThiefInterval = 10000000;//askUserValue("Enter maximumThiefInterval in (us)"); const long int maximumHunterInterval = 10000000;//askUserValue("Enter maximumHunterInterval in (us)"); const long int maximumSheepInterval = 10000000;//askUserValue("Enter maximumSheepInterval in (us)"); const int smaugWinChance = 50; //askUserValue("smaugWinProb (0 to 100)"); srand(seed); double cowTimer = 0; double sheepTimer = 0; double thiefTimer = 0; double hunterTimer = 0; parentProcessID = getpid(); smaugProcessID = -1; cowProcessGID = parentProcessID - 1; thiefProcessGID = parentProcessID - 2; hunterProcessGID = parentProcessID - 3; sheepProcessGID = parentProcessID - 4; pid_t childPID = fork(); if(childPID < 0) { printf("FORK FAILED\n"); return 1; } else if(childPID == 0) { smaug(smaugWinChance); // run the smaug return 0; } smaugProcessID = childPID; gettimeofday(&startTime, NULL); int zombieRemoveCounter = 0; // Variable to kill zombie while(*terminateFlagp == 0) { zombieRemoveCounter++; double simDuration = timeChange(startTime); if(cowTimer - simDuration <= 0) { cowTimer = simDuration + (rand() % maximumCowInterval) / 1000.0; printf("COW CREATED! next cow at: %f\n", cowTimer); int childPID = fork(); if(childPID == 0) { cow((rand() % maximumCowInterval) / 1000.0); return 0; } } if(thiefTimer - simDuration <= 0) { thiefTimer = simDuration + (rand() % maximumThiefInterval) / 1000.0; printf("THIEF CREATED! next thief at: %f\n", thiefTimer); int childPID = fork(); if(childPID == 0) { thief((rand() % maximumThiefInterval) / 1000.0); return 0; } } if(hunterTimer - simDuration <= 0) { hunterTimer = simDuration + (rand() % maximumHunterInterval) / 1000.0; printf("HUNTER CREATED! next hunter at: %f\n", hunterTimer); int childPID = fork(); if(childPID == 0) { hunter((rand() % maximumHunterInterval) / 1000.0); return 0; } } if(sheepTimer - simDuration <= 0) { sheepTimer = simDuration + (rand() % maximumSheepInterval) / 1000.0; printf("SHEEP CREATED! next sheep at: %f\n", sheepTimer); int childPID = fork(); if(childPID == 0) { sheep((rand() % maximumSheepInterval) / 1000.0); return 0; } } // remove zombie processes once in a 10 runs ~ at most 10 process if(zombieRemoveCounter % 10 == 0) { zombieRemoveCounter -= 10; int w = 0; int status = 0; while( (w = waitpid( -1, &status, WNOHANG)) > 1) { printf("REAPED zombie process %d from main loop\n", w); } } } terminateSimulation(); return 0; }
int main() { // int k; // int temp; /* variables to hold process ID numbers */ int parentPID = 0; int cowPID = 0; int sheepPID = 0; int smaugPID = 0; /* local counters, keep track of total number */ /* of processes of each type created */ int cowsCreated = 0; int sheepCreated = 0; /* Variables to control the time between the arrivals */ /* of successive beasts*/ // double minwait = 0; int newSeed = 0; int sleepingTime = 0; int maxCowIntervalUsec = 0; int maxSheepIntervalUsec = 0; int nextInterval = 0.0; int status; int w = 0; double maxCowInterval = 0.0; double totalCowInterval = 0.0; double maxSheepInterval = 0.0; double totalSheepInterval = 0.0; double elapsedTime; // double hold; parentPID = getpid(); setpgid(parentPID, parentPID); parentProcessGID = getpgid(0); printf("CRCRCRCRCRCRCRCRCRCRCRCR main process group %d %d\n", parentPID, parentProcessGID); /* initialize semaphores and allocate shared memory */ initialize(); /* inialize each variable in shared memory */ *cowCounterp = 0; *cowsEatenCounterp = 0; *sheepCounterp = 0; *sheepEatenCounterp = 0; *mealWaitingFlagp = 0; printf("Please enter a random seed to start the simulation\n"); scanf("%d", &newSeed); srand(newSeed); printf("Please enter the maximum interval length for cow (ms)\n"); scanf("%lf", &maxCowInterval); printf("max Cow interval time %f \n", maxCowInterval); maxCowIntervalUsec = (int)maxCowInterval * 1000; printf("Please enter the maximum interval length for sheep (ms)\n"); scanf("%lf", &maxSheepInterval); printf("max Sheep interval time %f \n", maxSheepInterval); maxSheepIntervalUsec = (int)maxSheepInterval * 1000; gettimeofday(&startTime, NULL); if ((smaugPID = fork()) == 0) { printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug is born\n"); smaug(); printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug dies\n"); exit(0); } else { if (smaugProcessID == -1) { smaugProcessID = smaugPID; } setpgid(smaugPID, smaugProcessID); printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug PID %8d PGID %8d\n", smaugPID, smaugProcessID); } printf("CRCRCRCRCRCRCRCRCRCRCRCR Smaug PID create cow %8d \n", smaugPID); usleep(10); while (TRUE) { semopChecked(semID, &WaitProtectTerminate, 1); if (*terminateFlagp != 0) { semopChecked(semID, &SignalProtectTerminate, 1); break; } semopChecked(semID, &SignalProtectTerminate, 1); /* Create a cow process if needed */ /* The condition used to determine if a process is needed is */ /* if the last cow created will be enchanted */ elapsedTime = timeChange(startTime); if (totalCowInterval - elapsedTime < totalCowInterval) { nextInterval = (int)((double)rand() / RAND_MAX * maxCowIntervalUsec); totalCowInterval += nextInterval / 1000.0; sleepingTime = (int)((double)rand() / RAND_MAX * maxCowIntervalUsec); if ((cowPID = fork()) == 0) { /* Child becomes a beast */ elapsedTime = timeChange(startTime); cow(sleepingTime); /* Child (beast) quits after being consumed */ exit(0); } else if (cowPID > 0) { cowsCreated++; if (cowProcessGID == -1) { cowProcessGID = cowPID; printf("CRCRCRCRCR %8d CRCRCRCRCR cow PGID %8d \n", cowPID, cowProcessGID); } setpgid(cowPID, cowProcessGID); printf("CRCRCRCRCRCRCRCRCRCRCRCR NEW COW CREATED %8d \n", cowsCreated); } else { printf("CRCRCRCRCRCRCRCRCRCRCRCR cow process not created \n"); continue; } } /* Create a sheep process if needed */ /* The condition used to determine if a process is needed is */ /* if the last sheep created will be enchanted */ elapsedTime = timeChange(startTime); if (totalSheepInterval - elapsedTime < totalSheepInterval) { nextInterval = (int)((double)rand() / RAND_MAX * maxSheepIntervalUsec); totalCowInterval += nextInterval / 1000.0; sleepingTime = (int)((double)rand() / RAND_MAX * maxSheepIntervalUsec); if ((sheepPID = fork()) == 0) { /* Child becomes a beast */ elapsedTime = timeChange(startTime); sheep(sleepingTime); /* Child (beast) quits after being consumed */ exit(0); } else if (sheepPID > 0) { sheepCreated++; if (sheepProcessGID == -1) { sheepProcessGID = sheepPID; printf("CRCRCRCRCR %8d CRCRCRCRCR sheep PGID %8d \n", sheepPID, sheepProcessGID); } setpgid(sheepPID, sheepProcessGID); printf("CRCRCRCRCRCRCRCRCRCRCRCR NEW SHEEP CREATED %8d \n", sheepCreated); } else { printf("CRCRCRCRCRCRCRCRCRCRCRCR sheep process not created \n"); continue; } } /* wait for processes that have exited so we do not accumulate zombie or cows */ while ((w = waitpid(-1, &status, WNOHANG)) > 1) { if (WIFEXITED(status)) { if (WEXITSTATUS(status) > 0) { printf("exited, status=%8d\n", WEXITSTATUS(status)); terminateSimulation(); printf("GOODBYE from main process %8d\n", getpid()); exit(0); } else { printf(" REAPED process %8d\n", w); } } } /* terminateFlagp is set to 1 (from initial value of 0) when any */ /* termination condition is satisfied */ if (*terminateFlagp == 1) break; /* sleep for 80% of the cow interval */ /* then try making more processes */ usleep((totalCowInterval * 800)); } if (*terminateFlagp == 1) { terminateSimulation(); } printf("GOODBYE from main process %8d\n", getpid()); exit(0); }