Beispiel #1
0
int main() {
	int K, ox, oy;
	while (scanf("%d", &K) == 1) {
		for (int i = 0; i < 4; i++) {
			for (int j = 0; j < 4; j++) {
				scanf("%d", &g[i][j]);
				if (g[i][j] == 0)
					ox = i, oy = j;
			}
		}
		
		if (!solvable(g)) {
			puts("0");
		} else {
			int baseH;
			solved = 0, ida_depth = baseH = Hinit(g);
			if (ida_depth == 0) {
				puts("1");
//				puts("0");
			} else {
				while (solved == 0 && ida_depth <= K)
					ida_depth = IDA(0, ox, oy, baseH, -1);
				if (solved && solved <= K)
					puts("1");
				else
					puts("0");
				
//				 printf("%d\n", solved);
			}
		}
	}
	return 0;
}
Beispiel #2
0
/*
 *
 * name: main
 *
 * Recieves information from the user of the input and output files, and then
 * makes appropriate calls.
 *
 * @param	argc	the number of arguments passed (including the program)
 * @param	argv	the argument array of the program call
 * @return	error code
 */
int main(int argc, char ** argv){
	// The user can pass a parameter to the program for the file name.
	// If no parameter is given, the program will ask explicitly.
	char input[MAX_FILE_LEN];
	if(argc == 2){
		strcpy(input, argv[1]);
	}
	else{
		printf("\n Name of your input file (%d characters max): ", MAX_FILE_LEN);
		scanf("%s", input);
	}

	struct stateNode init;
	readState(&init, input);
	struct stateNode goal = {
		0, // heuristic 
		{GOAL_STATE}, // state
		0, // pathCost
		NULL // predecessor
	};

	h(&init, &goal);
	if(!solvable(&init, &goal)){
		printNode(&init);
		printf("\nUnsolvable\n\n");
		return 0;
	}
	printNodePath(search(&init, &goal));

	return 0;
}
Beispiel #3
0
//POJ 3648
int main() {
  int n, m;
  char s1[10], s2[10];
  while (scanf("%d%d", &n, &m) == 2) {
    if (n == 0 && m == 0) { break; }
    init();
    while (m--) {
      scanf("%s%s", s1, s2);
      int u = change(s1);
      int v = change(s2);
      addedge(u ^ 1, v);
      addedge(v ^ 1, u);
    }
    addedge(1, 0);
    if (solvable(2 * n)) {
      solve(2 * n);
      for (int i = 1; i < n; i++) {
        //注意这一定是判断color[Belong[
        if (color[Belong[2 * i]] == 'R') { printf("%dw", i); }
        else { printf("%dh", i); }
        if (i < n - 1) { printf(" "); }
        else { printf("\n"); }
      }
    } else { printf("bad luck\n"); }
  }
}
Beispiel #4
0
void Board::setSolvableFlag(bool value)
{
	if(value && !_solvable_flag && !solvable()){
		_solvable_flag = value;
		newGame(); 
	}
	else 
		_solvable_flag = value;
}
Beispiel #5
0
void SolveCube2::MakeRandomCube(Cube *cube)
{
	
	//step 1
	MakeRandomCubeCore();
	PrintState();
	assert(solvable());	

	//step2
	assert(cube->n()==2);
	fill_corner_pointer(cube);
	GetColorData();
	corner2cube();
}
void MainWindow::openmix()
{
    do{       for(int i=0;i<5;i++)
        {
            for(int j=0;j<5;j++)
                grid[i][j]=(rand()%2);
        }
    }while(!solvable(grid,n1,n2));
    for(int i=0;i<5;i++)
    {
        for(int j=0;j<5;j++)
            if (grid[i][j]==1)
            {b[i][j]->setStyleSheet("QPushButton {border-image: url(C:/Users/Altair/Documents/Qt/Inversion/on.png) ;}");}else
            {b[i][j]->setStyleSheet("QPushButton { border-image: url(C:/Users/Altair/Documents/Qt/Inversion/off.png) ; }");}
    }

}
Beispiel #7
0
void SolveCube2::GetData(Cube *cube)//kind of color less then 32
{
	assert(cube->n()==2);
	
	fill_corner_pointer(cube);
	GetColorData();
	for(int i=0;i<8;i++)
	{
		corner_permutation_[i]=get_corner_id_from_cube(*corner_pointer_[i][0],*corner_pointer_[i][1],*corner_pointer_[i][2]);
	}
	for(int i=0;i<8;i++)
	{
		corner_twist_[i]=get_corner_twist_from_cube(*corner_pointer_[i][0],*corner_pointer_[i][1],*corner_pointer_[i][2]);
	}
	
	PrintState();
	assert(solvable());
}
void MainWindow::openedit()
{   if (resett->isEnabled()==true)
    {
        resett->setEnabled(false);
        mix->setEnabled(false);
        solve->setEnabled(false);
        combo->setEnabled(false);
        edit->setStyleSheet("QPushButton{border-image: url(C:/Users/Altair/Documents/Qt/Inversion/bouton-clicked.png)3 10 3 10;color: grey;border-top: 3px transparent; border-bottom: 3px transparent;border-right: 10px transparent;border-left: 10px transparent;}");

        for  (int i=0; i < 5; i++)
        {
            for  (int j=0; j < 5; j++)
            {
                b[i][j]->setCheckable(true);
                connect(b[i][j], SIGNAL(clicked()), this, SLOT(clik1()));

            }
        }
    }
    else
    {   resett->setEnabled(true);
        mix->setEnabled(true);
        solve->setEnabled(true);
        combo->setEnabled(true);
        edit->setStyleSheet("QPushButton{border-image: url(C:/Users/Altair/Documents/Qt/Inversion/bouton.png)3 10 3 10;color: grey;border-top: 3px transparent; border-bottom: 3px transparent;border-right: 10px transparent;border-left: 10px transparent;}");
        solve->setEnabled(false);

        if (!solvable(grid,n1,n2))
        {
            editdlg->setStyleSheet("QWidget {  background-color: brown;border-style: outset; border-width: 2px;border-radius: 10px;border-color: beige;font: bold 14px;min-width: 10em;padding: 6px; }");
            editdlg->setModal(true);
            editdlg->show();

        }

    }

}
Beispiel #9
0
void solveReps()
{
	unsigned int i;
	unsigned int repTime;
	int counter = 0;
	boolean flag;
	//debugging(30514);
	extraEdgeNum = num_ed + 1;

	for ( i = 1; i <= num_ed; i++ )
	{
		repTime = solvable ( i );

		if ( repTime == 0 )
			{ continue; }

		flag = interferingCheck ( i, repTime );

		if ( flag )
			{ continue; }

		split1edge ( i, repTime );
		counter ++;  //+= 2*(repTime-1);

		if ( EdSmallerThanTwin ( i ) )
			{ i++; }
	}

	printf ( "%d repeats solvable, %d more edges\n", counter, extraEdgeNum - 1 - num_ed );
	num_ed = extraEdgeNum - 1;
	removeDeadArcs();

	if ( markersArray )
	{
		free ( ( void * ) markersArray );
		markersArray = NULL;
	}
}
Beispiel #10
0
void Board::newGame()
{
	//kdDebug() << "NewGame" << endl;
	int i, x, y, k;

	mark_x = -1;
	mark_y = -1;
	highlighted_tile = -1; // will clear previous highlight

	_undo.clear();
	_redo.clear();
	connection.clear();

	// distribute all tiles on board
	int cur_tile = 1;
	for(y = 0; y < y_tiles(); y += 4)
	{
		for(x = 0; x < x_tiles(); ++x)
		{
			for(k = 0; k < 4 && y + k < y_tiles(); k++)
				setField(x, y + k, cur_tile);

			cur_tile++;
			if(cur_tile > TileSet::nTiles)
				cur_tile = 1;
		}
	}

	if(getShuffle() == 0)
	{
		update();
		starttime = time((time_t *)0);
		emit changed();
		return;
	}

	// shuffle the field
	int tx = x_tiles();
	int ty = y_tiles();
	for(i = 0; i < x_tiles() * y_tiles() * getShuffle(); i++)
	{
		int x1 = random.getLong(tx);
		int y1 = random.getLong(ty);
		int x2 = random.getLong(tx);
		int y2 = random.getLong(ty);
		int t  = getField(x1, y1);
		setField(x1, y1, getField(x2, y2));
		setField(x2, y2, t);
	}

	// do not make solvable if _solvable_flag is false
	if(!_solvable_flag)
	{
		update();
		starttime = time((time_t *)0);
		emit changed();
		return;
	}


	int fsize = x_tiles() * y_tiles() * sizeof(int);
	int *oldfield = new int[x_tiles() * y_tiles()];
	memcpy(oldfield, field, fsize);			// save field
	int *tiles = new int[x_tiles() * y_tiles()];
	int *pos = new int[x_tiles() * y_tiles()];

	while(!solvable(true))
	{
		//kdDebug() << "Not solvable" << endl;
		//dumpBoard();

		// generate a list of free tiles and positions
		int num_tiles = 0;
		for(i = 0; i < x_tiles() * y_tiles(); i++)
			if(field[i] != EMPTY)
			{
				pos[num_tiles] = i;
				tiles[num_tiles] = field[i];
				num_tiles++;
			}

		// restore field
		memcpy(field, oldfield, fsize);

		// redistribute unsolved tiles
		while(num_tiles > 0)
		{
			// get a random tile
			int r1 = random.getLong(num_tiles);
			int r2 = random.getLong(num_tiles);
			int tile = tiles[r1];
			int apos = pos[r2];

			// truncate list
			tiles[r1] = tiles[num_tiles-1];
			pos[r2] = pos[num_tiles-1];
			num_tiles--;

			// put this tile on the new position
			field[apos] = tile;
		}

		// remember field
		memcpy(oldfield, field, fsize);
	}


	// restore field
	memcpy(field, oldfield, fsize);
	delete tiles;
	delete pos;
	delete oldfield;

	update();
	starttime = time((time_t *)0);
	emit changed();
}
Beispiel #11
0
void Board::newGame() {
  int i, j, x, y, k;

  mark_x = -1;
  mark_y = -1;

  while(_undo.count())
    _undo.removeFirst();
  while(_redo.count())
    _redo.removeFirst();

  clearHistory();

  for(i = 0; i < x_tiles(); i++)
    for(j = 0; j < y_tiles(); j++)
      setField(i, j, EMPTY);

  // distribute all tiles on board
  int cur_tile = 0;
  for(i = 0; i < x_tiles() * y_tiles() * 12; i++) {
    // map the tileindex to a tile
    // not all tiles from the pixmap are really used, only
    // 36 out of 45 are used. This maps and index to
    // the "real" index.
    int tile;
    if(cur_tile == 28)
      tile = 30;
    else if(cur_tile >= 29 && cur_tile <= 35)
      tile = cur_tile + 7;
    else
      tile = cur_tile;
    
    cur_tile++;
    if(cur_tile == 36)
      cur_tile = 0;

    x = i % x_tiles();
    y = i / x_tiles() * 4;

    tile++;
    for(k = 0; k < 4 && k + y < y_tiles(); k++)
      setField(x, y+k, tile);
  }

  if(getShuffle() == 0) {
    if(!trying) {
      update();
      starttime = time((time_t *)0);
      emit changed();
    }    
    return;
  }

  // shuffle the field
  int tx = x_tiles();
  int ty = y_tiles();
  for(i = 0; i < x_tiles() * y_tiles() * getShuffle(); i++) {
    int x1 = random(tx);
    int y1 = random(ty);
    int x2 = random(tx);
    int y2 = random(ty);
    int t  = getField(x1, y1);
    setField(x1, y1, getField(x2, y2));
    setField(x2, y2, t);
  }

  // do not make solvable if _solvable_flag is FALSE
  if(!_solvable_flag) {
    if(!trying) {
      update();
      starttime = time((time_t *)0);
      emit changed();
    }    
    return;
  }

  
  int fsize = x_tiles() * y_tiles() * sizeof(int);
  int *oldfield = new int[x_tiles() * y_tiles()];
  memcpy(oldfield, field, fsize);			// save field
  int *tiles = new int[x_tiles() * y_tiles()];
  int *pos = new int[x_tiles() * y_tiles()];

  while(!solvable(TRUE)) {
    // generate a list of free tiles and positions
    int num_tiles = 0;
    for(i = 0; i < x_tiles() * y_tiles(); i++)
      if(field[i] != EMPTY) {
	pos[num_tiles] = i;
	tiles[num_tiles] = field[i];
	num_tiles++;
      }

    // restore field
    memcpy(field, oldfield, fsize);
    
    // redistribute unsolved tiles
    while(num_tiles > 0) {
      // get a random tile
      int r1 = random(num_tiles);
      int r2 = random(num_tiles);
      int tile = tiles[r1];
      int apos = pos[r2];
      
      // truncate list
      tiles[r1] = tiles[num_tiles-1];
      pos[r2] = pos[num_tiles-1];
      num_tiles--;

      // put this tile on the new position
      field[apos] = tile;
    }

    // remember field
    memcpy(oldfield, field, fsize);
  }


  // restore field
  memcpy(field, oldfield, fsize);  
  delete tiles;
  delete pos;
  delete oldfield;

  if(!trying) {
    update();
    starttime = time((time_t *)0);
    emit changed();
  }
}