Beispiel #1
0
/**
 * @brief sort_items
 * @param start
 * @return
 */
struct nodelist_item  *sort_items( struct nodelist_item *start ){
    if( start == NULL ){
        return NULL;
    }
    start->next = sort_items(start->next);
    if( start->next != NULL && start->slot_gain > start->next->slot_gain ) {
        start = move_item( start );
    }
    return start;
}
Beispiel #2
0
/*! \brief Process the item menu
 *
 * This screen displays the list of items that the character has, then
 * waits for the player to select one.
 */
void camp_item_menu(void)
{
    int stop = 0, ptr = 0, pptr = 0, sel = 0;

    item_act = 0;
    play_effect(SND_MENU, 128);
    while (!stop)
    {
        check_animation();
        drawmap();
        draw_itemmenu(ptr, pptr, sel);
        blit2screen(xofs, yofs);
        readcontrols();

        if (sel == 0)
        {
            if (down)
            {
                unpress();
                ptr++;
                if (ptr > 15)
                {
                    ptr = 0;
                }
                play_effect(SND_CLICK, 128);
            }
            if (up)
            {
                unpress();
                ptr--;
                if (ptr < 0)
                {
                    ptr = 15;
                }
                play_effect(SND_CLICK, 128);
            }
        }
        if (right)
        {
            unpress();
            if (sel == 0)
            {
                /* One of the 16 items in the list */
                pptr++;
                if (pptr > MAX_INV / 16 - 1)
                {
                    pptr = 0;
                }
            }
            else
            {
                /* Use / Sort / Drop */
                item_act++;
                if (item_act > 2)
                {
                    item_act = 0;
                }
            }
            play_effect(SND_CLICK, 128);
        }
        if (left)
        {
            unpress();
            if (sel == 0)
            {
                /* One of the 16 items in the list */
                pptr--;
                if (pptr < 0)
                {
                    pptr = MAX_INV / 16 - 1;
                }
            }
            else
            {
                /* Use / Sort / Drop */
                item_act--;
                if (item_act < 0)
                {
                    item_act = 2;
                }
            }
            play_effect(SND_CLICK, 128);
        }
        if (balt)
        {
            unpress();
            if (sel == 1)
            {
                if (item_act == 1)
                {
                    sort_items();
                }
                else
                {
                    sel = 0;
                }
            }
            else
            {
                if (g_inv[pptr * 16 + ptr][0] > 0)
                {
                    // Player's cursor was over the USE menu
                    if (item_act == 0)
                    {
                        camp_item_targetting(pptr * 16 + ptr);
                    }
                    // Player's curor was over the DROP menu
                    else
                    {
                        if (item_act == 2)
                        {
                            int stop2 = 0;

                            /* Make sure the player really wants to drop the item specified. */
                            while (!stop2)
                            {
                                check_animation();
                                drawmap();
                                draw_itemmenu(ptr, pptr, sel);
                                menubox(double_buffer, 72 + xofs, 204 + yofs, 20, 1,
                                        DARKBLUE);
                                print_font(double_buffer, 104 + xofs, 212 + yofs,
                                           _("Confirm/Cancel"), FNORMAL);
                                blit2screen(xofs, yofs);
                                readcontrols();

                                if (balt)
                                {
                                    unpress();
                                    stop2 = 2;
                                }
                                if (bctrl)
                                {
                                    unpress();
                                    stop2 = 1;
                                }
                            }
                            if (stop2 == 2)
                            {
                                // Drop ALL of the selected items
                                remove_item(pptr * 16 + ptr,
                                            g_inv[pptr * 16 + ptr][1]);
                            }
                        }
                    }
                }
            }
        }
        if (bctrl)
        {
            unpress();
            if (sel == 0)
            {
                sel = 1;
            }
            else
            {
                stop = 1;
            }
        }
    }
}