Beispiel #1
0
void ShaderEffectSource::setSourceItem(QDeclarativeItem *item)
{
    if (item == m_sourceItem)
        return;

    if (m_sourceItem) {
        disconnect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty()));
        disconnect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty()));

        if (m_refs)
            detachSourceItem();
    }

    m_sourceItem = item;

    if (m_sourceItem) {

        // Must have some item as parent
        if (m_sourceItem->parentItem() == 0)
            m_sourceItem->setParentItem(this);

        if (m_refs)
            attachSourceItem();

        connect(m_sourceItem, SIGNAL(widthChanged()), this, SLOT(markSourceSizeDirty()));
        connect(m_sourceItem, SIGNAL(heightChanged()), this, SLOT(markSourceSizeDirty()));
    }

    updateSizeAndTexture();
    emit sourceItemChanged();
    emit repaintRequired();
}
/*!
    \qmlproperty object MapQuickItem::sourceItem

    This property holds the source item that will be drawn on the map.
*/
void QDeclarativeGeoMapQuickItem::setSourceItem(QQuickItem *sourceItem)
{
    if (sourceItem_.data() == sourceItem)
        return;
    sourceItem_ = sourceItem;

    updateMapItem();

    emit sourceItemChanged();
}
Beispiel #3
0
void        QmlAsTexture::setSourceItem(QQuickItem *sourceItem)
{
    if (this->sourceItem != sourceItem)
    {
        this->sourceItem = sourceItem;
        if (this->sourceItem)
        {
            this->sourceItem->setParentItem(this);
            this->sourceItem->setParent(this);
            this->update();
        }
        emit sourceItemChanged();
    }
}