Beispiel #1
0
void ShmupStage::Resume()
{
	switch( stageFlag )
	{
		case 0:
			stageFlag = 1;
			gameStack->Push( (Stage*)(new Splash3Stage()) );
			break;
		case 1:
			stageFlag = 2;
			//gameStack->Push( (Stage*)(new Splash3Stage()) );

			Craft* tmpPlayer;
			tmpPlayer = new Craft( (char*)curGame->CraftConfigs->ItemAt( 0 ) );
			tmpPlayer->CraftFacing = FACING_RIGHT;
			tmpPlayer->PositionX = 40;
			tmpPlayer->PositionY = 200;
			tmpPlayer->ShieldUpgrades = 1;
			curGame->SetPlayer( (Craft*)tmpPlayer );

			SlotIdx[0] = 1;
			SlotIdx[1] = 0;
			SlotIdx[2] = 0;
			curGame->Player->LoadWeapon( 0, new Weapon( (char*)curGame->WeaponConfigs->ItemAt( 0 ) ) );

			curGame->LoadLevel( 0, true );
			curGame->State = GAME_STATE_INGAME;

			font = spFontLoad( "resource/standard.ttf", 17 * spGetSizeFactor() >> SP_ACCURACY );
			spFontAdd( font, SP_FONT_GROUP_ASCII, 0 ); //whole ASCII
			spFontAddBorder( font, 65535 );

			break;
	}
}
Beispiel #2
0
void resize( Uint16 w, Uint16 h )
{
	#if defined ZOOMUP || defined ZOOMDOWN
		#if defined ZOOMUP && defined ZOOMDOWN
			if (dummy_screen)
				spDeleteSurface(dummy_screen);
			#ifdef FIRSTUP
				dummy_screen = spCreateSurface(screen->w*2,screen->h*2);
			#else
				dummy_screen = spCreateSurface(screen->w/2,screen->h/2);
			#endif
		#else
			if (screen)
				spDeleteSurface(screen);
			#ifdef ZOOMUP
				screen = spCreateSurface(real_screen->w/2,real_screen->h/2);
			#else
				screen = spCreateSurface(real_screen->w*2,real_screen->h*2);
			#endif
		#endif
	#endif
	spSelectRenderTarget(screen);
	//Font Loading
	if ( font )
		spFontDelete( font );
	int zoom = spMin( ( screen->w << SP_ACCURACY ) / 320, ( screen->h << SP_ACCURACY ) / 240 ); //at 320x240 == 1.0
	font = spFontLoad( "./font/LiberationMono-Regular.ttf", 10 * zoom >> SP_ACCURACY );
	spFontAdd( font,SP_FONT_GROUP_ASCII, 0 ); //Just for debug stuff
	spFontAddBorder( font, spGetFastRGB(127,127,127) );
}
Beispiel #3
0
void resize(Uint16 w,Uint16 h)
{
	//Font Loading
	if ( font )
		spFontDelete( font );
	font = spFontLoad( "./font/StayPuft.ttf", 17 * spGetSizeFactor() >> SP_ACCURACY );
	spFontAdd( font, SP_FONT_GROUP_ASCII, 0 ); //whole ASCII
	spFontAddBorder( font, 65535 );
	spFontAddButton( font, 'A', SP_BUTTON_A_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'B', SP_BUTTON_B_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'X', SP_BUTTON_X_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'Y', SP_BUTTON_Y_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'L', SP_BUTTON_L_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'R', SP_BUTTON_R_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'S', SP_BUTTON_START_NAME, 65535, spGetRGB( 64, 64, 64 ) );
	spFontAddButton( font, 'E', SP_BUTTON_SELECT_NAME, 65535, spGetRGB( 64, 64, 64 ) );
}
Beispiel #4
0
void resize(Uint16 w,Uint16 h)
{
  //Setup of the new/resized window
  spSelectRenderTarget(spGetWindowSurface());
  spSetPerspective(50.0,(float)spGetWindowSurface()->w/(float)spGetWindowSurface()->h,1.0,100);
	spBundlePointer translation = settings_get_translation();
	spFontShadeButtons(1);

	//Font Loading
	spFontSetShadeColor(FONT_BORDER_1);
	if (font)
		spFontDelete(font);
	font = spFontLoad(FONT_LOCATION,FONT_SIZE*spGetSizeFactor()>>SP_ACCURACY);
	spFontAdd(font,SP_FONT_GROUP_ASCII,FONT_COLOR_1);//whole ASCII
	spFontAddEveryLetterOfTextBundle(font,translation,FONT_COLOR_1);
	spFontAddBorder(font,FONT_BORDER_1);
	spFontMulWidth(font,15<<SP_ACCURACY-4);
	spFontAddButton( font, 'A', SP_BUTTON_LEFT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'B', SP_BUTTON_RIGHT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'X', SP_BUTTON_DOWN_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'Y', SP_BUTTON_UP_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'L', SP_BUTTON_L_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'R', SP_BUTTON_R_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'S', SP_BUTTON_START_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( font, 'E', SP_BUTTON_SELECT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	settings_set_font(font);

	spFontSetShadeColor(FONT_BORDER_2);
	if (small_font)
		spFontDelete(small_font);
	small_font = spFontLoad(FONT_LOCATION,FONT_SMALL_SIZE*spGetSizeFactor()>>SP_ACCURACY);
	spFontAdd(small_font,SP_FONT_GROUP_ASCII,FONT_COLOR_2);//whole ASCII
	//spFontAdd(small_font,SP_FONT_GROUP_GERMAN,0);//some German letters
	spFontAddEveryLetterOfTextBundle(small_font,translation,FONT_COLOR_2);
	spFontAddBorder(small_font,FONT_BORDER_2);
	spFontMulWidth(small_font,15<<SP_ACCURACY-4);
	spFontAddButton( small_font, 'A', SP_BUTTON_LEFT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'B', SP_BUTTON_RIGHT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'X', SP_BUTTON_DOWN_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'Y', SP_BUTTON_UP_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'L', SP_BUTTON_L_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'R', SP_BUTTON_R_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'S', SP_BUTTON_START_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( small_font, 'E', SP_BUTTON_SELECT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	settings_set_small_font(small_font);

	spFontSetShadeColor(FONT_BORDER_1);
	if (middle_font)
		spFontDelete(middle_font);
	middle_font = spFontLoad(FONT_LOCATION,FONT_MIDDLE_SIZE*spGetSizeFactor()>>SP_ACCURACY);
	spFontAdd(middle_font,SP_FONT_GROUP_ASCII,FONT_COLOR_1);//whole ASCII
	//spFontAdd(middle_font,SP_FONT_GROUP_GERMAN,0);//some German letters
	spFontAddEveryLetterOfTextBundle(middle_font,translation,FONT_COLOR_1);
	spFontAddBorder(middle_font,FONT_BORDER_1);
	spFontMulWidth(middle_font,15<<SP_ACCURACY-4);
	spFontAddButton( middle_font, 'A', SP_BUTTON_LEFT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'B', SP_BUTTON_RIGHT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'X', SP_BUTTON_DOWN_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'Y', SP_BUTTON_UP_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'L', SP_BUTTON_L_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'R', SP_BUTTON_R_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'S', SP_BUTTON_START_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	spFontAddButton( middle_font, 'E', SP_BUTTON_SELECT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64));
	settings_set_middle_font(middle_font);

	spFontSetShadeColor(FONT_BORDER_1);
	if (countdown_font)
		spFontDelete(countdown_font);
	countdown_font = spFontLoad(FONT_LOCATION,FONT_COUNTDOWN_SIZE*spGetSizeFactor()>>SP_ACCURACY);
	spFontAdd(countdown_font,"0123",FONT_COLOR_1);
	spFontAddBorder(countdown_font,FONT_BORDER_1);
	settings_set_countdown_font(countdown_font);

	spFontSetShadeColor(FONT_BORDER_1);
	if (highscore_font)
		spFontDelete(highscore_font);
	highscore_font = spFontLoad(FONT_LOCATION,FONT_HIGHSCORE_SIZE*spGetSizeFactor()>>SP_ACCURACY);
	spFontAdd(highscore_font,"ABCDEFGHIJKLMNOPQRSTUVWXYZ",FONT_COLOR_1);
	spFontAddBorder(highscore_font,FONT_BORDER_1);
	settings_set_highscore_font(highscore_font);

	//Particles
	resize_particle(w,h);
	init_stars();	
}