StateMenu::~StateMenu() { spFontDelete( fontDark ); spFontDelete( fontBright ); spResetAxisState(); spResetButtonsState(); }
StateHighscores::~StateHighscores() { spFontDelete( fontW ); spFontDelete( fontB ); spResetAxisState(); spResetButtonsState(); }
void resize( Uint16 w, Uint16 h ) { #if defined ZOOMUP || defined ZOOMDOWN #if defined ZOOMUP && defined ZOOMDOWN if (dummy_screen) spDeleteSurface(dummy_screen); #ifdef FIRSTUP dummy_screen = spCreateSurface(screen->w*2,screen->h*2); #else dummy_screen = spCreateSurface(screen->w/2,screen->h/2); #endif #else if (screen) spDeleteSurface(screen); #ifdef ZOOMUP screen = spCreateSurface(real_screen->w/2,real_screen->h/2); #else screen = spCreateSurface(real_screen->w*2,real_screen->h*2); #endif #endif #endif spSelectRenderTarget(screen); //Font Loading if ( font ) spFontDelete( font ); int zoom = spMin( ( screen->w << SP_ACCURACY ) / 320, ( screen->h << SP_ACCURACY ) / 240 ); //at 320x240 == 1.0 font = spFontLoad( "./font/LiberationMono-Regular.ttf", 10 * zoom >> SP_ACCURACY ); spFontAdd( font,SP_FONT_GROUP_ASCII, 0 ); //Just for debug stuff spFontAddBorder( font, spGetFastRGB(127,127,127) ); }
void DebugStage::Finish() { spMeshDelete( carMesh ); SDL_FreeSurface( carTexture ); SDL_FreeSurface( roadTexture ); SDL_FreeSurface( offroadTexture ); SDL_FreeSurface( roadsideTexture ); spFontDelete( fontHnd ); }
StateScore::~StateScore() { spDeleteSurface( killFrame ); spFontDelete( scoreText ); spResetAxisState(); spResetButtonsState(); delete run; if ( nameBkup[0] != 0 ) strcpy( name, nameBkup ); }
void resize(Uint16 w,Uint16 h) { //Font Loading if ( font ) spFontDelete( font ); font = spFontLoad( "./font/StayPuft.ttf", 17 * spGetSizeFactor() >> SP_ACCURACY ); spFontAdd( font, SP_FONT_GROUP_ASCII, 0 ); //whole ASCII spFontAddBorder( font, 65535 ); spFontAddButton( font, 'A', SP_BUTTON_A_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'B', SP_BUTTON_B_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'X', SP_BUTTON_X_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'Y', SP_BUTTON_Y_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'L', SP_BUTTON_L_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'R', SP_BUTTON_R_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'S', SP_BUTTON_START_NAME, 65535, spGetRGB( 64, 64, 64 ) ); spFontAddButton( font, 'E', SP_BUTTON_SELECT_NAME, 65535, spGetRGB( 64, 64, 64 ) ); }
int main( int argc, char **argv ) { //sparrow3D Init spSetDefaultWindowSize( 640, 480 ); //Creates a 640x480 window at PC instead of 320x240 spInitCore(); //Setup screen = spCreateDefaultWindow(); spSelectRenderTarget(screen); resize(screen->w,screen->h); spSetZSet(0); spSetZTest(0); spLoop( draw_function, calc_function, 10, resize, NULL ); //Winter Wrap up, Winter Wrap up spFontDelete( font ); spQuitCore(); return 0; }
int main( int argc, char **argv ) { //sparrow3D Init spInitCore(); //spSetDefaultWindowSize(800,480); //Setup #if (defined ZOOMUP || defined ZOOMDOWN) && !(defined ZOOMUP && defined ZOOMDOWN) real_screen = spCreateDefaultWindow(); resize( real_screen->w, real_screen->h ); #else screen = spCreateDefaultWindow(); resize( screen->w, screen->h ); #endif //Setting the first level levelPointer = getLevelOverPointer(); if (argc < 2) sprintf(get_saved_level(),"./level/tile_test.tmx"); else sprintf(get_saved_level(),"%s",argv[1]); levelFade = FADE_TIME; (*levelPointer) = loadLevel(get_saved_level()); createPhysicsFromLevel((*levelPointer)); //All glory the main loop spLoop( draw_schizo, calc_schizo, 10, resize, NULL ); //Winter Wrap up, Winter Wrap up … clearPhysics(); deleteLevel((*levelPointer)); spFontDelete( font ); spDeleteSurface(screen); spQuitCore(); return 0; }
void TitleStage::Finish() { SDL_FreeSurface( background ); spFontDelete( mainFont ); }
void resize(Uint16 w,Uint16 h) { //Setup of the new/resized window spSelectRenderTarget(spGetWindowSurface()); spSetPerspective(50.0,(float)spGetWindowSurface()->w/(float)spGetWindowSurface()->h,1.0,100); spBundlePointer translation = settings_get_translation(); spFontShadeButtons(1); //Font Loading spFontSetShadeColor(FONT_BORDER_1); if (font) spFontDelete(font); font = spFontLoad(FONT_LOCATION,FONT_SIZE*spGetSizeFactor()>>SP_ACCURACY); spFontAdd(font,SP_FONT_GROUP_ASCII,FONT_COLOR_1);//whole ASCII spFontAddEveryLetterOfTextBundle(font,translation,FONT_COLOR_1); spFontAddBorder(font,FONT_BORDER_1); spFontMulWidth(font,15<<SP_ACCURACY-4); spFontAddButton( font, 'A', SP_BUTTON_LEFT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'B', SP_BUTTON_RIGHT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'X', SP_BUTTON_DOWN_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'Y', SP_BUTTON_UP_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'L', SP_BUTTON_L_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'R', SP_BUTTON_R_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'S', SP_BUTTON_START_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( font, 'E', SP_BUTTON_SELECT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); settings_set_font(font); spFontSetShadeColor(FONT_BORDER_2); if (small_font) spFontDelete(small_font); small_font = spFontLoad(FONT_LOCATION,FONT_SMALL_SIZE*spGetSizeFactor()>>SP_ACCURACY); spFontAdd(small_font,SP_FONT_GROUP_ASCII,FONT_COLOR_2);//whole ASCII //spFontAdd(small_font,SP_FONT_GROUP_GERMAN,0);//some German letters spFontAddEveryLetterOfTextBundle(small_font,translation,FONT_COLOR_2); spFontAddBorder(small_font,FONT_BORDER_2); spFontMulWidth(small_font,15<<SP_ACCURACY-4); spFontAddButton( small_font, 'A', SP_BUTTON_LEFT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'B', SP_BUTTON_RIGHT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'X', SP_BUTTON_DOWN_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'Y', SP_BUTTON_UP_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'L', SP_BUTTON_L_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'R', SP_BUTTON_R_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'S', SP_BUTTON_START_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( small_font, 'E', SP_BUTTON_SELECT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); settings_set_small_font(small_font); spFontSetShadeColor(FONT_BORDER_1); if (middle_font) spFontDelete(middle_font); middle_font = spFontLoad(FONT_LOCATION,FONT_MIDDLE_SIZE*spGetSizeFactor()>>SP_ACCURACY); spFontAdd(middle_font,SP_FONT_GROUP_ASCII,FONT_COLOR_1);//whole ASCII //spFontAdd(middle_font,SP_FONT_GROUP_GERMAN,0);//some German letters spFontAddEveryLetterOfTextBundle(middle_font,translation,FONT_COLOR_1); spFontAddBorder(middle_font,FONT_BORDER_1); spFontMulWidth(middle_font,15<<SP_ACCURACY-4); spFontAddButton( middle_font, 'A', SP_BUTTON_LEFT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'B', SP_BUTTON_RIGHT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'X', SP_BUTTON_DOWN_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'Y', SP_BUTTON_UP_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'L', SP_BUTTON_L_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'R', SP_BUTTON_R_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'S', SP_BUTTON_START_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); spFontAddButton( middle_font, 'E', SP_BUTTON_SELECT_NAME, spGetRGB(230,230,230), spGetRGB(64,64,64)); settings_set_middle_font(middle_font); spFontSetShadeColor(FONT_BORDER_1); if (countdown_font) spFontDelete(countdown_font); countdown_font = spFontLoad(FONT_LOCATION,FONT_COUNTDOWN_SIZE*spGetSizeFactor()>>SP_ACCURACY); spFontAdd(countdown_font,"0123",FONT_COLOR_1); spFontAddBorder(countdown_font,FONT_BORDER_1); settings_set_countdown_font(countdown_font); spFontSetShadeColor(FONT_BORDER_1); if (highscore_font) spFontDelete(highscore_font); highscore_font = spFontLoad(FONT_LOCATION,FONT_HIGHSCORE_SIZE*spGetSizeFactor()>>SP_ACCURACY); spFontAdd(highscore_font,"ABCDEFGHIJKLMNOPQRSTUVWXYZ",FONT_COLOR_1); spFontAddBorder(highscore_font,FONT_BORDER_1); settings_set_highscore_font(highscore_font); //Particles resize_particle(w,h); init_stars(); }
int main(int argc, char **argv) { //puzzletube setup srand(time(NULL)); settings_load(); highscore_load(); //Language setup spReadPossibleLanguages("./translations/languages.txt"); spBundlePointer translation = spLoadBundle("./translations/translations.txt",1); /* //counting all hashes: spTextPointer mom = translation->firstText; int mesh[257]; memset(mesh,0,257*4); int count = 0; while (mom) { if (mom->hash >= 0 && mom->hash < 256) { mesh[mom->hash]++; } else mesh[256]++; count++; mom = mom->next; } int i,j; for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { printf(" %3i",mesh[i+j*16]); } printf("\n"); } printf("Invalid hash: %i\n",mesh[256]); printf("Total hash: %i\n",count);*/ settings_set_translation(translation); //sparrow3D Init //spSetDefaultWindowSize( 800, 480 ); spInitCore(); spInitNet(); spSetAffineTextureHack(0); //We don't need it :) spInitMath(); //Setup screen = spCreateDefaultWindow(); resize(screen->w,screen->h); run_splashscreen(resize); spSetCulling(0); init_music(); prepare_game_objects(1); change_music("Midnight Mediation","Nick May"); highscore_save(); init_c4a(); run_menu(resize); quit_c4a(); delete_game_objects(); spDeleteBundle(translation,0); spFontDelete(font); spFontDelete(small_font); spFontDelete(middle_font); quit_music(); spQuitNet(); spQuitCore(); return 0; }