Beispiel #1
0
void HelloWorld::changeAttachment(SpineNode* spineNode,const char *atlasAttachment, const char *replacedAttachment,const char *replaceAttachment){
    spSlot* slot = spineNode->findSlot(replacedAttachment);
    if (NULL != slot)
    {
        int nType = slot->attachment->type;
        spAtlas* atlas = spAtlas_createFromFile(atlasAttachment, nullptr);
        CCASSERT(atlas, "SkeletonRenderer loading atlas file error");
        spAtlasAttachmentLoader* atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas);
        spAttachmentLoader* attachmentLoader = &(atlasAttachmentLoader->super);
        spSkin *skin = spSkin_create("default");
        spRegionAttachment* regionAttachmentSrc = (spRegionAttachment*)(slot->attachment);
        spAttachment* attachment = spAttachmentLoader_newAttachment(
                                                                    attachmentLoader, skin, SP_ATTACHMENT_REGION, replacedAttachment, replaceAttachment);
        
        spRegionAttachment* regionAttachment = (spRegionAttachment*)attachment;
        regionAttachment->width = regionAttachmentSrc->width;
        regionAttachment->height = regionAttachmentSrc->height;
        regionAttachment->rotation = regionAttachmentSrc->rotation;
        regionAttachment->x = regionAttachmentSrc->x;
        regionAttachment->y = regionAttachmentSrc->y;
        regionAttachment->scaleX = regionAttachmentSrc->scaleX;
        regionAttachment->scaleY = regionAttachmentSrc->scaleY;
        regionAttachment->a = regionAttachmentSrc->a;
        regionAttachment->b = regionAttachmentSrc->b;
        regionAttachment->r = regionAttachmentSrc->r;
        regionAttachment->g = regionAttachmentSrc->g;
        spRegionAttachment_updateOffset(regionAttachment);
        
        spineNode->replacementPart(slot,attachment);
        
        //spineNode->replacementPart("shi_01_01_01_002",attachment);
    }
}
static spAttachment *readAttachment(spSkeletonBinary *self, spSkin *skin, int slotIndex, const char *attachmentName)
{
    spAttachment *attachment = NULL;
    float scale = self->scale;
    
    char *name = readString(self);
    if (name == NULL) name = (char *)attachmentName;
    
    switch ((spAttachmentType)readByte(self)) {
        case SP_ATTACHMENT_REGION: {
            spRegionAttachment *region;
            
            char *path = readString(self);
            if (path == NULL) path = name;
            
            attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, SP_ATTACHMENT_REGION, name, path);
            region = SUB_CAST(spRegionAttachment, attachment);
            if (path) {
                region->path = copyString(path);
            }
            
            region->rotation = readFloat(self);
            region->x = readFloat(self) * scale;
            region->y = readFloat(self) * scale;
            region->scaleX = readFloat(self);
            region->scaleY = readFloat(self);
            region->width = readFloat(self) * scale;
            region->height = readFloat(self) * scale;
            readColor(self, &region->r, &region->g, &region->b, &region->a);
            
            spRegionAttachment_updateOffset(region);
            spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
            break;
        }
        case SP_ATTACHMENT_BOUNDING_BOX: {
            spBoundingBoxAttachment *boundingBox;
            int vertexCount = readVarint(self, true);
            
            attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, SP_ATTACHMENT_BOUNDING_BOX, name, name);
            boundingBox = SUB_CAST(spBoundingBoxAttachment, attachment);
            readVertices(self, SUPER(boundingBox), vertexCount);
            SUPER(boundingBox)->worldVerticesLength = vertexCount << 1;
            
            spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
            
            break;
        }
        case SP_ATTACHMENT_MESH: {
            spMeshAttachment *mesh;
            int vertexCount;
            
            char *path = readString(self);
            if (path == NULL) path = name;
            
            attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, SP_ATTACHMENT_MESH, name, path);
            mesh = SUB_CAST(spMeshAttachment, attachment);
            if (path) {
                mesh->path = copyString(path);
            }
            
            readColor(self, &mesh->r, &mesh->g, &mesh->b, &mesh->a);
            vertexCount = readVarint(self, true);
            mesh->regionUVs = readFloats(self, 1, vertexCount << 1);
            mesh->trianglesCount = readVarint(self, true);
            mesh->triangles = readShorts(self, mesh->trianglesCount);
            readVertices(self, SUPER(mesh), vertexCount);
            SUPER(mesh)->worldVerticesLength = vertexCount << 1;
            mesh->hullLength = readVarint(self, true) << 1;
            
            spMeshAttachment_updateUVs(mesh);
            spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
            break;
        }
        case SP_ATTACHMENT_LINKED_MESH: {
            spMeshAttachment *mesh;
            
            char *parent;
            char *skinName;
            char *path = readString(self);
            if (path == NULL) path = name;
            
            attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, SP_ATTACHMENT_LINKED_MESH, name, path);
            mesh = SUB_CAST(spMeshAttachment, attachment);
            if (path) {
                mesh->path = copyString(path);
            }
            
            readColor(self, &mesh->r, &mesh->g, &mesh->b, &mesh->a);
            skinName = readString(self);
            parent = readString(self);
            mesh->inheritDeform = readBoolean(self);
            
            addLinkedMesh(self, mesh, skinName, slotIndex, parent);
            break;
        }
        case SP_ATTACHMENT_PATH: {
            spPathAttachment *path;
            int vertexCount;
            
            attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, SP_ATTACHMENT_PATH, name, NULL);
            path = SUB_CAST(spPathAttachment, attachment);
            
            path->closed = readBoolean(self);
            path->constantSpeed = readBoolean(self);
            vertexCount = readVarint(self, true);
            readVertices(self, SUPER(path), vertexCount);
            SUPER(path)->worldVerticesLength = vertexCount << 1;
            path->lengthsLength = vertexCount / 3;
            path->lengths = MALLOC(float, path->lengthsLength);
            for (int i = 0; i < path->lengthsLength; i++) {
                path->lengths[i] = readFloat(self) * self->scale;
            }
            
            break;
        }
    }
    
    return attachment;
}