Beispiel #1
0
void loadPlayer(cJSON *node)
{
	char *type;
	int side, addFlags;
	long flags;

	type = cJSON_GetObjectItem(node, "type")->valuestring;
	side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
	flags = -1;

	player = spawnFighter(type, 0, 0, side);
	player->x = BATTLE_AREA_WIDTH / 2;
	player->y = BATTLE_AREA_HEIGHT / 2;

	if (cJSON_GetObjectItem(node, "x"))
	{
		player->x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
		player->y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
	}
	
	if (cJSON_GetObjectItem(node, "flags"))
	{
		flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags);
	}
	
	if (flags != -1)
	{
		if (addFlags)
		{
			player->flags |= flags;
		}
		else
		{
			player->flags = flags;

			SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for Player replaced");
		}
	}

	if (strcmp(type, "Tug") == 0)
	{
		battle.stats[STAT_TUG]++;
	}

	if (strcmp(type, "Shuttle") == 0)
	{
		battle.stats[STAT_SHUTTLE]++;
	}
}
Beispiel #2
0
void resetFighter(Entity *fighter)
{
	Entity *e;
	
	e = spawnFighter(fighter->defName, fighter->x, fighter->y, fighter->side);
	
	e->x += (rand() % 7500) - (rand() % 7500);
	e->y += (rand() % 7500) - (rand() % 7500);
	
	e->active = 0;
	
	if (rand() % 4)
	{
		e->aiFlags |= AIF_TARGET_FOCUS;
	}
}
Beispiel #3
0
void loadFighters(cJSON *node)
{
	Entity *e;
	char **types, *name, *groupName, *type, *strpos;
	int side, scatter, number, active;
	int i, numTypes, addFlags, addAIFlags, id;
	long flags, aiFlags;
	float x, y;

	if (node)
	{
		id = 0;
		
		node = node->child;

		while (node)
		{
			name = NULL;
			groupName = NULL;
			flags = -1;
			aiFlags = -1;

			types = toTypeArray(cJSON_GetObjectItem(node, "types")->valuestring, &numTypes);
			side = lookup(cJSON_GetObjectItem(node, "side")->valuestring);
			x = (cJSON_GetObjectItem(node, "x")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_WIDTH;
			y = (cJSON_GetObjectItem(node, "y")->valuedouble / BATTLE_AREA_CELLS) * BATTLE_AREA_HEIGHT;
			name = getJSONValueStr(node, "name", NULL);
			groupName = getJSONValueStr(node, "groupName", NULL);
			number = getJSONValue(node, "number", 1);
			scatter = getJSONValue(node, "scatter", 1);
			active = getJSONValue(node, "active", 1);

			if (cJSON_GetObjectItem(node, "flags"))
			{
				flags = flagsToLong(cJSON_GetObjectItem(node, "flags")->valuestring, &addFlags);
			}

			if (cJSON_GetObjectItem(node, "aiFlags"))
			{
				aiFlags = flagsToLong(cJSON_GetObjectItem(node, "aiFlags")->valuestring, &addAIFlags);
			}

			for (i = 0 ; i < number ; i++)
			{
				type = types[rand() % numTypes];

				e = spawnFighter(type, x, y, side);

				if (scatter > 1)
				{
					e->x += (rand() % scatter) - (rand() % scatter);
					e->y += (rand() % scatter) - (rand() % scatter);
				}

				e->active = active;

				if (flags != -1)
				{
					if (addFlags)
					{
						e->flags |= flags;
					}
					else
					{
						e->flags = flags;

						SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "Flags for '%s' (%s) replaced", e->name, e->defName);
					}
					
					if (e->flags & EF_DISABLED)
					{
						e->speed = 0;
					}
				}

				if (aiFlags != -1)
				{
					if (addAIFlags)
					{
						e->aiFlags |= aiFlags;
					}
					else
					{
						e->aiFlags = aiFlags;

						SDL_LogMessage(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN, "AI Flags for '%s' (%s) replaced", e->name, e->defName);
					}
				}

				if (name)
				{
					STRNCPY(e->name, name, MAX_NAME_LENGTH);
					
					/* update 'name #?' to 'name #1', etc. */
					strpos = strstr(e->name, "#?");
					
					if (strpos)
					{
						*(++strpos) = ('0' + ++id);
					}
				}

				if (groupName)
				{
					STRNCPY(e->groupName, groupName, MAX_NAME_LENGTH);
				}
			}

			node = node->next;

			for (i = 0 ; i < numTypes ; i++)
			{
				free(types[i]);
			}

			free(types);
		}
	}
}