///
/// Destructor closes current database connection.
sqlite::~sqlite(void)
{
	close();
	sqlite3_thread_cleanup();
}
/*
** This routine implements the server.  To start the server, first
** make sure g.serverHalt is false, then create a new detached thread
** on this procedure.  See the sqlite3_server_start() routine below
** for an example.  This procedure loops until g.serverHalt becomes
** true.
*/
void *sqlite3_server(void *NotUsed){
  sqlite3_enable_shared_cache(1);
  if( pthread_mutex_trylock(&g.serverMutex) ){
    sqlite3_enable_shared_cache(0);
    return 0;  /* Another server is already running */
  }
  while( !g.serverHalt ){
    SqlMessage *pMsg;

    /* Remove the last message from the message queue.
    */
    pthread_mutex_lock(&g.queueMutex);
    while( g.pQueueTail==0 && g.serverHalt==0 ){
      pthread_cond_wait(&g.serverWakeup, &g.queueMutex);
    }
    pMsg = g.pQueueTail;
    if( pMsg ){
      if( pMsg->pPrev ){
        pMsg->pPrev->pNext = 0;
      }else{
        g.pQueueHead = 0;
      }
      g.pQueueTail = pMsg->pPrev;
    }
    pthread_mutex_unlock(&g.queueMutex);
    if( pMsg==0 ) break;

    /* Process the message just removed
    */
    pthread_mutex_lock(&pMsg->clientMutex);
    switch( pMsg->op ){
      case MSG_Open: {
        pMsg->errCode = sqlite3_open(pMsg->zIn, &pMsg->pDb);
        break;
      }
      case MSG_Prepare: {
        pMsg->errCode = sqlite3_prepare(pMsg->pDb, pMsg->zIn, pMsg->nByte,
                                        &pMsg->pStmt, &pMsg->zOut);
        break;
      }
      case MSG_Step: {
        pMsg->errCode = sqlite3_step(pMsg->pStmt);
        break;
      }
      case MSG_Reset: {
        pMsg->errCode = sqlite3_reset(pMsg->pStmt);
        break;
      }
      case MSG_Finalize: {
        pMsg->errCode = sqlite3_finalize(pMsg->pStmt);
        break;
      }
      case MSG_Close: {
        pMsg->errCode = sqlite3_close(pMsg->pDb);
        break;
      }
    }

    /* Signal the client that the message has been processed.
    */
    pMsg->op = MSG_Done;
    pthread_mutex_unlock(&pMsg->clientMutex);
    pthread_cond_signal(&pMsg->clientWakeup);
  }
  pthread_mutex_unlock(&g.serverMutex);
  sqlite3_thread_cleanup();
  return 0;
}
Beispiel #3
-1
/*
** The main loop for a thread.  Threads use busy waiting. 
*/
static void *thread_main(void *pArg){
  Thread *p = (Thread*)pArg;
  if( p->db ){
    sqlite3_close(p->db);
  }
  sqlite3_open(p->zFilename, &p->db);
  if( SQLITE_OK!=sqlite3_errcode(p->db) ){
    p->zErr = strdup(sqlite3_errmsg(p->db));
    sqlite3_close(p->db);
    p->db = 0;
  }
  p->pStmt = 0;
  p->completed = 1;
  while( p->opnum<=p->completed ) sched_yield();
  while( p->xOp ){
    if( p->zErr && p->zErr!=p->zStaticErr ){
      sqlite3_free(p->zErr);
      p->zErr = 0;
    }
    (*p->xOp)(p);
    p->completed++;
    while( p->opnum<=p->completed ) sched_yield();
  }
  if( p->pStmt ){
    sqlite3_finalize(p->pStmt);
    p->pStmt = 0;
  }
  if( p->db ){
    sqlite3_close(p->db);
    p->db = 0;
  }
  if( p->zErr && p->zErr!=p->zStaticErr ){
    sqlite3_free(p->zErr);
    p->zErr = 0;
  }
  p->completed++;
#ifndef SQLITE_OMIT_DEPRECATED
  sqlite3_thread_cleanup();
#endif
  return 0;
}