Beispiel #1
0
void TetrisBoard::paintEvent(QPaintEvent *event)
{
    QFrame::paintEvent(event);

    QPainter painter(this);
    QRect rect = contentsRect();

    int boardTop = rect.bottom() - BoardHeight*squareHeight();

    //draw the board
    const BoardModel& board = gameModel.getBoard();
    for (int i = 0; i < BoardHeight; ++i) {
        for (int j = 0; j < BoardWidth; ++j) {
            const TetronimoShape &shape = board.getShapeAt(j, BoardHeight - i - 1);
            if (shape != NoShape)
                drawSquare(painter, rect.left() + j * squareWidth(),
                           boardTop + i * squareHeight(), shape);
        }
    }

    //draw the tetronimo on top of the board
    const Tetronimo &curPiece = gameModel.getCurrentPiece();
    const int curX = tetris.getCurrentPieceX();
    const int curY = tetris.getCurrentPieceY();
    if (curPiece.shape() != NoShape) {
        for (int i = 0; i < 4; ++i) {
            int x = curX + curPiece.x(i);
            int y = curY - curPiece.y(i);
            drawSquare(painter, rect.left() + x * squareWidth(),
                       boardTop + (BoardHeight - y - 1) * squareHeight(),
                       curPiece.shape());
        }
    }
}
Beispiel #2
0
void TetrisBoard::drawSquare(QPainter &painter, int x, int y, TetronimoShape shape)
{
    static const QRgb colorTable[8] = {
        0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
        0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00
    };

    QColor color = colorTable[int(shape)];
    painter.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2,
                     color);

    painter.setPen(color.light());
    painter.drawLine(x, y + squareHeight() - 1, x, y);
    painter.drawLine(x, y, x + squareWidth() - 1, y);

    painter.setPen(color.dark());
    painter.drawLine(x + 1, y + squareHeight() - 1,
                     x + squareWidth() - 1, y + squareHeight() - 1);
    painter.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,
                     x + squareWidth() - 1, y + 1);
}
Beispiel #3
0
void TetrisBoard::showNextPiece()
{
    if (!nextPieceLabel)
        return;

    const Tetronimo& nextPiece = gameModel.getNextPiece();
    int dx = nextPiece.maxX() - nextPiece.minX() + 1;
    int dy = nextPiece.maxY() - nextPiece.minY() + 1;

    QPixmap pixmap(dx * squareWidth(), dy * squareHeight());
    QPainter painter(&pixmap);
    painter.fillRect(pixmap.rect(), nextPieceLabel->palette().background());

    for (int i = 0; i < 4; ++i) {
        int x = nextPiece.x(i) - nextPiece.minX();
        int y = nextPiece.y(i) - nextPiece.minY();
        drawSquare(painter, x * squareWidth(), y * squareHeight(),
                   nextPiece.shape());
    }
    nextPieceLabel->setPixmap(pixmap);
}
//! [32]
void QrfeKeyBoard::showNextPiece()
{
    if (!nextPieceLabel)
        return;

    int dx = nextPiece.maxX() - nextPiece.minX() + 1;
    int dy = nextPiece.maxY() - nextPiece.minY() + 1;

    QPixmap pixmap(dx * squareWidth(), dy * squareHeight());
    QPainter painter(&pixmap);
    painter.fillRect(pixmap.rect(), nextPieceLabel->palette().background());

    for (int i = 0; i < 4; ++i) {
        int x = nextPiece.x(i) - nextPiece.minX();
        int y = nextPiece.y(i) - nextPiece.minY();
        drawSquare(painter, x * squareWidth(), y * squareHeight(),
                   nextPiece.shape());
    }
    nextPieceLabel->setPixmap(pixmap);
//! [32] //! [33]
}
//! [7]
void TetrixBoard::paintEvent(QPaintEvent *event)
{
    QFrame::paintEvent(event);

    QPainter painter(this);
    QRect rect = contentsRect();
//! [7]

    if (isPaused) {
	painter.drawText(rect, Qt::AlignCenter, tr("Pause"));
        return;
    }

//! [8]
    int boardTop = rect.bottom() - BoardHeight*squareHeight();

    for (int i = 0; i < BoardHeight; ++i) {
        for (int j = 0; j < BoardWidth; ++j) {
            TetrixShape shape = shapeAt(j, BoardHeight - i - 1);
	    if (shape != NoShape)
                drawSquare(painter, rect.left() + j * squareWidth(),
                           boardTop + i * squareHeight(), shape);
        }
//! [8] //! [9]
    }
//! [9]

//! [10]
    if (curPiece.shape() != NoShape) {
        for (int i = 0; i < 4; ++i) {
            int x = curX + curPiece.x(i);
            int y = curY - curPiece.y(i);
            drawSquare(painter, rect.left() + x * squareWidth(),
                       boardTop + (BoardHeight - y - 1) * squareHeight(),
                       curPiece.shape());
        }
//! [10] //! [11]
    }
//! [11] //! [12]
}
void TetrixBoard::showNextPiece(int width, int height)
{
    if (!nextPieceLabel())
        return;

    QPixmap pixmap(width * squareWidth(), height * squareHeight());
    QPainter painter(&pixmap);
    painter.fillRect(pixmap.rect(), nextPieceLabel()->palette().background());

    emit paintNextPieceRequested(&painter);

    nextPieceLabel()->setPixmap(pixmap);
}
void TetrixBoard::drawSquare(QPainter *painter, int x, int y, int shape)
{
    static const QRgb colorTable[8] = {
        0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
        0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00
    };

    x = x*squareWidth();
    y = y*squareHeight();

    QColor color = colorTable[shape];
    painter->fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2,
                      color);

    painter->setPen(color.light());
    painter->drawLine(x, y + squareHeight() - 1, x, y);
    painter->drawLine(x, y, x + squareWidth() - 1, y);

    painter->setPen(color.dark());
    painter->drawLine(x + 1, y + squareHeight() - 1,
                      x + squareWidth() - 1, y + squareHeight() - 1);
    painter->drawLine(x + squareWidth() - 1, y + squareHeight() - 1,
                      x + squareWidth() - 1, y + 1);
}