Beispiel #1
0
void FEColorMatrix::apply(Filter* filter)
{
    m_in->apply(filter);
    if (!m_in->resultImage())
        return;

    GraphicsContext* filterContext = getEffectContext();
    if (!filterContext)
        return;

    filterContext->drawImage(m_in->resultImage()->image(), calculateDrawingRect(m_in->subRegion()));

    IntRect imageRect(IntPoint(), resultImage()->size());
    PassRefPtr<ImageData> imageData(resultImage()->getUnmultipliedImageData(imageRect));
    PassRefPtr<CanvasPixelArray> srcPixelArray(imageData->data());

    switch (m_type) {
        case FECOLORMATRIX_TYPE_UNKNOWN:
            break;
        case FECOLORMATRIX_TYPE_MATRIX:
            effectType<FECOLORMATRIX_TYPE_MATRIX>(srcPixelArray, imageData, m_values);
            break;
        case FECOLORMATRIX_TYPE_SATURATE: 
            effectType<FECOLORMATRIX_TYPE_SATURATE>(srcPixelArray, imageData, m_values);
            break;
        case FECOLORMATRIX_TYPE_HUEROTATE:
            effectType<FECOLORMATRIX_TYPE_HUEROTATE>(srcPixelArray, imageData, m_values);
            break;
        case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
            effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(srcPixelArray, imageData, m_values);
            break;
    }

    resultImage()->putUnmultipliedImageData(imageData.get(), imageRect, IntPoint());
}
Beispiel #2
0
void FEGaussianBlur::apply(Filter* filter)
{
    m_in->apply(filter);
    if (!m_in->resultImage())
        return;

    if (!getEffectContext())
        return;

    setIsAlphaImage(m_in->isAlphaImage());

    if (m_x == 0 || m_y == 0)
        return;

    unsigned sdx = static_cast<unsigned>(floor(m_x * 3 * sqrt(2 * M_PI) / 4.f + 0.5f));
    unsigned sdy = static_cast<unsigned>(floor(m_y * 3 * sqrt(2 * M_PI) / 4.f + 0.5f));

    IntRect effectDrawingRect = calculateDrawingIntRect(m_in->subRegion());
    RefPtr<ImageData> srcImageData(m_in->resultImage()->getPremultipliedImageData(effectDrawingRect));
    CanvasPixelArray* srcPixelArray(srcImageData->data());

    IntRect imageRect(IntPoint(), resultImage()->size());
    RefPtr<ImageData> tmpImageData = ImageData::create(imageRect.width(), imageRect.height());
    CanvasPixelArray* tmpPixelArray(tmpImageData->data());

    int stride = 4 * imageRect.width();
    for (int i = 0; i < 3; ++i) {
        boxBlur(srcPixelArray, tmpPixelArray, sdx, 4, stride, imageRect.width(), imageRect.height(), isAlphaImage());
        boxBlur(tmpPixelArray, srcPixelArray, sdy, stride, 4, imageRect.height(), imageRect.width(), isAlphaImage());
    }

    resultImage()->putPremultipliedImageData(srcImageData.get(), imageRect, IntPoint());
}
Beispiel #3
0
void FELighting::apply(Filter* filter)
{
    m_in->apply(filter);
    if (!m_in->resultImage())
        return;

    if (!getEffectContext())
        return;

    setIsAlphaImage(false);

    IntRect effectDrawingRect = calculateDrawingIntRect(m_in->scaledSubRegion());
    RefPtr<ImageData> srcImageData(m_in->resultImage()->getUnmultipliedImageData(effectDrawingRect));
    CanvasPixelArray* srcPixelArray(srcImageData->data());

    // FIXME: support kernelUnitLengths other than (1,1). The issue here is that the W3
    // standard has no test case for them, and other browsers (like Firefox) has strange
    // output for various kernelUnitLengths, and I am not sure they are reliable.
    // Anyway, feConvolveMatrix should also use the implementation

    if (drawLighting(srcPixelArray, effectDrawingRect.width(), effectDrawingRect.height()))
        resultImage()->putUnmultipliedImageData(srcImageData.get(), IntRect(IntPoint(), resultImage()->size()), IntPoint());
}
void SVGResourceMasker::applyMask(GraphicsContext* context, const FloatRect& boundingBox)
{
    if (!m_mask)
        m_mask = m_ownerElement->drawMaskerContent(boundingBox, m_maskRect);

    if (!m_mask)
        return;

    IntSize imageSize(m_mask->size());
    IntRect intImageRect(0, 0, imageSize.width(), imageSize.height());

    // Create new ImageBuffer to apply luminance
    OwnPtr<ImageBuffer> luminancedImage = ImageBuffer::create(imageSize);
    if (!luminancedImage)
        return;

    PassRefPtr<CanvasPixelArray> srcPixelArray(m_mask->getImageData(intImageRect)->data());
    PassRefPtr<ImageData> destImageData(luminancedImage->getImageData(intImageRect));

    for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset++) {
        unsigned pixelByteOffset = pixelOffset * 4;

        unsigned char r = 0, g = 0, b = 0, a = 0;
        srcPixelArray->get(pixelByteOffset, r);
        srcPixelArray->get(pixelByteOffset + 1, g);
        srcPixelArray->get(pixelByteOffset + 2, b);
        srcPixelArray->get(pixelByteOffset + 3, a);

        double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0);

        destImageData->data()->set(pixelByteOffset + 3, luma);
    }

    luminancedImage->putImageData(destImageData.get(), intImageRect, IntPoint(0, 0));

    context->clipToImageBuffer(m_maskRect, luminancedImage.get());
}
void RenderSVGResourceMasker::createMaskImage(MaskerData* maskerData, const SVGMaskElement* maskElement, RenderObject* object)
{
    FloatRect objectBoundingBox = object->objectBoundingBox();

    // Mask rect clipped with clippingBoundingBox and filterBoundingBox as long as they are present.
    maskerData->maskRect = object->repaintRectInLocalCoordinates();
    if (maskerData->maskRect.isEmpty()) {
        maskerData->emptyMask = true;
        return;
    }
    
    if (m_maskBoundaries.isEmpty())
        calculateMaskContentRepaintRect();

    FloatRect repaintRect = m_maskBoundaries;
    AffineTransform contextTransform;
    // We need to scale repaintRect for objectBoundingBox to get the drawing area.
    if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
        contextTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
        FloatPoint contextAdjustment = repaintRect.location();
        repaintRect = contextTransform.mapRect(repaintRect);
        repaintRect.move(objectBoundingBox.x(), objectBoundingBox.y());
        contextTransform.translate(-contextAdjustment.x(), -contextAdjustment.y());
    }
    repaintRect.intersect(maskerData->maskRect);
    maskerData->maskRect = repaintRect;
    IntRect maskImageRect = enclosingIntRect(maskerData->maskRect);

    maskImageRect.setLocation(IntPoint());

    // Don't create ImageBuffers with image size of 0
    if (maskImageRect.isEmpty()) {
        maskerData->emptyMask = true;
        return;
    }

    // FIXME: This changes color space to linearRGB, the default color space
    // for masking operations in SVG. We need a switch for the other color-space
    // attribute values sRGB, inherit and auto.
    maskerData->maskImage = ImageBuffer::create(maskImageRect.size(), LinearRGB);
    if (!maskerData->maskImage)
        return;

    GraphicsContext* maskImageContext = maskerData->maskImage->context();
    ASSERT(maskImageContext);

    maskImageContext->save();

    if (maskElement->maskContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE)
        maskImageContext->translate(-maskerData->maskRect.x(), -maskerData->maskRect.y());
    maskImageContext->concatCTM(contextTransform);

    // draw the content into the ImageBuffer
    for (Node* node = maskElement->firstChild(); node; node = node->nextSibling()) {
        RenderObject* renderer = node->renderer();
        if (!node->isSVGElement() || !static_cast<SVGElement*>(node)->isStyled() || !renderer)
            continue;
        RenderStyle* style = renderer->style();
        if (!style || style->display() == NONE || style->visibility() != VISIBLE)
            continue;
        renderSubtreeToImage(maskerData->maskImage.get(), renderer);
    }

    maskImageContext->restore();

    // create the luminance mask
    RefPtr<ImageData> imageData(maskerData->maskImage->getUnmultipliedImageData(maskImageRect));
    CanvasPixelArray* srcPixelArray(imageData->data());

    for (unsigned pixelOffset = 0; pixelOffset < srcPixelArray->length(); pixelOffset += 4) {
        unsigned char a = srcPixelArray->get(pixelOffset + 3);
        if (!a)
            continue;
        unsigned char r = srcPixelArray->get(pixelOffset);
        unsigned char g = srcPixelArray->get(pixelOffset + 1);
        unsigned char b = srcPixelArray->get(pixelOffset + 2);

        double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0);
        srcPixelArray->set(pixelOffset + 3, luma);
    }

    maskerData->maskImage->putUnmultipliedImageData(imageData.get(), maskImageRect, IntPoint());
}
void FEMorphology::apply(Filter* filter)
{
    m_in->apply(filter);
    if (!m_in->resultImage())
        return;
    
    if (!getEffectContext())
        return;

    setIsAlphaImage(m_in->isAlphaImage());

    int radiusX = static_cast<int>(m_radiusX * filter->filterResolution().width());
    int radiusY = static_cast<int>(m_radiusY * filter->filterResolution().height());
    if (radiusX <= 0 || radiusY <= 0)
        return;

    IntRect imageRect(IntPoint(), resultImage()->size());
    IntRect effectDrawingRect = calculateDrawingIntRect(m_in->scaledSubRegion());
    RefPtr<CanvasPixelArray> srcPixelArray(m_in->resultImage()->getPremultipliedImageData(effectDrawingRect)->data());
    RefPtr<ImageData> imageData = ImageData::create(imageRect.width(), imageRect.height());

    int effectWidth = effectDrawingRect.width() * 4;
    
    // Limit the radius size to effect dimensions
    radiusX = min(effectDrawingRect.width() - 1, radiusX);
    radiusY = min(effectDrawingRect.height() - 1, radiusY);
    
    Vector<unsigned char> extrema;
    for (int y = 0; y < effectDrawingRect.height(); ++y) {
        int startY = max(0, y - radiusY);
        int endY = min(effectDrawingRect.height() - 1, y + radiusY);
        for (unsigned channel = 0; channel < 4; ++channel) {
            // Fill the kernel
            extrema.clear();
            for (int j = 0; j <= radiusX; ++j) {
                unsigned char columnExtrema = srcPixelArray->get(startY * effectWidth + 4 * j + channel);
                for (int i = startY; i <= endY; ++i) {
                    unsigned char pixel = srcPixelArray->get(i * effectWidth + 4 * j + channel);
                    if ((m_type == FEMORPHOLOGY_OPERATOR_ERODE && pixel <= columnExtrema) ||
                        (m_type == FEMORPHOLOGY_OPERATOR_DILATE && pixel >= columnExtrema))
                        columnExtrema = pixel;
                }
                extrema.append(columnExtrema);
            }
            
            // Kernel is filled, get extrema of next column 
            for (int x = 0; x < effectDrawingRect.width(); ++x) {
                unsigned endX = min(x + radiusX, effectDrawingRect.width() - 1);
                unsigned char columnExtrema = srcPixelArray->get(startY * effectWidth + endX * 4 + channel);
                for (int i = startY; i <= endY; ++i) {
                    unsigned char pixel = srcPixelArray->get(i * effectWidth + endX * 4 + channel);
                    if ((m_type == FEMORPHOLOGY_OPERATOR_ERODE && pixel <= columnExtrema) ||
                        (m_type == FEMORPHOLOGY_OPERATOR_DILATE && pixel >= columnExtrema))
                        columnExtrema = pixel;
                }
                if (x - radiusX >= 0)
                    extrema.remove(0);
                if (x + radiusX <= effectDrawingRect.width())
                    extrema.append(columnExtrema);
                unsigned char entireExtrema = extrema[0];
                for (unsigned kernelIndex = 0; kernelIndex < extrema.size(); ++kernelIndex) {
                    if ((m_type == FEMORPHOLOGY_OPERATOR_ERODE && extrema[kernelIndex] <= entireExtrema) ||
                        (m_type == FEMORPHOLOGY_OPERATOR_DILATE && extrema[kernelIndex] >= entireExtrema))
                        entireExtrema = extrema[kernelIndex];
                }
                imageData->data()->set(y * effectWidth + 4 * x + channel, entireExtrema);
            }
        }
    }
    resultImage()->putPremultipliedImageData(imageData.get(), imageRect, IntPoint());
}