bool CEditableObject::Import_LWO(const char* fn, bool bNeedOptimize) { lwObject *I=0; // UI->SetStatus("Importing..."); // UI->ProgressStart(100,"Read file:"); // UI->ProgressUpdate(1); string512 fname; strcpy(fname,fn); #ifdef _EDITOR I=LWO_ImportObject(fname,I); #else unsigned int failID; int failpos; I = lwGetObject( fname, &failID, &failpos ); #endif // UI->ProgressUpdate(100); if (I){ bool bResult=true; ELog.Msg( mtInformation, "CEditableObject: import lwo %s...", fname ); // parse lwo object { m_Meshes.reserve (I->nlayers); m_Surfaces.reserve (I->nsurfs); // surfaces st_lwSurface* Isf=0; { int i=0; // UI->ProgressStart(I->nsurfs,"Check surf:"); for (Isf=I->surf; Isf; Isf=Isf->next){ // UI->ProgressUpdate(i); Isf->alpha_mode=i; // перетираем для внутренних целей !!! CSurface* Osf = new CSurface(); m_Surfaces.push_back(Osf); if (Isf->name&&Isf->name[0]) Osf->SetName(Isf->name); else Osf->SetName("Default"); Osf->m_Flags.set(CSurface::sf2Sided,(Isf->sideflags==3)?TRUE:FALSE); AnsiString en_name="default", lc_name="default", gm_name="default"; XRShader* sh_info = 0; if (Isf->nshaders&&(stricmp(Isf->shader->name,SH_PLUGIN_NAME)==0)){ sh_info = (XRShader*)Isf->shader->data; en_name = sh_info->en_name; lc_name = sh_info->lc_name; gm_name = sh_info->gm_name; }else ELog.Msg(mtError,"CEditableObject: Shader not found on surface '%s'.",Osf->_Name()); #ifdef _EDITOR if (!Device.Resources->_FindBlender(en_name.c_str())){ ELog.Msg(mtError,"CEditableObject: Render shader '%s' - can't find in library.\nUsing 'default' shader on surface '%s'.", en_name.c_str(), Osf->_Name()); en_name = "default"; } if (!Device.ShaderXRLC.Get(lc_name.c_str())){ ELog.Msg(mtError,"CEditableObject: Compiler shader '%s' - can't find in library.\nUsing 'default' shader on surface '%s'.", lc_name.c_str(), Osf->_Name()); lc_name = "default"; } if (!GMLib.GetMaterial(gm_name.c_str())){ ELog.Msg(mtError,"CEditableObject: Game material '%s' - can't find in library.\nUsing 'default' material on surface '%s'.", lc_name.c_str(), Osf->_Name()); gm_name = "default"; } #endif // fill texture layers int cidx; st_lwClip* Icl; u32 dwNumTextures=0; for (st_lwTexture* Itx=Isf->color.tex; Itx; Itx=Itx->next){ string1024 tname=""; dwNumTextures++; cidx = -1; if (Itx->type==ID_IMAP) cidx=Itx->param.imap.cindex; else{ ELog.DlgMsg(mtError, "Import LWO (Surface '%s'): 'Texture' is not Image Map!",Osf->_Name()); bResult=false; break; } if (cidx!=-1){ // get textures for (Icl=I->clip; Icl; Icl=Icl->next) if ((cidx==Icl->index)&&(Icl->type==ID_STIL)){ strcpy(tname,Icl->source.still.name); break; } if (tname[0]==0){ ELog.DlgMsg(mtError, "Import LWO (Surface '%s'): 'Texture' name is empty or non 'STIL' type!",Osf->_Name()); bResult=false; break; } string256 tex_name; _splitpath( tname, 0, 0, tex_name, 0 ); Osf->SetTexture(EFS.AppendFolderToName(tex_name,1,TRUE)); // get vmap refs Osf->SetVMap(Itx->param.imap.vmap_name); } } if (!bResult) break; if (!Osf->_VMap()||!Osf->_VMap()[0]){ ELog.DlgMsg(mtError, "Invalid surface '%s'. VMap empty.",Osf->_Name()); bResult = false; break; } if (!Osf->_Texture()||!Osf->_Texture()[0]){ ELog.DlgMsg(mtError, "Can't create shader. Invalid surface '%s'. Textures empty.",Osf->_Name()); bResult = false; break; } if (en_name.c_str()==0){ ELog.DlgMsg(mtError, "Can't create shader. Invalid surface '%s'. Shader empty.",Osf->_Name()); bResult = false; break; } Osf->SetShader (en_name.c_str()); Osf->SetShaderXRLC (lc_name.c_str()); Osf->SetGameMtl (gm_name.c_str()); Osf->SetFVF (D3DFVF_XYZ|D3DFVF_NORMAL|(dwNumTextures<<D3DFVF_TEXCOUNT_SHIFT)); i++; } } if (bResult){ // mesh layers st_lwLayer* Ilr=0; int k=0; for (Ilr=I->layer; Ilr; Ilr=Ilr->next){ // create new mesh CEditableMesh* MESH= new CEditableMesh(this); m_Meshes.push_back(MESH); if (Ilr->name) MESH->SetName(Ilr->name); else MESH->SetName(""); MESH->m_Box.set(Ilr->bbox[0],Ilr->bbox[1],Ilr->bbox[2], Ilr->bbox[3],Ilr->bbox[4],Ilr->bbox[5]); // parse mesh(lwo-layer) data // vmaps st_lwVMap* Ivmap=0; int vmap_count=0; if (Ilr->nvmaps==0){ ELog.DlgMsg(mtError, "Import LWO: Mesh layer must contain UV!"); bResult=false; break; } // индексы соответствия импортируемых мап static VMIndexLink VMIndices; VMIndices.clear(); for (Ivmap=Ilr->vmap; Ivmap; Ivmap=Ivmap->next){ switch(Ivmap->type){ case ID_TXUV:{ if (Ivmap->dim!=2){ ELog.DlgMsg(mtError, "Import LWO: 'UV Map' must contain 2 value!"); bResult=false; break; } MESH->m_VMaps.push_back(new st_VMap(Ivmap->name,vmtUV,!!Ivmap->perpoly)); st_VMap* Mvmap=MESH->m_VMaps.back(); int vcnt=Ivmap->nverts; // VMap Mvmap->copyfrom(*Ivmap->val,vcnt); // flip uv for (int k=0; k<Mvmap->size(); k++){ Fvector2& uv = Mvmap->getUV(k); uv.y=1.f-uv.y; } // vmap index VMIndices[Ivmap] = vmap_count++; }break; case ID_WGHT:{ if (Ivmap->dim!=1){ ELog.DlgMsg(mtError, "Import LWO: 'Weight' must contain 1 value!"); bResult=false; break; } MESH->m_VMaps.push_back(new st_VMap(Ivmap->name,vmtWeight,false)); st_VMap* Mvmap=MESH->m_VMaps.back(); int vcnt=Ivmap->nverts; // VMap Mvmap->copyfrom(*Ivmap->val,vcnt); // vmap index VMIndices[Ivmap] = vmap_count++; }break; case ID_PICK: ELog.Msg(mtError,"Found 'PICK' VMAP. Import failed."); bResult = false; break; case ID_MNVW: ELog.Msg(mtError,"Found 'MNVW' VMAP. Import failed."); bResult = false; break; case ID_MORF: ELog.Msg(mtError,"Found 'MORF' VMAP. Import failed."); bResult = false; break; case ID_SPOT: ELog.Msg(mtError,"Found 'SPOT' VMAP. Import failed."); bResult = false; break; case ID_RGB: ELog.Msg(mtError,"Found 'RGB' VMAP. Import failed."); bResult = false; break; case ID_RGBA: ELog.Msg(mtError,"Found 'RGBA' VMAP. Import failed."); bResult = false; break; } if (!bResult) break; } if (!bResult) break; // points // UI->ProgressStart(Ilr->point.count,"Fill points:"); { MESH->m_VertCount = Ilr->point.count; MESH->m_Vertices = xr_alloc<Fvector>(MESH->m_VertCount); int id = Ilr->polygon.count/50; if (id==0) id = 1; for (int i=0; i<Ilr->point.count; ++i) { st_lwPoint& Ipt = Ilr->point.pt[i]; Fvector& Mpt = MESH->m_Vertices[i]; Mpt.set (Ipt.pos); } } if (!bResult) break; // polygons MESH->m_FaceCount = Ilr->polygon.count; MESH->m_Faces = xr_alloc<st_Face>(MESH->m_FaceCount); MESH->m_SmoothGroups = xr_alloc<u32>(MESH->m_FaceCount); Memory.mem_fill32 (MESH->m_SmoothGroups,u32(-1),MESH->m_FaceCount); MESH->m_VMRefs.reserve (Ilr->polygon.count*3); IntVec surf_ids; surf_ids.resize(Ilr->polygon.count); int id = Ilr->polygon.count/50; if (id==0) id = 1; for (int i=0; i<Ilr->polygon.count; ++i) { st_Face& Mpol=MESH->m_Faces[i]; st_lwPolygon& Ipol=Ilr->polygon.pol[i]; if (Ipol.nverts!=3) { ELog.DlgMsg(mtError, "Import LWO: Face must contain only 3 vertices!"); bResult=false; break; } for (int pv_i=0; pv_i<3; ++pv_i) { st_lwPolVert& Ipv=Ipol.v[pv_i]; st_FaceVert& Mpv=Mpol.pv[pv_i]; Mpv.pindex =Ipv.index; MESH->m_VMRefs.push_back(st_VMapPtLst()); st_VMapPtLst& m_vm_lst = MESH->m_VMRefs.back(); DEFINE_VECTOR (st_VMapPt,VMapPtVec,VMapPtIt); VMapPtVec vm_lst; Mpv.vmref = MESH->m_VMRefs.size()-1; // parse uv-map int vmpl_cnt =Ipv.nvmaps; st_lwPoint& Ipt =Ilr->point.pt[Mpv.pindex]; int vmpt_cnt =Ipt.nvmaps; if (!vmpl_cnt&&!vmpt_cnt){ ELog.DlgMsg (mtError,"Found mesh without UV's!",0); bResult = false; break; } AStringVec names; if (vmpl_cnt){ // берем из poly for (int vm_i=0; vm_i<vmpl_cnt; vm_i++){ if (Ipv.vm[vm_i].vmap->type!=ID_TXUV) continue; vm_lst.push_back(st_VMapPt()); st_VMapPt& pt = vm_lst.back(); pt.vmap_index = VMIndices[Ipv.vm[vm_i].vmap];// номер моей VMap names.push_back (Ipv.vm[vm_i].vmap->name); pt.index = Ipv.vm[vm_i].index; } } if (vmpt_cnt){ // берем из points for (int vm_i=0; vm_i<vmpt_cnt; vm_i++){ if (Ipt.vm[vm_i].vmap->type!=ID_TXUV) continue; if (std::find(names.begin(),names.end(),Ipt.vm[vm_i].vmap->name)!=names.end()) continue; vm_lst.push_back(st_VMapPt()); st_VMapPt& pt = vm_lst.back(); pt.vmap_index = VMIndices[Ipt.vm[vm_i].vmap]; // номер моей VMap pt.index = Ipt.vm[vm_i].index; } } std::sort(vm_lst.begin(),vm_lst.end(),CompareFunc); // parse weight-map int vm_cnt =Ipt.nvmaps; for (int vm_i=0; vm_i<vm_cnt; vm_i++){ if (Ipt.vm[vm_i].vmap->type!=ID_WGHT) continue; vm_lst.push_back(st_VMapPt()); st_VMapPt& pt = vm_lst.back(); pt.vmap_index = VMIndices[Ipt.vm[vm_i].vmap]; // номер моей VMap pt.index = Ipt.vm[vm_i].index; } m_vm_lst.count = vm_lst.size(); m_vm_lst.pts = xr_alloc<st_VMapPt>(m_vm_lst.count); Memory.mem_copy (m_vm_lst.pts,&*vm_lst.begin(),m_vm_lst.count*sizeof(st_VMapPt)); } if (!bResult) break; // Ipol.surf->alpha_mode - заполнено как номер моего surface surf_ids[i] = Ipol.surf->alpha_mode; } if (!bResult) break; for (u32 pl_id=0; pl_id<MESH->GetFCount(); pl_id++) MESH->m_SurfFaces[m_Surfaces[surf_ids[pl_id]]].push_back(pl_id); if (!bResult) break; k++; //MESH->DumpAdjacency(); if (bNeedOptimize) MESH->OptimizeMesh(false); //MESH->DumpAdjacency(); MESH->RebuildVMaps(); // !!!!!! } } } #ifdef _EDITOR LWO_CloseFile(I); #else lwFreeObject(I); #endif // UI->ProgressEnd(); // UI->SetStatus(""); if (bResult) VerifyMeshNames(); else ELog.DlgMsg(mtError,"Can't parse LWO object."); if (bResult) m_LoadName = (strext(fname))? strcpy(strext(fname),".object"):strcat(strext(fname),".object"); return bResult; }else ELog.DlgMsg(mtError,"Can't import LWO object file."); // UI->ProgressEnd(); // UI->SetStatus(""); return false; }
bool CEditableMesh::Convert( INode *node ) { // prepares & checks BOOL bDeleteObj; bool bResult = true; TriObject *obj = ExtractTriObject( node, bDeleteObj ); if( !obj ){ ELog.Msg(mtError,"%s -> Can't convert to TriObject", node->GetName() ); return false; } if( obj->mesh.getNumFaces() <=0 ){ ELog.Msg(mtError,"%s -> There are no faces ?", node->GetName() ); if (bDeleteObj) delete (obj); return false; } Mtl *pMtlMain = node->GetMtl(); DWORD cSubMaterials=0; if (pMtlMain){ // There is at least one material. We're in case 1) or 2) cSubMaterials = pMtlMain->NumSubMtls(); if (cSubMaterials < 1){ // Count the material itself as a submaterial. cSubMaterials = 1; } } // build normals obj->mesh.buildRenderNormals(); // vertices m_VertCount = obj->mesh.getNumVerts(); m_Vertices = xr_alloc<Fvector>(m_VertCount); for (int v_i=0; v_i<m_VertCount; v_i++){ Point3* p = obj->mesh.verts+v_i; m_Vertices[v_i].set(p->x,p->y,p->z); } // set smooth group MAX type m_Flags.set(flSGMask,TRUE); // faces m_FaceCount = obj->mesh.getNumFaces(); m_Faces = xr_alloc<st_Face> (m_FaceCount); m_SmoothGroups = xr_alloc<u32> (m_FaceCount); m_VMRefs.reserve(m_FaceCount*3); if (0==obj->mesh.mapFaces(1)) { bResult = false; ELog.Msg(mtError,"'%s' hasn't UV mapping!", node->GetName()); } if (bResult) { CSurface* surf=0; for (int f_i=0; f_i<m_FaceCount; ++f_i) { Face* vf = obj->mesh.faces+f_i; TVFace* tf = obj->mesh.mapFaces(1) + f_i; if (!tf) { bResult = false; ELog.Msg(mtError,"'%s' hasn't UV mapping!", node->GetName()); break; } m_SmoothGroups[f_i] = vf->getSmGroup(); for (int k=0; k<3; ++k) { m_Faces[f_i].pv[k].pindex = vf->v[k]; m_VMRefs.push_back(st_VMapPtLst()); st_VMapPtLst& vm_lst = m_VMRefs.back(); vm_lst.count = 1; vm_lst.pts = xr_alloc<st_VMapPt>(vm_lst.count); for (DWORD vm_i=0; vm_i<vm_lst.count; ++vm_i) { vm_lst.pts[vm_i].vmap_index = 0; vm_lst.pts[vm_i].index = tf->t[k]; } m_Faces[f_i].pv[k].vmref = m_VMRefs.size()-1; if (!bResult) break; } if (pMtlMain) { int m_id = obj->mesh.getFaceMtlIndex(f_i); if (cSubMaterials == 1) { m_id = 0; }else { // SDK recommends mod'ing the material ID by the valid # of materials, // as sometimes a material number that's too high is returned. m_id %= cSubMaterials; } surf = m_Parent->CreateSurface(pMtlMain,m_id); if (!surf) bResult = false; } if (!bResult) break; m_SurfFaces[surf].push_back(f_i); } } // vmaps if( bResult ){ int vm_cnt = obj->mesh.getNumTVerts(); m_VMaps.resize(1); st_VMap*& VM = m_VMaps.back(); VM = xr_new<st_VMap>("Texture",vmtUV,false); for (int tx_i=0; tx_i<vm_cnt; tx_i++){ UVVert* tv = obj->mesh.tVerts + tx_i; VM->appendUV(tv->x,1-tv->y); } } if ((GetVertexCount()<4)||(GetFaceCount()<2)) { ELog.Msg(mtError,"Invalid mesh: '%s'. Faces<2 or Verts<4"); bResult = false; } if (bResult ){ ELog.Msg(mtInformation,"Model '%s' contains: %d points, %d faces", node->GetName(), m_VertCount, m_FaceCount); } if (bResult) { RecomputeBBox (); OptimizeMesh (false); RebuildVMaps (); ELog.Msg(mtInformation,"Model '%s' converted: %d points, %d faces", node->GetName(), GetVertexCount(), GetFaceCount()); } if (bDeleteObj) delete (obj); return bResult; }
MStatus CXRayObjectExport::ExportPart(CEditableObject* O, MDagPath& mdagPath, MObject& mComponent) { MStatus stat = MS::kSuccess; MSpace::Space space = MSpace::kWorld; MFnMesh fnMesh( mdagPath, &stat ); if ( MS::kSuccess != stat) { fprintf(stderr,"Failure in MFnMesh initialization.\n"); return MS::kFailure; } MString mdagPathNodeName = fnMesh.name(); MFnDagNode dagNode1(mdagPath); u32 pc = dagNode1.parentCount(); for(u32 ip=0;ip<pc;++ip) { MObject object_parent = dagNode1.parent(ip, &stat); if(object_parent.hasFn(MFn::kTransform)) { MFnTransform parent_transform(object_parent,&stat); if ( MS::kSuccess == stat) { mdagPathNodeName = parent_transform.name(); break; } } } MItMeshPolygon meshPoly( mdagPath, mComponent, &stat ); if ( MS::kSuccess != stat) { fprintf(stderr,"Failure in MItMeshPolygon initialization.\n"); return MS::kFailure; } MItMeshVertex vtxIter( mdagPath, mComponent, &stat ); if ( MS::kSuccess != stat) { fprintf(stderr,"Failure in MItMeshVertex initialization.\n"); return MS::kFailure; } // If the shape is instanced then we need to determine which // instance this path refers to. // int instanceNum = 0; if (mdagPath.isInstanced()) instanceNum = mdagPath.instanceNumber(); // Get a list of all shaders attached to this mesh MObjectArray rgShaders; MIntArray texMap; MStatus status; status = fnMesh.getConnectedShaders (instanceNum, rgShaders, texMap); if (status == MStatus::kFailure) { Log("! Unable to load shaders for mesh"); return (MStatus::kFailure); } XRShaderDataVec xr_data; { for ( int i=0; i<(int)rgShaders.length(); i++ ) { MObject shader = rgShaders[i]; xr_data.push_back(SXRShaderData()); SXRShaderData& D = xr_data.back(); status = parseShader(shader, D); if (status == MStatus::kFailure) { status.perror ("Unable to retrieve filename of texture"); continue; } } } CEditableMesh* MESH = new CEditableMesh(O); MESH->SetName(mdagPathNodeName.asChar()); O->AppendMesh(MESH); int objectIdx, length; // Find i such that objectGroupsTablePtr[i] corresponds to the // object node pointed to by mdagPath length = objectNodeNamesArray.length(); { for( int i=0; i<length; i++ ) { if( objectNodeNamesArray[i] == mdagPathNodeName ) { objectIdx = i; break; } } } // Reserve uv table { VMapVec& _vmaps = MESH->m_VMaps; _vmaps.resize (1); st_VMap*& VM = _vmaps.back(); VM = new st_VMap("Texture",vmtUV,false); } // write faces { using FaceVec = xr_vector<st_Face>; using FaceIt = FaceVec::iterator; VMapVec& _vmaps = MESH->m_VMaps; SurfFaces& _surf_faces = MESH->m_SurfFaces; VMRefsVec& _vmrefs = MESH->m_VMRefs; // temp variables FvectorVec _points; FaceVec _faces; U32Vec _sgs; int f_cnt = fnMesh.numPolygons(); _sgs.reserve (f_cnt); _faces.reserve (f_cnt); _vmrefs.reserve (f_cnt*3); // int lastSmoothingGroup = INITIALIZE_SMOOTHING; MPointArray rgpt; MIntArray rgint; PtLookupMap ptMap; CSurface* surf = 0; for ( ; !meshPoly.isDone(); meshPoly.next()){ // Write out the smoothing group that this polygon belongs to // We only write out the smoothing group if it is different // from the last polygon. // int compIdx = meshPoly.index(); int smoothingGroup = polySmoothingGroups[ compIdx ]; // for each polygon, first setup the reverse mapping // between object-relative vertex indices and face-relative // vertex indices ptMap.clear(); for (int i=0; i<(int)meshPoly.polygonVertexCount(); i++) ptMap.insert (PtLookupMap::value_type(meshPoly.vertexIndex(i), i) ); // verify polygon zero area if (meshPoly.zeroArea()){ status = MS::kFailure; Log("! polygon have zero area:",meshPoly.index()); return status; } // verify polygon zero UV area /* if (meshPoly.zeroUVArea()){ status = MS::kFailure; Log("! polygon have zero UV area:",meshPoly.index()); return status; } */ // verify polygon has UV information if (!meshPoly.hasUVs (&status)) { status = MS::kFailure; Log("! polygon is missing UV information:",meshPoly.index()); return status; } int cTri; // now iterate through each triangle on this polygon and create a triangle object in our list status = meshPoly.numTriangles (cTri); if (!status) { Log("! can't getting triangle count"); return status; } for (int i=0; i < cTri; i++) { // for each triangle, first get the triangle data rgpt.clear();//triangle vertices rgint.clear();//triangle vertex indices // triangles that come from object are retrieved in world space status = meshPoly.getTriangle (i, rgpt, rgint, MSpace::kWorld); if (!status) { Log("! can't getting triangle for mesh poly"); return status; } if ((rgpt.length() != 3) || (rgint.length() != 3)) { Msg("! 3 points not returned for triangle"); return MS::kFailure; } // Write out vertex/uv index information // R_ASSERT2(fnMesh.numUVs()>0,"Can't find uvmaps."); _faces.push_back(st_Face()); _sgs.push_back(smoothingGroup); //set_smooth set_smoth_flags( _sgs.back(), rgint ); st_Face& f_it = _faces.back(); for ( int vtx=0; vtx<3; vtx++ ) { // get face-relative vertex PtLookupMap::iterator mapIt; int vtLocal, vtUV; int vt = rgint[vtx]; mapIt = ptMap.find(vt); Fvector2 uv; if (mapIt == ptMap.end()){ Msg("! Can't find local index."); return MS::kFailure; } vtLocal = (*mapIt).second; status = meshPoly.getUVIndex (vtLocal, vtUV, uv.x, uv.y); if (!status) { Msg("! error getting UV Index for local vertex '%d' and object vertex '%d'",vtLocal,vt); return status; } // flip v-part uv.y=1.f-uv.y; f_it.pv[2-vtx].pindex = AppendVertex(_points,rgpt[vtx]); f_it.pv[2-vtx].vmref = _vmrefs.size(); _vmrefs.push_back (st_VMapPtLst()); st_VMapPtLst& vm_lst = _vmrefs.back(); vm_lst.count = 1; vm_lst.pts = xr_alloc<st_VMapPt>(vm_lst.count); vm_lst.pts[0].vmap_index= 0; vm_lst.pts[0].index = AppendUV(_vmaps.back(),uv); } // out face material int iTexture = texMap[meshPoly.index()]; if (iTexture<0) xrDebug::Fatal(DEBUG_INFO,"Can't find material for polygon: %d",meshPoly.index()); SXRShaderData& D= xr_data[iTexture]; int compIdx = meshPoly.index(); surf = MESH->Parent()->CreateSurface(getMaterialName(mdagPath, compIdx, objectIdx),D); if (!surf) return MStatus::kFailure; _surf_faces[surf].push_back(_faces.size()-1); } } { // copy from temp MESH->m_VertCount = _points.size(); MESH->m_FaceCount = _faces.size(); MESH->m_Vertices = xr_alloc<Fvector>(MESH->m_VertCount); Memory.mem_copy (MESH->m_Vertices,&*_points.begin(),MESH->m_VertCount*sizeof(Fvector)); MESH->m_Faces = xr_alloc<st_Face>(MESH->m_FaceCount); Memory.mem_copy (MESH->m_Faces,&*_faces.begin(),MESH->m_FaceCount*sizeof(st_Face)); MESH->m_SmoothGroups = xr_alloc<u32>(MESH->m_FaceCount); Memory.mem_copy (MESH->m_SmoothGroups,&*_sgs.begin(),MESH->m_FaceCount*sizeof(u32)); MESH->RecomputeBBox (); } if ((MESH->GetVertexCount()<4)||(MESH->GetFaceCount()<2)) { Log ("! Invalid mesh: '%s'. Faces<2 or Verts<4",*MESH->Name()); return MS::kFailure; } } return stat; }