Beispiel #1
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;
    int c;

    /* Process SDL events. */

    while (d && SDL_PollEvent(&e))
    {
        switch (e.type)
        {
        case SDL_QUIT:
            return 0;

        case SDL_MOUSEMOTION:
            st_point(+e.motion.x,
                     -e.motion.y + config_get_d(CONFIG_HEIGHT),
                     +e.motion.xrel,
                     config_get_d(CONFIG_MOUSE_INVERT)
                     ? +e.motion.yrel : -e.motion.yrel);
            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:

            c = e.key.keysym.sym;

            if (config_tst_d(CONFIG_KEY_FORWARD, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);

            else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);

            else if (config_tst_d(CONFIG_KEY_LEFT, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);

            else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);

            else switch (c)
            {
            case SDLK_F10:   shot();                    break;
            case SDLK_F9:    config_tgl_d(CONFIG_FPS);  break;
            case SDLK_F8:    config_tgl_d(CONFIG_NICE); break;

            case SDLK_F7:
                if (config_cheat())
                    toggle_wire();
                break;

            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                break;
            case SDLK_ESCAPE:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
                break;

            default:
                if (SDL_EnableUNICODE(-1))
                    d = st_keybd(e.key.keysym.unicode, 1);
                else
                    d = st_keybd(e.key.keysym.sym, 1);
            }

            break;

        case SDL_KEYUP:

            c = e.key.keysym.sym;

            if      (config_tst_d(CONFIG_KEY_FORWARD, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);

            else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 1);

            else if (config_tst_d(CONFIG_KEY_LEFT, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);

            else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 1);

            else switch (c)
            {
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                break;
            case SDLK_ESCAPE:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
                break;

            default:
                d = st_keybd(e.key.keysym.sym, 0);
            }

        case SDL_ACTIVEEVENT:
            if (e.active.state == SDL_APPINPUTFOCUS)
                if (e.active.gain == 0 && video_get_grab())
                    goto_pause();
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, e.jaxis.value);
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }

    /* Process events via the tilt sensor API. */

    if (tilt_stat())
    {
        int b;
        int s;

        st_angle((int) tilt_get_x(),
                 (int) tilt_get_z());

        while (tilt_get_button(&b, &s))
        {
            const int X = config_get_d(CONFIG_JOYSTICK_AXIS_X);
            const int Y = config_get_d(CONFIG_JOYSTICK_AXIS_Y);
            const int L = config_get_d(CONFIG_JOYSTICK_DPAD_L);
            const int R = config_get_d(CONFIG_JOYSTICK_DPAD_R);
            const int U = config_get_d(CONFIG_JOYSTICK_DPAD_U);
            const int D = config_get_d(CONFIG_JOYSTICK_DPAD_D);

            if (b == L || b == R || b == U || b == D)
            {
                static int pad[4] = { 0, 0, 0, 0 };

                /* Track the state of the D-pad buttons. */

                if      (b == L) pad[0] = s;
                else if (b == R) pad[1] = s;
                else if (b == U) pad[2] = s;
                else if (b == D) pad[3] = s;

                /* Convert D-pad button events into joystick axis motion. */

                if      (pad[0] && !pad[1]) st_stick(X, -JOY_MAX);
                else if (pad[1] && !pad[0]) st_stick(X, +JOY_MAX);
                else                        st_stick(X,        1);

                if      (pad[2] && !pad[3]) st_stick(Y, -JOY_MAX);
                else if (pad[3] && !pad[2]) st_stick(Y, +JOY_MAX);
                else                        st_stick(Y,        1);
            }
            else d = st_buttn(b, s);
        }
    }

    return d;
}
Beispiel #2
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;
    int c;

    while (d && SDL_PollEvent(&e))
    {
        if (e.type == SDL_QUIT)
            return 0;

        switch (e.type)
        {
        case SDL_MOUSEMOTION:
            st_point(+e.motion.x,
                     -e.motion.y + config_get_d(CONFIG_HEIGHT),
                     +e.motion.xrel,
                     -e.motion.yrel);
            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:

            c = e.key.keysym.sym;

#ifdef __APPLE__
            if (c == SDLK_q && e.key.keysym.mod & KMOD_META)
            {
                d = 0;
                break;
            }
#endif
#ifdef WIN32
            if (c == SDLK_F4 && e.key.keysym.mod & KMOD_ALT)
            {
                d = 0;
                break;
            }
#endif

            switch (c)
            {
            case KEY_SCREENSHOT:
                shot_prep();
                break;
            case KEY_FPS:
                config_tgl_d(CONFIG_FPS);
                break;
            case KEY_WIREFRAME:
                toggle_wire();
                break;
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                break;
            case SDLK_ESCAPE:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 1);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -1.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +1.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -1.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +1.0f);

                d = st_keybd(e.key.keysym.sym, 1);
            }
            break;

        case SDL_KEYUP:

            c = e.key.keysym.sym;

            switch (c)
            {
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                break;
            case SDLK_ESCAPE:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_EXIT), 0);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 0.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 0.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 0.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 0.0f);

                d = st_keybd(e.key.keysym.sym, 0);
            }
            break;

        /* FIXME: SDL_ACTIVEEVENT not available.
         * http://instead.googlecode.com/svn/trunk/src/sdl-instead/input.c
         */

        /*
        case SDL_ACTIVEEVENT:
            if (e.active.state == SDL_APPINPUTFOCUS)
                if (e.active.gain == 0 && video_get_grab())
                    goto_pause(&st_over, 0);
            break;
        */

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }
    return d;
}
Beispiel #3
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;

    int ax, ay, dx, dy;

    /* Process SDL events. */

    while (d && SDL_PollEvent(&e))
    {
        switch (e.type)
        {
        case SDL_QUIT:
            return 0;

        case SDL_MOUSEMOTION:
            /* Convert to OpenGL coordinates. */

            ax = +e.motion.x;
            ay = -e.motion.y + video.window_h;
            dx = +e.motion.xrel;
            dy = (config_get_d(CONFIG_MOUSE_INVERT) ?
                  +e.motion.yrel : -e.motion.yrel);

            /* Convert to pixels. */

            ax = ROUND(ax * video.device_scale);
            ay = ROUND(ay * video.device_scale);
            dx = ROUND(dx * video.device_scale);
            dy = ROUND(dy * video.device_scale);

            st_point(ax, ay, dx, dy);

            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:
            d = handle_key_dn(&e);
            break;

        case SDL_KEYUP:
            d = handle_key_up(&e);
            break;

        case SDL_WINDOWEVENT:
            switch (e.window.event)
            {
            case SDL_WINDOWEVENT_FOCUS_LOST:
                if (video_get_grab())
                    goto_state(&st_pause);
                break;

            case SDL_WINDOWEVENT_MOVED:
                if (config_get_d(CONFIG_DISPLAY) != video_display())
                    config_set_d(CONFIG_DISPLAY, video_display());
                break;

            case SDL_WINDOWEVENT_RESIZED:
                log_printf("Resize event (%u, %dx%d)\n",
                           e.window.windowID,
                           e.window.data1,
                           e.window.data2);
                break;

            case SDL_WINDOWEVENT_SIZE_CHANGED:
                log_printf("Size change event (%u, %dx%d)\n",
                           e.window.windowID,
                           e.window.data1,
                           e.window.data2);
                break;
            }
            break;

        case SDL_TEXTINPUT:
            text_input_str(e.text.text, 1);
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;

        case SDL_MOUSEWHEEL:
            st_wheel(e.wheel.x, e.wheel.y);
            break;
        }
    }

    /* Process events via the tilt sensor API. */

    if (tilt_stat())
    {
        int b;
        int s;

        st_angle(tilt_get_x(),
                 tilt_get_z());

        while (tilt_get_button(&b, &s))
        {
            const int X = config_get_d(CONFIG_JOYSTICK_AXIS_X0);
            const int Y = config_get_d(CONFIG_JOYSTICK_AXIS_Y0);
            const int L = config_get_d(CONFIG_JOYSTICK_DPAD_L);
            const int R = config_get_d(CONFIG_JOYSTICK_DPAD_R);
            const int U = config_get_d(CONFIG_JOYSTICK_DPAD_U);
            const int D = config_get_d(CONFIG_JOYSTICK_DPAD_D);

            if (b == L || b == R || b == U || b == D)
            {
                static int pad[4] = { 0, 0, 0, 0 };

                /* Track the state of the D-pad buttons. */

                if      (b == L) pad[0] = s;
                else if (b == R) pad[1] = s;
                else if (b == U) pad[2] = s;
                else if (b == D) pad[3] = s;

                /* Convert D-pad button events into joystick axis motion. */

                if      (pad[0] && !pad[1]) st_stick(X, -1.0f);
                else if (pad[1] && !pad[0]) st_stick(X, +1.0f);
                else                        st_stick(X,  0.0f);

                if      (pad[2] && !pad[3]) st_stick(Y, -1.0f);
                else if (pad[3] && !pad[2]) st_stick(Y, +1.0f);
                else                        st_stick(Y,  0.0f);
            }
            else d = st_buttn(b, s);
        }
    }

    return d;
}
Beispiel #4
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;
    int c;

    while (d && SDL_PollEvent(&e))
    {
        if (e.type == SDL_QUIT)
            return 0;

        switch (e.type)
        {
        case SDL_MOUSEMOTION:
            st_point(+e.motion.x,
                     -e.motion.y + config_get_d(CONFIG_HEIGHT),
                     +e.motion.xrel,
                     -e.motion.yrel);
            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:

            c = e.key.keysym.sym;

#ifdef __APPLE__
            if (c == SDLK_q && e.key.keysym.mod & KMOD_GUI)
            {
                d = 0;
                break;
            }
#endif
#ifdef _WIN32
            if (c == SDLK_F4 && e.key.keysym.mod & KMOD_ALT)
            {
                d = 0;
                break;
            }
#endif

            switch (c)
            {
            case KEY_SCREENSHOT:
                shot();
                break;
            case KEY_FPS:
                config_tgl_d(CONFIG_FPS);
                break;
            case KEY_WIREFRAME:
                toggle_wire();
                break;
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 1);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 1);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), +1.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), +1.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 1);
            }
            break;

        case SDL_KEYUP:

            c = e.key.keysym.sym;

            switch (c)
            {
            case SDLK_RETURN:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 0);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 0);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 0);
            }
            break;

        case SDL_WINDOWEVENT:
            switch (e.window.event)
            {
            case SDL_WINDOWEVENT_FOCUS_LOST:
                if (video_get_grab())
                    goto_pause(&st_over);
                break;

            case SDL_WINDOWEVENT_MOVED:
                if (config_get_d(CONFIG_DISPLAY) != video_display())
                    config_set_d(CONFIG_DISPLAY, video_display());
                break;
            }
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }
    return d;
}
Beispiel #5
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;
    int c;

    int ax, ay, dx, dy;

    while (d && SDL_PollEvent(&e))
    {
        if (e.type == SDL_QUIT)
            return 0;

        switch (e.type)
        {
        case SDL_MOUSEMOTION:
            /* Convert to OpenGL coordinates. */

            ax = +e.motion.x;
            ay = -e.motion.y + video.window_h;
            dx = +e.motion.xrel;
            dy = -e.motion.yrel;

            /* Convert to pixels. */

            ax = ROUND(ax * video.device_scale);
            ay = ROUND(ay * video.device_scale);
            dx = ROUND(dx * video.device_scale);
            dy = ROUND(dy * video.device_scale);

            st_point(ax, ay, dx, dy);

            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_FINGERMOTION:
        case SDL_FINGERDOWN:
        case SDL_FINGERUP:
            /* Convert to OpenGL coordinates. */

            if (video.device_orientation & VIDEO_ORIENTATION_ROTATE) {
                ax = e.tfinger.y * video.window_w;
                ay = e.tfinger.x * video.window_h;
                dx = e.tfinger.dy * video.window_w;
                dy = e.tfinger.dx * video.window_h;
                if (video.device_orientation & VIDEO_ORIENTATION_MIRROR) {
                    ax = video.window_w - ax;
                    ay = video.window_h - ay;
                    dx *= -1;
                    dy *= -1;
                }
            } else {
                ax = e.tfinger.x * video.window_w;
                ay = e.tfinger.y * video.window_h;
                dx = e.tfinger.dx * video.window_w;
                dy = e.tfinger.dy * video.window_h;
                if (video.device_orientation & VIDEO_ORIENTATION_MIRROR) {
                    ax = video.window_w - ax;
                    dx *= -1;
                } else {
                    ay = video.window_h - ay;
                    dy *= -1;
                }
            }

            /* Convert to pixels. */

            ax = ROUND(ax * video.device_scale);
            ay = ROUND(ay * video.device_scale);
            dx = ROUND(dx * video.device_scale);
            dy = ROUND(dy * video.device_scale);

            st_point(ax, ay, dx, dy);

            if (e.type == SDL_FINGERDOWN) {
                d = st_click(SDL_BUTTON_LEFT, 1);
            } else if (e.type == SDL_FINGERUP) {
                d = st_click(SDL_BUTTON_LEFT, 0);
                st_point(0, 0, 0, 0);
            }
            break;

        case SDL_KEYDOWN:

            c = e.key.keysym.sym;

#ifdef __APPLE__
            if (c == SDLK_q && e.key.keysym.mod & KMOD_GUI)
            {
                d = 0;
                break;
            }
#endif
#ifdef _WIN32
            if (c == SDLK_F4 && e.key.keysym.mod & KMOD_ALT)
            {
                d = 0;
                break;
            }
#endif

            switch (c)
            {
            case KEY_SCREENSHOT:
                shot();
                break;
            case KEY_FPS:
                config_tgl_d(CONFIG_FPS);
                break;
            case KEY_WIREFRAME:
                toggle_wire();
                break;
            case SDLK_RETURN:
            case SDLK_KP_ENTER:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 1);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 1);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), +1.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), -1.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), +1.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 1);
            }
            break;

        case SDL_KEYUP:

            c = e.key.keysym.sym;

            switch (c)
            {
            case SDLK_RETURN:
            case SDLK_KP_ENTER:
                d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
                break;
            case SDLK_ESCAPE:
                if (video_get_grab())
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_START), 0);
                else
                    d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_B), 0);
                break;

            default:
                if (config_tst_d(CONFIG_KEY_FORWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_BACKWARD, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_LEFT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else if (config_tst_d(CONFIG_KEY_RIGHT, c))
                    st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X0), 0.0f);
                else
                    d = st_keybd(e.key.keysym.sym, 0);
            }
            break;

        case SDL_WINDOWEVENT:
            switch (e.window.event)
            {
            case SDL_WINDOWEVENT_FOCUS_LOST:
                if (video_get_grab())
                    goto_pause(&st_over);
                break;

            case SDL_WINDOWEVENT_MOVED:
                if (config_get_d(CONFIG_DISPLAY) != video_display())
                    config_set_d(CONFIG_DISPLAY, video_display());
                break;
            }
            break;

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }
    return d;
}
Beispiel #6
0
static int loop(void)
{
    SDL_Event e;
    int d = 1;

    /* Process SDL events. */

    while (d && SDL_PollEvent(&e))
    {
        switch (e.type)
        {
        case SDL_QUIT:
            return 0;

        case SDL_MOUSEMOTION:
            st_point(+e.motion.x,
                     -e.motion.y + config_get_d(CONFIG_HEIGHT),
                     +e.motion.xrel,
                     config_get_d(CONFIG_MOUSE_INVERT)
                     ? +e.motion.yrel : -e.motion.yrel);
            break;

        case SDL_MOUSEBUTTONDOWN:
            d = st_click(e.button.button, 1);
            break;

        case SDL_MOUSEBUTTONUP:
            d = st_click(e.button.button, 0);
            break;

        case SDL_KEYDOWN:
            d = handle_key_dn(&e);
            break;

        case SDL_KEYUP:
            d = handle_key_up(&e);
            break;

        /* FIXME: SDL_ACTIVEEVENT not available.
         * http://instead.googlecode.com/svn/trunk/src/sdl-instead/input.c
         */

        /*
        case SDL_ACTIVEEVENT:
            if (e.active.state == SDL_APPINPUTFOCUS)
                if (e.active.gain == 0 && video_get_grab())
                    goto_state(&st_pause);
            break;
        */

        case SDL_JOYAXISMOTION:
            st_stick(e.jaxis.axis, JOY_VALUE(e.jaxis.value));
            break;

        case SDL_JOYBUTTONDOWN:
            d = st_buttn(e.jbutton.button, 1);
            break;

        case SDL_JOYBUTTONUP:
            d = st_buttn(e.jbutton.button, 0);
            break;
        }
    }

    /* Process events via the tilt sensor API. */

    if (tilt_stat())
    {
        int b;
        int s;

        st_angle(tilt_get_x(),
                 tilt_get_z());

        while (tilt_get_button(&b, &s))
        {
            const int X = config_get_d(CONFIG_JOYSTICK_AXIS_X);
            const int Y = config_get_d(CONFIG_JOYSTICK_AXIS_Y);
            const int L = config_get_d(CONFIG_JOYSTICK_DPAD_L);
            const int R = config_get_d(CONFIG_JOYSTICK_DPAD_R);
            const int U = config_get_d(CONFIG_JOYSTICK_DPAD_U);
            const int D = config_get_d(CONFIG_JOYSTICK_DPAD_D);

            if (b == L || b == R || b == U || b == D)
            {
                static int pad[4] = { 0, 0, 0, 0 };

                /* Track the state of the D-pad buttons. */

                if      (b == L) pad[0] = s;
                else if (b == R) pad[1] = s;
                else if (b == U) pad[2] = s;
                else if (b == D) pad[3] = s;

                /* Convert D-pad button events into joystick axis motion. */

                if      (pad[0] && !pad[1]) st_stick(X, -1.0f);
                else if (pad[1] && !pad[0]) st_stick(X, +1.0f);
                else                        st_stick(X,  0.0f);

                if      (pad[2] && !pad[3]) st_stick(Y, -1.0f);
                else if (pad[3] && !pad[2]) st_stick(Y, +1.0f);
                else                        st_stick(Y,  0.0f);
            }
            else d = st_buttn(b, s);
        }
    }

    return d;
}