Beispiel #1
0
/**
 * Called via ctx->Driver.ProgramStringNotify()
 * Called when the program's text/code is changed.  We have to free
 * all shader variants and corresponding gallium shaders when this happens.
 */
static GLboolean
st_program_string_notify( struct gl_context *ctx,
                                           GLenum target,
                                           struct gl_program *prog )
{
   struct st_context *st = st_context(ctx);
   gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);

   if (target == GL_FRAGMENT_PROGRAM_ARB) {
      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;

      st_release_fp_variants(st, stfp);
      if (!st_translate_fragment_program(st, stfp))
         return false;

      if (st->fp == stfp)
	 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
   }
   else if (target == GL_GEOMETRY_PROGRAM_NV) {
      struct st_geometry_program *stgp = (struct st_geometry_program *) prog;

      st_release_basic_variants(st, stgp->Base.Base.Target,
                                &stgp->variants, &stgp->tgsi);
      if (!st_translate_geometry_program(st, stgp))
         return false;

      if (st->gp == stgp)
	 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
   }
   else if (target == GL_VERTEX_PROGRAM_ARB) {
      struct st_vertex_program *stvp = (struct st_vertex_program *) prog;

      st_release_vp_variants(st, stvp);
      if (!st_translate_vertex_program(st, stvp))
         return false;

      if (st->vp == stvp)
	 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
   }
   else if (target == GL_TESS_CONTROL_PROGRAM_NV) {
      struct st_tessctrl_program *sttcp =
         (struct st_tessctrl_program *) prog;

      st_release_basic_variants(st, sttcp->Base.Base.Target,
                                &sttcp->variants, &sttcp->tgsi);
      if (!st_translate_tessctrl_program(st, sttcp))
         return false;

      if (st->tcp == sttcp)
         st->dirty.st |= ST_NEW_TESSCTRL_PROGRAM;
   }
   else if (target == GL_TESS_EVALUATION_PROGRAM_NV) {
      struct st_tesseval_program *sttep =
         (struct st_tesseval_program *) prog;

      st_release_basic_variants(st, sttep->Base.Base.Target,
                                &sttep->variants, &sttep->tgsi);
      if (!st_translate_tesseval_program(st, sttep))
         return false;

      if (st->tep == sttep)
         st->dirty.st |= ST_NEW_TESSEVAL_PROGRAM;
   }
   else if (target == GL_COMPUTE_PROGRAM_NV) {
      struct st_compute_program *stcp =
         (struct st_compute_program *) prog;

      st_release_cp_variants(st, stcp);
      if (!st_translate_compute_program(st, stcp))
         return false;

      if (st->cp == stcp)
         st->dirty_cp.st |= ST_NEW_COMPUTE_PROGRAM;
   }
   else if (target == GL_FRAGMENT_SHADER_ATI) {
      assert(prog);

      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
      assert(stfp->ati_fs);
      assert(stfp->ati_fs->Program == prog);

      st_init_atifs_prog(ctx, prog);

      st_release_fp_variants(st, stfp);
      if (!st_translate_fragment_program(st, stfp))
         return false;

      if (st->fp == stfp)
         st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
   }

   if (ST_DEBUG & DEBUG_PRECOMPILE ||
       st->shader_has_one_variant[stage])
      st_precompile_shader_variant(st, prog);

   return GL_TRUE;
}
static void
st_deserialise_ir_program(struct gl_context *ctx,
                          struct gl_shader_program *shProg,
                          struct gl_program *prog, bool nir)
{
   struct st_context *st = st_context(ctx);
   size_t size = prog->driver_cache_blob_size;
   uint8_t *buffer = (uint8_t *) prog->driver_cache_blob;
   const struct nir_shader_compiler_options *options =
      ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;

   assert(prog->driver_cache_blob && prog->driver_cache_blob_size > 0);

   struct blob_reader blob_reader;
   blob_reader_init(&blob_reader, buffer, size);

   switch (prog->info.stage) {
   case MESA_SHADER_VERTEX: {
      struct st_vertex_program *stvp = (struct st_vertex_program *) prog;

      st_release_vp_variants(st, stvp);

      stvp->num_inputs = blob_read_uint32(&blob_reader);
      blob_copy_bytes(&blob_reader, (uint8_t *) stvp->index_to_input,
                      sizeof(stvp->index_to_input));
      blob_copy_bytes(&blob_reader, (uint8_t *) stvp->input_to_index,
                      sizeof(stvp->input_to_index));
      blob_copy_bytes(&blob_reader, (uint8_t *) stvp->result_to_output,
                      sizeof(stvp->result_to_output));

      read_stream_out_from_cache(&blob_reader, &stvp->tgsi);

      if (nir) {
         stvp->tgsi.type = PIPE_SHADER_IR_NIR;
         stvp->shader_program = shProg;
         stvp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
         prog->nir = stvp->tgsi.ir.nir;
      } else {
         read_tgsi_from_cache(&blob_reader, &stvp->tgsi.tokens,
                              &stvp->num_tgsi_tokens);
      }

      if (st->vp == stvp)
         st->dirty |= ST_NEW_VERTEX_PROGRAM(st, stvp);

      break;
   }
   case MESA_SHADER_TESS_CTRL: {
      struct st_common_program *sttcp = st_common_program(prog);

      st_release_basic_variants(st, sttcp->Base.Target,
                                &sttcp->variants, &sttcp->tgsi);

      read_stream_out_from_cache(&blob_reader, &sttcp->tgsi);

      if (nir) {
         sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
         sttcp->shader_program = shProg;
         sttcp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
         prog->nir = sttcp->tgsi.ir.nir;
      } else {
         read_tgsi_from_cache(&blob_reader, &sttcp->tgsi.tokens,
                              &sttcp->num_tgsi_tokens);
      }

      if (st->tcp == sttcp)
         st->dirty |= sttcp->affected_states;

      break;
   }
   case MESA_SHADER_TESS_EVAL: {
      struct st_common_program *sttep = st_common_program(prog);

      st_release_basic_variants(st, sttep->Base.Target,
                                &sttep->variants, &sttep->tgsi);

      read_stream_out_from_cache(&blob_reader, &sttep->tgsi);

      if (nir) {
         sttep->tgsi.type = PIPE_SHADER_IR_NIR;
         sttep->shader_program = shProg;
         sttep->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
         prog->nir = sttep->tgsi.ir.nir;
      } else {
         read_tgsi_from_cache(&blob_reader, &sttep->tgsi.tokens,
                              &sttep->num_tgsi_tokens);
      }

      if (st->tep == sttep)
         st->dirty |= sttep->affected_states;

      break;
   }
   case MESA_SHADER_GEOMETRY: {
      struct st_common_program *stgp = st_common_program(prog);

      st_release_basic_variants(st, stgp->Base.Target, &stgp->variants,
                                &stgp->tgsi);

      read_stream_out_from_cache(&blob_reader, &stgp->tgsi);

      if (nir) {
         stgp->tgsi.type = PIPE_SHADER_IR_NIR;
         stgp->shader_program = shProg;
         stgp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
         prog->nir = stgp->tgsi.ir.nir;
      } else {
         read_tgsi_from_cache(&blob_reader, &stgp->tgsi.tokens,
                              &stgp->num_tgsi_tokens);
      }

      if (st->gp == stgp)
         st->dirty |= stgp->affected_states;

      break;
   }
   case MESA_SHADER_FRAGMENT: {
      struct st_fragment_program *stfp = (struct st_fragment_program *) prog;

      st_release_fp_variants(st, stfp);

      if (nir) {
         stfp->tgsi.type = PIPE_SHADER_IR_NIR;
         stfp->shader_program = shProg;
         stfp->tgsi.ir.nir = nir_deserialize(NULL, options, &blob_reader);
         prog->nir = stfp->tgsi.ir.nir;
      } else {
         read_tgsi_from_cache(&blob_reader, &stfp->tgsi.tokens,
                              &stfp->num_tgsi_tokens);
      }

      if (st->fp == stfp)
         st->dirty |= stfp->affected_states;

      break;
   }
   case MESA_SHADER_COMPUTE: {
      struct st_compute_program *stcp = (struct st_compute_program *) prog;

      st_release_cp_variants(st, stcp);

      if (nir) {
         stcp->tgsi.ir_type = PIPE_SHADER_IR_NIR;
         stcp->shader_program = shProg;
         stcp->tgsi.prog = nir_deserialize(NULL, options, &blob_reader);
         prog->nir = (nir_shader *) stcp->tgsi.prog;
      } else {
         read_tgsi_from_cache(&blob_reader,
                              (const struct tgsi_token**) &stcp->tgsi.prog,
                              &stcp->num_tgsi_tokens);
      }

      stcp->tgsi.req_local_mem = stcp->Base.info.cs.shared_size;
      stcp->tgsi.req_private_mem = 0;
      stcp->tgsi.req_input_mem = 0;

      if (st->cp == stcp)
         st->dirty |= stcp->affected_states;

      break;
   }
   default:
      unreachable("Unsupported stage");
   }

   /* Make sure we don't try to read more data than we wrote. This should
    * never happen in release builds but its useful to have this check to
    * catch development bugs.
    */
   if (blob_reader.current != blob_reader.end || blob_reader.overrun) {
      assert(!"Invalid TGSI shader disk cache item!");

      if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
         fprintf(stderr, "Error reading program from cache (invalid "
                 "TGSI cache item)\n");
      }
   }

   st_set_prog_affected_state_flags(prog);
   _mesa_associate_uniform_storage(ctx, shProg, prog, false);

   /* Create Gallium shaders now instead of on demand. */
   if (ST_DEBUG & DEBUG_PRECOMPILE ||
       st->shader_has_one_variant[prog->info.stage])
      st_precompile_shader_variant(st, prog);
}