Beispiel #1
0
void
st_generate_mipmap(GLcontext *ctx, GLenum target,
                   struct gl_texture_object *texObj)
{
   struct st_context *st = ctx->st;
   struct pipe_texture *pt = st_get_texobj_texture(texObj);
   const uint baseLevel = texObj->BaseLevel;
   uint lastLevel;
   uint dstLevel;

   if (!pt)
      return;

   lastLevel = pt->last_level;

   if (!st_render_mipmap(st, target, pt, baseLevel, lastLevel)) {
      fallback_generate_mipmap(ctx, target, texObj);
   }

   /* Fill in the Mesa gl_texture_image fields */
   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
      const uint srcLevel = dstLevel - 1;
      const struct gl_texture_image *srcImage
         = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
      struct gl_texture_image *dstImage;
      struct st_texture_image *stImage;
      uint dstWidth = pt->width[dstLevel];
      uint dstHeight = pt->height[dstLevel];
      uint dstDepth = pt->depth[dstLevel];
      uint border = srcImage->Border;

      dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
      if (!dstImage) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
         return;
      }

      /* Free old image data */
      if (dstImage->Data)
         ctx->Driver.FreeTexImageData(ctx, dstImage);

      /* initialize new image */
      _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
                                 dstDepth, border, srcImage->InternalFormat);

      dstImage->TexFormat = srcImage->TexFormat;

      stImage = (struct st_texture_image *) dstImage;
      pipe_texture_reference(&stImage->pt, pt);
   }
}
Beispiel #2
0
/**
 * Called via ctx->Driver.GenerateMipmap().
 */
void
st_generate_mipmap(struct gl_context *ctx, GLenum target,
                   struct gl_texture_object *texObj)
{
   struct st_context *st = st_context(ctx);
   struct st_texture_object *stObj = st_texture_object(texObj);
   struct pipe_resource *pt = st_get_texobj_resource(texObj);
   const uint baseLevel = texObj->BaseLevel;
   uint lastLevel;
   uint dstLevel;

   if (!pt)
      return;

   /* not sure if this ultimately actually should work,
      but we're not supporting multisampled textures yet. */
   assert(pt->nr_samples < 2);

   /* find expected last mipmap level to generate*/
   lastLevel = compute_num_levels(ctx, texObj, target) - 1;

   if (lastLevel == 0)
      return;

   /* The texture isn't in a "complete" state yet so set the expected
    * lastLevel here, since it won't get done in st_finalize_texture().
    */
   stObj->lastLevel = lastLevel;

   if (pt->last_level < lastLevel) {
      /* The current gallium texture doesn't have space for all the
       * mipmap levels we need to generate.  So allocate a new texture.
       */
      struct pipe_resource *oldTex = stObj->pt;

      /* create new texture with space for more levels */
      stObj->pt = st_texture_create(st,
                                    oldTex->target,
                                    oldTex->format,
                                    lastLevel,
                                    oldTex->width0,
                                    oldTex->height0,
                                    oldTex->depth0,
                                    oldTex->array_size,
                                    oldTex->bind);

      /* This will copy the old texture's base image into the new texture
       * which we just allocated.
       */
      st_finalize_texture(ctx, st->pipe, texObj);

      /* release the old tex (will likely be freed too) */
      pipe_resource_reference(&oldTex, NULL);
      pipe_sampler_view_reference(&stObj->sampler_view, NULL);
   }
   else {
      /* Make sure that the base texture image data is present in the
       * texture buffer.
       */
      st_finalize_texture(ctx, st->pipe, texObj);
   }

   pt = stObj->pt;

   assert(pt->last_level >= lastLevel);

   /* Try to generate the mipmap by rendering/texturing.  If that fails,
    * use the software fallback.
    */
   if (!st_render_mipmap(st, target, stObj, baseLevel, lastLevel)) {
      /* since the util code actually also has a fallback, should
         probably make it never fail and kill this */
      _mesa_generate_mipmap(ctx, target, texObj);
   }

   /* Fill in the Mesa gl_texture_image fields */
   for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
      const uint srcLevel = dstLevel - 1;
      const struct gl_texture_image *srcImage
         = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
      struct gl_texture_image *dstImage;
      struct st_texture_image *stImage;
      uint border = srcImage->Border;
      uint dstWidth, dstHeight, dstDepth;

      dstWidth = u_minify(pt->width0, dstLevel);
      if (texObj->Target == GL_TEXTURE_1D_ARRAY) {
         dstHeight = pt->array_size;
      }
      else {
         dstHeight = u_minify(pt->height0, dstLevel);
      }
      if (texObj->Target == GL_TEXTURE_2D_ARRAY) {
         dstDepth = pt->array_size;
      }
      else {
         dstDepth = u_minify(pt->depth0, dstLevel);
      }

      dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
      if (!dstImage) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
         return;
      }

      /* Free old image data */
      ctx->Driver.FreeTextureImageBuffer(ctx, dstImage);

      /* initialize new image */
      _mesa_init_teximage_fields(ctx, dstImage, dstWidth, dstHeight,
                                 dstDepth, border, srcImage->InternalFormat,
                                 srcImage->TexFormat);

      stImage = st_texture_image(dstImage);

      pipe_resource_reference(&stImage->pt, pt);
   }
}