//------------------------------------------------------------------------------ // doMenuChoice //------------------------------------------------------------------------------ // Uppgift: Meny som agerar på användarens val. // Indata : (const menu&) - en referens till menu objekt som håller i vilket // val användern gjort. // Utdata : (void) //------------------------------------------------------------------------------ void TestApp::doMenuChoice(const menu& p_menuChoice) { switch (p_menuChoice) { case menu::EXIT: // EXIT break; case menu::NEWGAME: std::remove(REPLAYFILENAME.c_str()); // remove log file createNewGame(); gamePlayMenu(); break; case menu::REPLAY: startReplay(); break; case menu::REDO: if (m_commandMgr->canRedo()) { m_commandMgr->redo(); } break; case menu::MOVE: startMove(); break; case menu::RESET: createNewGame(); break; case menu::UNDO: if (m_commandMgr->canUndo()) { m_commandMgr->undo(); } break; } }
bool Walker::init(){ // CCString* filePath = CCString::createWithFormat("%s_%d_%WALKER_S_WAVE_0.png", m_icon.c_str(), m_side, "N"); CCString* filePath = CCString::createWithFormat("%s_%d_%s_move_0.png", m_icon.c_str(), m_side, m_direct != "SW" ? "N" : "SW"); // guo.jiang if(CCLoadSprite::getSF(filePath->getCString())==NULL){ CCLOG("filePath=%s",filePath->getCString()); } m_shadow = CCLoadSprite::createSprite("walker_shadow.png"); m_shadow->setAnchorPoint(ccp(0.5, 0.5)); m_shadow->setOpacity(127); m_batchNode->addChild(m_shadow); m_iconSpr = CCLoadSprite::createSprite(filePath->getCString()); m_iconSpr->setAnchorPoint(ccp(0.5,0.5)); m_batchNode->addChild(m_iconSpr); //begin a by ljf //解决造出兵时的遮挡问题 m_iconSpr->setCameraMask(m_batchNode->getCameraMask(), true); //end a by ljf changeDirect(m_direct); float scale = 0.5; if(m_isHead){ scale = 2; } m_iconSpr->setScale(scale); initPath(); startMove(); return true; }
void EntityMoveManager::GuiManager_EntityAction(const std::string& action, EmberEntity* entity) { if (action == "move") { startMove(*entity); } }
/*! \fn void QDecoration::regionClicked(QWidget *widget, int region) Handles the event that the specified \a region in the given top level \a widget is activated by a single click (the \a region parameter is described using the DecorationRegion enum). This function is called whenever a region in a top level widget is clicked; the default implementation responds to clicks on items in the system menu, performing the requested actions. \sa regionDoubleClicked(), region() */ void QDecoration::regionClicked(QWidget *widget, int reg) { switch(reg) { case Move: startMove(widget); break; case Resize: startResize(widget); break; case Help: #ifndef QT_NO_WHATSTHIS if (QWhatsThis::inWhatsThisMode()) QWhatsThis::leaveWhatsThisMode(); else QWhatsThis::enterWhatsThisMode(); #endif break; case Close: widget->close(); break; case Normalize: widget->showNormal(); break; case Maximize: if (widget->windowState() & Qt::WindowMaximized) widget->showNormal(); else widget->showMaximized(); break; } }
void FloatyWnd::mouseMoveEvent(QMouseEvent *e) { if ((e->state() & Qt::LeftButton) && !initMousePos.isNull() && (QPoint(e->pos() - initMousePos).manhattanLength() > QApplication::startDragDistance())) startMove(); if (!mousePos.isNull()) move(e->globalPos() - mousePos); }
void AvatarEntity::updateJump(const float elapsedTime) { //Si estamos golpeando, lo primero que tenemos que mirar es cuanto tiempo //llevamos realizando el golpe. Si se ha acabado ya el golpe volvemos al //estado inactivo m_timeout -= elapsedTime; m_deltaX = m_direction * CELERITY * elapsedTime; m_terrainPosition[0] += m_deltaX; if(m_timeout < JUMP_TIMEOUT/7*6 && m_timeout > JUMP_TIMEOUT/7*5) { setAnim("jump1"); } else if(m_timeout < JUMP_TIMEOUT/7*5 && m_timeout > JUMP_TIMEOUT/7*4) { setAnim("jump2"); } else if(m_timeout < JUMP_TIMEOUT/7*4 && m_timeout > JUMP_TIMEOUT/7*3) { setAnim("jump3"); } else if(m_timeout < JUMP_TIMEOUT/7*3 && m_timeout > JUMP_TIMEOUT/7*2) { setAnim("jump4"); } else if(m_timeout < JUMP_TIMEOUT/7*2 && m_timeout > JUMP_TIMEOUT/7) { setAnim("jump5"); } else if(m_timeout < JUMP_TIMEOUT/7 && m_timeout > 0) { setAnim("jump6"); } else if (m_timeout < 0) { if(m_direction == 0) { startIdle(); //vuelta a empezar } else { startMove(); } } }
/** * 按指定方向偏移量,这里不考虑速度叠加. */ void SimpleMoveComponent::moveWithDirection(float directionX ,float directionY,bool hasTo) { m_update=schedule_selector(SimpleMoveComponent::updateDirection); m_hasEndPosition=hasTo; m_isDirectionDirty=true; m_directionX=directionX; m_directionY=directionY; calcSpeedVector(directionX, directionY); if(beforeMove()){ startMove(); } }
void WindowManager::unmaximize( TopWindow &rWindow ) { // Register the window to allow moving it // registerWindow( rWindow ); // Resize the window // FIXME: Ugly const_cast GenericLayout &rLayout = (GenericLayout&)rWindow.getActiveLayout(); startResize( rLayout, kResizeSE ); resize( rLayout, m_maximizeRect.getWidth(), m_maximizeRect.getHeight() ); stopResize(); // Now move it startMove( rWindow ); move( rWindow, m_maximizeRect.getLeft(), m_maximizeRect.getTop() ); stopMove(); rWindow.m_pVarMaximized->set( false ); }
FloatyWnd::FloatyWnd(FloatyPlugin *plugin, unsigned id) : QWidget(NULL, "floaty", WType_TopLevel | WStyle_Customize | WStyle_NoBorder | WStyle_Tool | WStyle_StaysOnTop ) { m_plugin = plugin; m_id = id; init(); #ifdef USE_KDE KWin::setState(winId(), NET::SkipTaskbar | NET::SkipPager); KWin::setOnAllDesktops(winId(), true); #endif m_tip = NULL; tipTimer = new QTimer(this); connect(tipTimer, SIGNAL(timeout()), this, SLOT(showTip())); moveTimer = new QTimer(this); connect(moveTimer, SIGNAL(timeout()), this, SLOT(startMove())); setMouseTracking(true); }
void SimpleMoveComponent::moveWithDirection(float direction,bool hasTo) { CCLOG("moveWithDirection:%f",direction); m_update=schedule_selector(SimpleMoveComponent::updateDirection); m_hasEndPosition=hasTo; if (m_moveState==MoveStart) { continueMoveWithDirection(direction); }else { setDirection(direction); calcSpeedVector(cosf(direction), sinf(direction)); if(beforeMove()){ startMove(); } } }
void EntityMoveManager::runCommand(const std::string &command, const std::string &args) { if (Move == command) { //the first argument must be a valid entity id Tokeniser tokeniser; tokeniser.initTokens(args); std::string entityId = tokeniser.nextToken(); if (entityId != "") { EmberEntity* entity = mWorld.getEmberEntity(entityId); if (entity != 0) { startMove(*entity); } } else { ConsoleBackend::getSingletonPtr()->pushMessage("You must specify a valid entity id to move.", "error"); } } }
/* greebo: This is called by the ManipulateObserver class on the mouseDown event. It checks, if a manipulator * can be selected where the mouse is pointing to. */ bool RadiantSelectionSystem::SelectManipulator(const View& view, const Vector2& device_point, const Vector2& device_epsilon) { if (!nothingSelected() || (ManipulatorMode() == eDrag && Mode() == eComponent)) { // Unselect any currently selected manipulators to be sure _manipulator->setSelected(false); // Test, if the current manipulator can be selected if (!nothingSelected() || (ManipulatorMode() == eDrag && Mode() == eComponent)) { View scissored(view); ConstructSelectionTest(scissored, Rectangle::ConstructFromPoint(device_point, device_epsilon)); // The manipulator class checks on its own, if any of its components can be selected _manipulator->testSelect(scissored, GetPivot2World()); } // Save the pivot2world matrix startMove(); // This is true, if a manipulator could be selected _pivotMoving = _manipulator->isSelected(); // is a manipulator selected / the pivot moving? if (_pivotMoving) { Pivot2World pivot; pivot.update(GetPivot2World(), view.GetModelview(), view.GetProjection(), view.GetViewport()); _manip2pivotStart = _pivot2worldStart.getFullInverse().getMultipliedBy(pivot._worldSpace); Matrix4 device2manip; ConstructDevice2Manip(device2manip, _pivot2worldStart, view.GetModelview(), view.GetProjection(), view.GetViewport()); _manipulator->getActiveComponent()->Construct(device2manip, device_point[0], device_point[1]); _deviceStart = Vector2(device_point[0], device_point[1]); _undoBegun = false; } SceneChangeNotify(); } return _pivotMoving; }
/* greebo: This is called by the ManipulateObserver class on the mouseDown event. It checks, if a manipulator * can be selected where the mouse is pointing to. */ bool RadiantSelectionSystem::SelectManipulator(const View& view, const float device_point[2], const float device_epsilon[2]) { if (!nothingSelected() || (ManipulatorMode() == eDrag && Mode() == eComponent)) { #if defined (DEBUG_SELECTION) g_render_clipped.destroy(); #endif // Unselect any currently selected manipulators to be sure _manipulator->setSelected(false); // Test, if the current manipulator can be selected if (!nothingSelected() || (ManipulatorMode() == eDrag && Mode() == eComponent)) { View scissored(view); ConstructSelectionTest(scissored, SelectionBoxForPoint(device_point, device_epsilon)); // The manipulator class checks on its own, if any of its components can be selected _manipulator->testSelect(scissored, GetPivot2World()); } // Save the pivot2world matrix startMove(); // This is true, if a manipulator could be selected _pivotMoving = _manipulator->isSelected(); // is a manipulator selected / the pivot moving? if (_pivotMoving) { Pivot2World pivot; pivot.update(GetPivot2World(), view.GetModelview(), view.GetProjection(), view.GetViewport()); _manip2pivotStart = matrix4_multiplied_by_matrix4(matrix4_full_inverse(_pivot2worldStart), pivot.m_worldSpace); Matrix4 device2manip; ConstructDevice2Manip(device2manip, _pivot2worldStart, view.GetModelview(), view.GetProjection(), view.GetViewport()); _manipulator->GetManipulatable()->Construct(device2manip, device_point[0], device_point[1]); _undoBegun = false; } SceneChangeNotify(); } return _pivotMoving; }
FloatyWnd::FloatyWnd(FloatyPlugin *plugin, unsigned id) : QWidget(NULL, "floaty", Qt::Window | Qt::FramelessWindowHint | Qt::Tool | Qt::WindowStaysOnTopHint) { m_plugin = plugin; m_id = id; m_blink = 0; init(); setAcceptDrops(true); setBackgroundMode(Qt::NoBackground); #ifdef USE_KDE KWin::setState(winId(), NET::SkipTaskbar | NET::SkipPager); KWin::setOnAllDesktops(winId(), true); #endif m_tip = NULL; tipTimer = new QTimer(this); connect(tipTimer, SIGNAL(timeout()), this, SLOT(showTip())); moveTimer = new QTimer(this); connect(moveTimer, SIGNAL(timeout()), this, SLOT(startMove())); blinkTimer = new QTimer(this); connect(blinkTimer, SIGNAL(timeout()), this, SLOT(blink())); setMouseTracking(true); }
void coVR1DTransInteractor::preFrame() { keepSize(); if (!cover->isPointerLocked() && !cover->isNavigating() && !interactionOngoing && isSelected() && (cover->getButton()->getButtonStatus() /*== ACTION_BUTTON*/) ) { startMove(); interactionOngoing = true; } if (interactionOngoing) { if (cover->getButton()->wasReleased() ) { stopMove(); interactionOngoing = false; } else move(); } }
void WindowManager::maximize( TopWindow &rWindow ) { // Save the current position/size of the window, to be able to restore it m_maximizeRect = SkinsRect( rWindow.getLeft(), rWindow.getTop(), rWindow.getLeft() + rWindow.getWidth(), rWindow.getTop() + rWindow.getHeight() ); SkinsRect workArea = OSFactory::instance( getIntf() )->getWorkArea(); // Move the window startMove( rWindow ); move( rWindow, workArea.getLeft(), workArea.getTop() ); stopMove(); // Now resize it // FIXME: Ugly const_cast GenericLayout &rLayout = (GenericLayout&)rWindow.getActiveLayout(); startResize( rLayout, kResizeSE ); resize( rLayout, workArea.getWidth(), workArea.getHeight() ); stopResize(); rWindow.m_pVarMaximized->set( true ); // Make the window unmovable by unregistering it // unregisterWindow( rWindow ); }
void QWaylandMaterialDecoration::processMouseTop(QWaylandInputDevice *inputDevice, const QPointF &local, Qt::MouseButtons b, Qt::KeyboardModifiers mods) { Q_UNUSED(mods); if (local.y() <= margins().bottom()) { if (local.x() <= margins().left()) { // top left bit waylandWindow()->setMouseCursor(inputDevice, Qt::SizeFDiagCursor); startResize(inputDevice, WL_SHELL_SURFACE_RESIZE_TOP_LEFT, b); } else if (local.x() > window()->width() - margins().right()) { // top right bit waylandWindow()->setMouseCursor(inputDevice, Qt::SizeBDiagCursor); startResize(inputDevice, WL_SHELL_SURFACE_RESIZE_TOP_RIGHT, b); } else { // top reszie bit waylandWindow()->setMouseCursor(inputDevice, Qt::SplitVCursor); startResize(inputDevice, WL_SHELL_SURFACE_RESIZE_TOP, b); } } else { waylandWindow()->restoreMouseCursor(inputDevice); startMove(inputDevice, b); } }
void DynamicObjectController::updateMove(const float elapsedTime) { float timeout = m_dynamicObjectModel->getTimeout(); timeout-=elapsedTime; m_dynamicObjectModel->setTimeout(timeout); float stepX,stepY; Vector4 terrainPosition = m_dynamicObjectModel->getTerrainPosition(); m_dynamicObjectModel->getStep(&stepX,&stepY); terrainPosition[0]+= stepX*m_dynamicObjectModel->getCelerity()*elapsedTime; terrainPosition[1]+= stepY*m_dynamicObjectModel->getCelerity()*elapsedTime; if(timeout > 0) { m_dynamicObjectModel->setTerrainPosition(terrainPosition); m_dynamicObjectView->setNextAnim(); } else { //keep moving startMove(m_dynamicObjectModel->getState()); } }
void Catoms2DBlock::startMove(Rotation2DMove &m) { startMove(m,getScheduler()->now()); }
//---------------------------------------- void ofEasyCamExt::startMove( ofVec3f _posEnd, ofQuaternion _orientationEnd, float _timeToTake, float _delay, EasingEquations::EaseType _easeType ) { startMove( getPosition(), getOrientationQuat(), _posEnd, _orientationEnd, _timeToTake, _delay, _easeType ); }
void DynamicObjectController::updateState() { DynamicObjectModel::DynamicObjectAction action = m_dynamicObjectModel->getAction(); if (action == DynamicObjectModel::DYNAMIC_OBJECT_ACTION_IDLE ) { //nothing to do } else { if(action == DynamicObjectModel::DYNAMIC_OBJECT_ACTION_VANISH && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_VANISHING) { startVanish(); } if(action == DynamicObjectModel::DYNAMIC_OBJECT_ACTION_IMPACT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_IMPACTING) { startImpact(); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_UP && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_UP) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_UP); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_DOWN && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_DOWN) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_DOWN); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_LEFT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_LEFT) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_LEFT); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_RIGHT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_RIGHT) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_RIGHT); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_UP_LEFT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_UP_LEFT) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_UP_LEFT); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_UP_RIGHT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_UP_RIGHT) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_UP_RIGHT); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_DOWN_LEFT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_DOWN_LEFT) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_DOWN_LEFT); } if(action == DynamicObjectModel::DynamicObjectAction::DYNAMIC_OBJECT_ACTION_MOVE_DOWN_RIGHT && m_dynamicObjectModel->getState()!= DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_DOWN_RIGHT) { startMove(DynamicObjectModel::DYNAMIC_OBJECT_STATE_MOVE_DOWN_RIGHT); } } }
void AvatarController::updateState() { AvatarModel::AvatarAction action = m_avatarModel->getAction(); if (action == AvatarModel::AvatarAction::AVATAR_ACTION_IDLE ) { //nothing to do } else { if(action == AvatarModel::AvatarAction::AVATAR_ACTION_DIE && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_DIE) { startDie(); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_UP && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_UP) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_UP); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_DOWN && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_DOWN) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_DOWN); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_LEFT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_LEFT) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_LEFT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_RIGHT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_RIGHT) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_RIGHT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_UP_LEFT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_UP_LEFT) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_UP_LEFT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_UP_RIGHT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_UP_RIGHT) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_UP_RIGHT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_DOWN_LEFT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_DOWN_LEFT) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_DOWN_LEFT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_MOVE_DOWN_RIGHT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_MOVE_DOWN_RIGHT) { startMove(AvatarModel::AvatarState::AVATAR_STATE_MOVE_DOWN_RIGHT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_UP && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_UP) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_UP); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_DOWN && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_DOWN) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_DOWN); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_LEFT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_LEFT) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_LEFT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_RIGHT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_RIGHT) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_RIGHT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_UP_LEFT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_UP_LEFT) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_UP_LEFT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_UP_RIGHT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_UP_RIGHT) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_UP_RIGHT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_DOWN_LEFT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_DOWN_LEFT) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_DOWN_LEFT); } if(action == AvatarModel::AvatarAction::AVATAR_ACTION_ATTACK_DOWN_RIGHT && m_avatarModel->getState()!= AvatarModel::AvatarState::AVATAR_STATE_ATTACK_DOWN_RIGHT) { startAttack(AvatarModel::AvatarState::AVATAR_STATE_ATTACK_DOWN_RIGHT); } } }
void Nim::playNim() { if (_vm->_wonNim) { // Already won the game. _vm->_dialogs->displayScrollChain('Q', 6); return; } if (!_vm->_askedDogfoodAboutNim) { _vm->_dialogs->displayScrollChain('Q', 84); return; } _vm->_dialogs->displayScrollChain('Q', 3); _playedNim++; _vm->_graphics->saveScreen(); _vm->fadeOut(); CursorMan.showMouse(false); setup(); board(); //CursorMan.showMouse(true); do { startMove(); if (_dogfoodsTurn) dogFood(); else { CursorMan.showMouse(true); takeSome(); CursorMan.showMouse(false); } _stones[_row] -= _number; showChanges(); } while (_stonesLeft != 0); endOfGame(); // Winning sequence is A1, B3, B1, C1, C1, btw. _vm->fadeOut(); _vm->_graphics->restoreScreen(); _vm->_graphics->removeBackup(); _vm->fadeIn(); CursorMan.showMouse(true); if (_dogfoodsTurn) { // Dogfood won - as usual. if (_playedNim == 1) // Your first game. _vm->_dialogs->displayScrollChain('Q', 4); // Goody! Play me again? else _vm->_dialogs->displayScrollChain('Q', 5); // Oh, look at that! I've won again! _vm->decreaseMoney(4); // And you've just lost 4d! } else { // You won - strange! _vm->_dialogs->displayScrollChain('Q', 7); _vm->_objects[kObjectLute - 1] = true; _vm->refreshObjectList(); _vm->_wonNim = true; _vm->_background->draw(-1, -1, 0); // Show the settle with no lute on it. // 7 points for winning! _vm->incScore(7); } if (_playedNim == 1) { // 3 points for playing your 1st game. _vm->incScore(3); } }
// Shortcut call for an instantly applied scaling of the current selection void RadiantSelectionSystem::scaleSelected(const Vector3& scaling) { // Apply the transformation and freeze the changes startMove(); scale(scaling); freezeTransforms(); }
// Shortcut call for an instantly applied translation of the current selection void RadiantSelectionSystem::translateSelected(const Vector3& translation) { // Apply the transformation and freeze the changes startMove(); translate(translation); freezeTransforms(); }
// Shortcut call for an instantly applied rotation of the current selection void RadiantSelectionSystem::rotateSelected(const Quaternion& rotation) { // Apply the transformation and freeze the changes startMove(); rotate(rotation); freezeTransforms(); }
void AvatarEntity::updateState() { ActionManager::actions actions = Core::singleton().actionManager().getplayeractions(m_index); if (actions.up == false && actions.defense == false && actions.down == false && actions.left == false && actions.right == false && actions.punch == false && actions.kick == false && actions.megapunch == false && actions.up == false) { //si no hay accion debemos detener el movimiento if(m_state == MOVE ) { if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startIdle(); } else if(m_state == DEFENSE) { startIdle(); } else if(m_state == LOWER) { if(m_lowerSoundid != -1) stopSfxSound(m_lowerSoundid); startIdle(); } } else { if(actions.punch == true && m_state == IDLE) { startPunch(); } else if(actions.megapunch == true && m_state == IDLE) { startJab(); } else if(actions.kick == true && m_state == IDLE) { startKick(); } else if(actions.down == true && m_state == IDLE) { if(m_state != LOWER) startLower(); } else if(actions.left == true && m_state!= JUMP && actions.up == false) { m_direction = -1; if(m_state == IDLE || m_state == DEFENSE) startMove(); } else if(actions.right == true && m_state!= JUMP && actions.up == false) { m_direction = 1; if(m_state == IDLE || m_state == DEFENSE) startMove(); } else if(actions.left == true && actions.up == true && (m_state == IDLE || m_state == MOVE)) { m_direction = -1; if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startJump(); } else if(actions.right == true && actions.up == true && (m_state == IDLE || m_state == MOVE)) { m_direction = 1; if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startJump(); } else if(actions.up == true && m_state == IDLE) { m_direction = 0; startJump(); } else if(actions.defense == true && m_state == IDLE) { if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startDefense(); } } m_action = IDLE_ACT; }
void AvatarEntity::updateExternal(std::string message, float value) { m_terrainPosition[0] = value; if(message == "idle#") { startIdle(); } else if(message == "punch") { startPunch(); } else if(message == "jab##") { startJab(); } else if(message == "kick#") { startKick(); } else if(message == "lower") { startLower(); } else if(message == "loweS") { if(m_lowerSoundid != -1) stopSfxSound(m_lowerSoundid); startIdle(); } else if(message == "move#") { startMove(); } else if(message == "move-") { m_direction = -1; } else if(message == "move+") { m_direction = 1; } else if(message == "moveJ") { if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startJump(); } else if(message == "moveS") { if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startIdle(); } else if(message == "jump#") { startJump(); } else if(message == "cover") { if(m_moveSoundid != -1) stopSfxSound(m_moveSoundid); startDefense(); } }