Beispiel #1
0
void
TriangleMesh::WriteOBJFile(char* output_file) {
    stl_generate_shared_vertices(&stl);
    stl_write_obj(&stl, output_file);
}
Beispiel #2
0
std::vector<Polygons>*
TriangleMesh::slice(const std::vector<double> &z)
{
    /*
       This method gets called with a list of Z coordinates and outputs
       a vector pointer having the same number of items as the original list.
       Each item is a vector of polygons created by slicing our mesh at the 
       given heights.
       
       This method should basically combine the behavior of the existing
       Perl methods defined in lib/Slic3r/TriangleMesh.pm:
       
       - analyze(): this creates the 'facets_edges' and the 'edges_facets'
            tables (we don't need the 'edges' table)
       
       - slice_facet(): this has to be done for each facet. It generates 
            intersection lines with each plane identified by the Z list.
            The get_layer_range() binary search used to identify the Z range
            of the facet is already ported to C++ (see Object.xsp)
       
       - make_loops(): this has to be done for each layer. It creates polygons
            from the lines generated by the previous step.
        
        At the end, we free the tables generated by analyze() as we don't 
        need them anymore.
        FUTURE: parallelize slice_facet() and make_loops()
    */
    
    // build a table to map a facet_idx to its three edge indices
    if (this->stl.v_shared == NULL) stl_generate_shared_vertices(&(this->stl));
    typedef std::pair<int,int>              t_edge;
    typedef std::vector<t_edge>             t_edges;  // edge_idx => a_id,b_id
    typedef std::map<t_edge,int>            t_edges_map;  // a_id,b_id => edge_idx
    typedef std::vector< std::vector<int> > t_facets_edges;
    t_facets_edges facets_edges;
    
    facets_edges.resize(this->stl.stats.number_of_facets);
    
    {
        t_edges edges;
        // reserve() instad of resize() because otherwise we couldn't read .size() below to assign edge_idx
        edges.reserve(this->stl.stats.number_of_facets * 3);  // number of edges = number of facets * 3
        t_edges_map edges_map;
        for (int facet_idx = 0; facet_idx < this->stl.stats.number_of_facets; facet_idx++) {
            facets_edges[facet_idx].resize(3);
            for (int i = 0; i <= 2; i++) {
                int a_id = this->stl.v_indices[facet_idx].vertex[i];
                int b_id = this->stl.v_indices[facet_idx].vertex[(i+1) % 3];
                
                int edge_idx;
                t_edges_map::const_iterator my_edge = edges_map.find(std::make_pair(b_id,a_id));
                if (my_edge != edges_map.end()) {
                    edge_idx = my_edge->second;
                } else {
                    /* admesh can assign the same edge ID to more than two facets (which is 
                       still topologically correct), so we have to search for a duplicate of 
                       this edge too in case it was already seen in this orientation */
                    my_edge = edges_map.find(std::make_pair(a_id,b_id));
                    
                    if (my_edge != edges_map.end()) {
                        edge_idx = my_edge->second;
                    } else {
                        // edge isn't listed in table, so we insert it
                        edge_idx = edges.size();
                        edges.push_back(std::make_pair(a_id,b_id));
                        edges_map[ edges[edge_idx] ] = edge_idx;
                    }
                }
                facets_edges[facet_idx][i] = edge_idx;
                
                #ifdef SLIC3R_DEBUG
                printf("  [facet %d, edge %d] a_id = %d, b_id = %d   --> edge %d\n", facet_idx, i, a_id, b_id, edge_idx);
                #endif
            }
        }
    }
    
    std::vector<IntersectionLines> lines(z.size());
    
    for (int facet_idx = 0; facet_idx < this->stl.stats.number_of_facets; facet_idx++) {
        stl_facet* facet = &(this->stl.facet_start[facet_idx]);
        float min_z = fminf(facet->vertex[0].z, fminf(facet->vertex[1].z, facet->vertex[2].z));
        float max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z));
        
        #ifdef SLIC3R_DEBUG
        printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx,
            facet->vertex[0].x, facet->vertex[0].y, facet->vertex[0].z,
            facet->vertex[1].x, facet->vertex[1].y, facet->vertex[1].z,
            facet->vertex[2].x, facet->vertex[2].y, facet->vertex[2].z);
        printf("z: min = %.2f, max = %.2f\n", min_z, max_z);
        #endif
        
        if (min_z == max_z) {
            #ifdef SLIC3R_DEBUG
            printf("Facet is horizontal; ignoring\n");
            #endif
            continue;
        }
        
        std::vector<double>::const_iterator min_layer, max_layer;
        min_layer = std::lower_bound(z.begin(), z.end(), min_z); // first layer whose slice_z is >= min_z
        max_layer = std::upper_bound(z.begin() + (min_layer - z.begin()), z.end(), max_z) - 1; // last layer whose slice_z is <= max_z
        #ifdef SLIC3R_DEBUG
        printf("layers: min = %d, max = %d\n", (int)(min_layer - z.begin()), (int)(max_layer - z.begin()));
        #endif
        
        for (std::vector<double>::const_iterator it = min_layer; it != max_layer + 1; ++it) {
            std::vector<double>::size_type layer_idx = it - z.begin();
            double slice_z = *it;
            std::vector<IntersectionPoint> points;
            std::vector< std::vector<IntersectionPoint>::size_type > points_on_layer;
            bool found_horizontal_edge = false;
            
            /* reorder vertices so that the first one is the one with lowest Z
               this is needed to get all intersection lines in a consistent order
               (external on the right of the line) */
            int i = 0;
            if (facet->vertex[1].z == min_z) {
                // vertex 1 has lowest Z
                i = 1;
            } else if (facet->vertex[2].z == min_z) {
                // vertex 2 has lowest Z
                i = 2;
            }
            for (int j = i; (j-i) < 3; j++) {  // loop through facet edges
                int edge_id = facets_edges[facet_idx][j % 3];
                int a_id = this->stl.v_indices[facet_idx].vertex[j % 3];
                int b_id = this->stl.v_indices[facet_idx].vertex[(j+1) % 3];
                stl_vertex* a = &(this->stl.v_shared[a_id]);
                stl_vertex* b = &(this->stl.v_shared[b_id]);
                
                if (a->z == b->z && a->z == slice_z) {
                    // edge is horizontal and belongs to the current layer
                    
                    /* We assume that this method is never being called for horizontal
                       facets, so no other edge is going to be on this layer. */
                    IntersectionLine line;
                    if (facet->vertex[0].z < slice_z || facet->vertex[1].z < slice_z || facet->vertex[2].z < slice_z) {
                        line.edge_type = feTop;
                        std::swap(a, b);
                        std::swap(a_id, b_id);
                    } else {
                        line.edge_type = feBottom;
                    }
                    line.a.x    = a->x;
                    line.a.y    = a->y;
                    line.b.x    = b->x;
                    line.b.y    = b->y;
                    line.a_id   = a_id;
                    line.b_id   = b_id;
                    
                    lines[layer_idx].push_back(line);
                    found_horizontal_edge = true;
                    break;
                } else if (a->z == slice_z) {
                    IntersectionPoint point;
                    point.x         = a->x;
                    point.y         = a->y;
                    point.point_id  = a_id;
                    points.push_back(point);
                    points_on_layer.push_back(points.size()-1);
                } else if (b->z == slice_z) {
                    IntersectionPoint point;
                    point.x         = b->x;
                    point.y         = b->y;
                    point.point_id  = b_id;
                    points.push_back(point);
                    points_on_layer.push_back(points.size()-1);
                } else if ((a->z < slice_z && b->z > slice_z) || (b->z < slice_z && a->z > slice_z)) {
                    // edge intersects the current layer; calculate intersection
                    
                    IntersectionPoint point;
                    point.x         = b->x + (a->x - b->x) * (slice_z - b->z) / (a->z - b->z);
                    point.y         = b->y + (a->y - b->y) * (slice_z - b->z) / (a->z - b->z);
                    point.edge_id   = edge_id;
                    points.push_back(point);
                }
            }
            if (found_horizontal_edge) continue;
            
            if (!points_on_layer.empty()) {
                // we can't have only one point on layer because each vertex gets detected
                // twice (once for each edge), and we can't have three points on layer because
                // we assume this code is not getting called for horizontal facets
                assert(points_on_layer.size() == 2);
                assert( points[ points_on_layer[0] ].point_id == points[ points_on_layer[1] ].point_id );
                if (points.size() < 3) continue;  // no intersection point, this is a V-shaped facet tangent to plane
                points.erase( points.begin() + points_on_layer[1] );
            }
            
            if (!points.empty()) {
                assert(points.size() == 2); // facets must intersect each plane 0 or 2 times
                IntersectionLine line;
                line.a.x        = points[1].x;
                line.a.y        = points[1].y;
                line.b.x        = points[0].x;
                line.b.y        = points[0].y;
                line.a_id       = points[1].point_id;
                line.b_id       = points[0].point_id;
                line.edge_a_id  = points[1].edge_id;
                line.edge_b_id  = points[0].edge_id;
                lines[layer_idx].push_back(line);
            }
        }
    }
    
    // build loops
    std::vector<Polygons>* layers = new std::vector<Polygons>(z.size());
    for (std::vector<IntersectionLines>::iterator it = lines.begin(); it != lines.end(); ++it) {
        int layer_idx = it - lines.begin();
        #ifdef SLIC3R_DEBUG
        printf("Layer %d:\n", layer_idx);
        #endif
        
        // remove tangent edges
        for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
            if (line->skip || line->edge_type == feNone) continue;
            
            /* if the line is a facet edge, find another facet edge
               having the same endpoints but in reverse order */
            for (IntersectionLines::iterator line2 = line + 1; line2 != it->end(); ++line2) {
                if (line2->skip || line2->edge_type == feNone) continue;
                
                // are these facets adjacent? (sharing a common edge on this layer)
                if (line->a_id == line2->a_id && line->b_id == line2->b_id) {
                    line2->skip = true;
                    
                    /* if they are both oriented upwards or downwards (like a 'V')
                       then we can remove both edges from this layer since it won't 
                       affect the sliced shape */
                    /* if one of them is oriented upwards and the other is oriented
                       downwards, let's only keep one of them (it doesn't matter which
                       one since all 'top' lines were reversed at slicing) */
                    if (line->edge_type == line2->edge_type) {
                        line->skip = true;
                        break;
                    }
                }
            }
        }
        
        // build a map of lines by edge_a_id and a_id
        std::vector<IntersectionLinePtrs> by_edge_a_id, by_a_id;
        by_edge_a_id.resize(this->stl.stats.number_of_facets * 3);
        by_a_id.resize(this->stl.stats.shared_vertices);
        for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
            if (line->skip) continue;
            if (line->edge_a_id != -1) by_edge_a_id[line->edge_a_id].push_back(&(*line));
            if (line->a_id != -1) by_a_id[line->a_id].push_back(&(*line));
        }
        
        CYCLE: while (1) {
            // take first spare line and start a new loop
            IntersectionLine* first_line = NULL;
            for (IntersectionLines::iterator line = it->begin(); line != it->end(); ++line) {
                if (line->skip) continue;
                first_line = &(*line);
                break;
            }
            if (first_line == NULL) break;
            first_line->skip = true;
            IntersectionLinePtrs loop;
            loop.push_back(first_line);
            
            /*
            printf("first_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n", 
                first_line->edge_a_id, first_line->edge_b_id, first_line->a_id, first_line->b_id,
                first_line->a.x, first_line->a.y, first_line->b.x, first_line->b.y);
            */
            
            while (1) {
                // find a line starting where last one finishes
                IntersectionLine* next_line = NULL;
                if (loop.back()->edge_b_id != -1) {
                    IntersectionLinePtrs* candidates = &(by_edge_a_id[loop.back()->edge_b_id]);
                    for (IntersectionLinePtrs::iterator lineptr = candidates->begin(); lineptr != candidates->end(); ++lineptr) {
                        if ((*lineptr)->skip) continue;
                        next_line = *lineptr;
                        break;
                    }
                }
                if (next_line == NULL && loop.back()->b_id != -1) {
                    IntersectionLinePtrs* candidates = &(by_a_id[loop.back()->b_id]);
                    for (IntersectionLinePtrs::iterator lineptr = candidates->begin(); lineptr != candidates->end(); ++lineptr) {
                        if ((*lineptr)->skip) continue;
                        next_line = *lineptr;
                        break;
                    }
                }
                
                if (next_line == NULL) {
                    // check whether we closed this loop
                    if ((loop.front()->edge_a_id != -1 && loop.front()->edge_a_id == loop.back()->edge_b_id)
                        || (loop.front()->a_id != -1 && loop.front()->a_id == loop.back()->b_id)) {
                        // loop is complete
                        Polygon p;
                        p.points.reserve(loop.size());
                        for (IntersectionLinePtrs::iterator lineptr = loop.begin(); lineptr != loop.end(); ++lineptr) {
                            p.points.push_back((*lineptr)->a);
                        }
                        (*layers)[layer_idx].push_back(p);
                        
                        #ifdef SLIC3R_DEBUG
                        printf("  Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
                        #endif
                        
                        goto CYCLE;
                    }
                    
                    // we can't close this loop!
                    //// push @failed_loops, [@loop];
                    #ifdef SLIC3R_DEBUG
                    printf("  Unable to close this loop having %d points\n", (int)loop.size());
                    #endif
                    goto CYCLE;
                }
                /*
                printf("next_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n", 
                    next_line->edge_a_id, next_line->edge_b_id, next_line->a_id, next_line->b_id,
                    next_line->a.x, next_line->a.y, next_line->b.x, next_line->b.y);
                */
                loop.push_back(next_line);
                next_line->skip = true;
            }
        }
    }
    
    return layers;
}
Beispiel #3
0
int
main(int argc, char **argv) {
  stl_file stl_in;
  float    tolerance = 0;
  float    increment = 0;
  float    x_trans;
  float    y_trans;
  float    z_trans;
  float    scale_factor = 0;
  float    rotate_x_angle = 0;
  float    rotate_y_angle = 0;
  float    rotate_z_angle = 0;
  int      c;
  char     *program_name;
  char     *binary_name = NULL;
  char     *ascii_name = NULL;
  char     *merge_name = NULL;
  char     *off_name = NULL;
  char     *dxf_name = NULL;
  char     *vrml_name = NULL;
  int      fixall_flag = 1;	       /* Default behavior is to fix all. */
  int      exact_flag = 0;	       /* All checks turned off by default. */
  int      tolerance_flag = 0;	       /* Is tolerance specified on cmdline */
  int      nearby_flag = 0;
  int      remove_unconnected_flag = 0;
  int      fill_holes_flag = 0;
  int      normal_directions_flag = 0;
  int      normal_values_flag = 0;
  int      reverse_all_flag = 0;
  int      write_binary_stl_flag = 0;
  int      write_ascii_stl_flag = 0;
  int      generate_shared_vertices_flag = 0;
  int      write_off_flag = 0;
  int      write_dxf_flag = 0;
  int      write_vrml_flag = 0;
  int      translate_flag = 0;
  int      scale_flag = 0;
  int      rotate_x_flag = 0;
  int      rotate_y_flag = 0;
  int      rotate_z_flag = 0;
  int      mirror_xy_flag = 0;
  int      mirror_yz_flag = 0;
  int      mirror_xz_flag = 0;
  int      merge_flag = 0;
  int      help_flag = 0;
  int      version_flag = 0;

  int      iterations = 2;	       /* Default number of iterations. */
  int      increment_flag = 0;
  char     *input_file = NULL;

  int ret = 0;

  enum {rotate_x = 1000, rotate_y, rotate_z, merge, help, version,
        mirror_xy, mirror_yz, mirror_xz, scale, translate, reverse_all,
        off_file, dxf_file, vrml_file
       };

  struct option long_options[] = {
    {"exact",              no_argument,       NULL, 'e'},
    {"nearby",             no_argument,       NULL, 'n'},
    {"tolerance",          required_argument, NULL, 't'},
    {"iterations",         required_argument, NULL, 'i'},
    {"increment",          required_argument, NULL, 'm'},
    {"remove-unconnected", no_argument,       NULL, 'u'},
    {"fill-holes",         no_argument,       NULL, 'f'},
    {"normal-directions",  no_argument,       NULL, 'd'},
    {"normal-values",      no_argument,       NULL, 'v'},
    {"no-check",           no_argument,       NULL, 'c'},
    {"reverse-all",        no_argument,       NULL, reverse_all},
    {"write-binary-stl",   required_argument, NULL, 'b'},
    {"write-ascii-stl",    required_argument, NULL, 'a'},
    {"write-off",          required_argument, NULL, off_file},
    {"write-dxf",          required_argument, NULL, dxf_file},
    {"write-vrml",         required_argument, NULL, vrml_file},
    {"translate",          required_argument, NULL, translate},
    {"scale",              required_argument, NULL, scale},
    {"x-rotate",           required_argument, NULL, rotate_x},
    {"y-rotate",           required_argument, NULL, rotate_y},
    {"z-rotate",           required_argument, NULL, rotate_z},
    {"xy-mirror",          no_argument,       NULL, mirror_xy},
    {"yz-mirror",          no_argument,       NULL, mirror_yz},
    {"xz-mirror",          no_argument,       NULL, mirror_xz},
    {"merge",              required_argument, NULL, merge},
    {"help",               no_argument,       NULL, help},
    {"version",            no_argument,       NULL, version},
    {NULL, 0, NULL, 0}
  };

  program_name = argv[0];
  while((c = getopt_long(argc, argv, "et:i:m:nufdcvb:a:",
                         long_options, (int *) 0)) != EOF) {
    switch(c) {
    case 0:		       /* If *flag is not null */
      break;
    case 'e':
      exact_flag = 1;
      fixall_flag = 0;
      break;
    case 'n':
      nearby_flag = 1;
      fixall_flag = 0;
      break;
    case 't':
      tolerance_flag = 1;
      tolerance = atof(optarg);
      break;
    case 'i':
      iterations = atoi(optarg);
      break;
    case 'm':
      increment_flag = 1;
      increment = atof(optarg);
      break;
    case 'u':
      remove_unconnected_flag = 1;
      fixall_flag = 0;
      break;
    case 'f':
      fill_holes_flag = 1;
      fixall_flag = 0;
      break;
    case 'd':
      normal_directions_flag = 1;
      fixall_flag = 0;
      break;
    case 'v':
      normal_values_flag = 1;
      fixall_flag = 0;
      break;
    case 'c':
      fixall_flag = 0;
      break;
    case reverse_all:
      reverse_all_flag = 1;
      fixall_flag = 0;
      break;
    case 'b':
      write_binary_stl_flag = 1;
      binary_name = optarg;	       /* I'm not sure if this is safe. */
      break;
    case 'a':
      write_ascii_stl_flag = 1;
      ascii_name = optarg;	       /* I'm not sure if this is safe. */
      break;
    case off_file:
      generate_shared_vertices_flag = 1;
      write_off_flag = 1;
      off_name = optarg;
      break;
    case vrml_file:
      generate_shared_vertices_flag = 1;
      write_vrml_flag = 1;
      vrml_name = optarg;
      break;
    case dxf_file:
      write_dxf_flag = 1;
      dxf_name = optarg;
      break;
    case translate:
      translate_flag = 1;
      sscanf(optarg, "%f,%f,%f", &x_trans, &y_trans, &z_trans);
      break;
    case scale:
      scale_flag = 1;
      scale_factor = atof(optarg);
      break;
    case rotate_x:
      rotate_x_flag = 1;
      rotate_x_angle = atof(optarg);
      break;
    case rotate_y:
      rotate_y_flag = 1;
      rotate_y_angle = atof(optarg);
      break;
    case rotate_z:
      rotate_z_flag = 1;
      rotate_z_angle = atof(optarg);
      break;
    case mirror_xy:
      mirror_xy_flag = 1;
      break;
    case mirror_yz:
      mirror_yz_flag = 1;
      break;
    case mirror_xz:
      mirror_xz_flag = 1;
      break;
    case merge:
      merge_flag = 1;
      merge_name = optarg;
      break;
    case help:
      help_flag = 1;
      break;
    case version:
      version_flag = 1;
      break;
    default:
      usage(1, program_name);
      return 1;
    }
  }

  if(help_flag) {
    usage(0, program_name);
    return 0;
  }
  if(version_flag) {
    printf("ADMesh - version " VERSION "\n");
    return 0;
  }

  if(optind == argc) {
    printf("No input file name given.\n");
    usage(1, program_name);
    return 1;
  } else {
    input_file = argv[optind];
  }

  printf("\
ADMesh version " VERSION ", Copyright (C) 1995, 1996 Anthony D. Martin\n\
ADMesh comes with NO WARRANTY.  This is free software, and you are welcome to\n\
redistribute it under certain conditions.  See the file COPYING for details.\n");


  printf("Opening %s\n", input_file);
  stl_open(&stl_in, input_file);
  stl_exit_on_error(&stl_in);

  if(rotate_x_flag) {
    printf("Rotating about the x axis by %f degrees...\n", rotate_x_angle);
    stl_rotate_x(&stl_in, rotate_x_angle);
  }
  if(rotate_y_flag) {
    printf("Rotating about the y axis by %f degrees...\n", rotate_y_angle);
    stl_rotate_y(&stl_in, rotate_y_angle);
  }
  if(rotate_z_flag) {
    printf("Rotating about the z axis by %f degrees...\n", rotate_z_angle);
    stl_rotate_z(&stl_in, rotate_z_angle);
  }
  if(mirror_xy_flag) {
    printf("Mirroring about the xy plane...\n");
    stl_mirror_xy(&stl_in);
  }
  if(mirror_yz_flag) {
    printf("Mirroring about the yz plane...\n");
    stl_mirror_yz(&stl_in);
  }
  if(mirror_xz_flag) {
    printf("Mirroring about the xz plane...\n");
    stl_mirror_xz(&stl_in);
  }

  if(scale_flag) {
    printf("Scaling by factor %f...\n", scale_factor);
    stl_scale(&stl_in, scale_factor);
  }
  if(translate_flag) {
    printf("Translating to %f, %f, %f ...\n", x_trans, y_trans, z_trans);
    stl_translate(&stl_in, x_trans, y_trans, z_trans);
  }
  if(merge_flag) {
    printf("Merging %s with %s\n", input_file, merge_name);
    /* Open the file and add the contents to stl_in: */
    stl_open_merge(&stl_in, merge_name);
  }

  stl_repair(&stl_in,
             fixall_flag,
             exact_flag,
             tolerance_flag,
             tolerance,
             increment_flag,
             increment,
             nearby_flag,
             iterations,
             remove_unconnected_flag,
             fill_holes_flag,
             normal_directions_flag,
             normal_values_flag,
             reverse_all_flag,
             1);


  if(generate_shared_vertices_flag) {
    printf("Generating shared vertices...\n");
    stl_generate_shared_vertices(&stl_in);
  }

  if(write_off_flag) {
    printf("Writing OFF file %s\n", off_name);
    stl_write_off(&stl_in, off_name);
    if (stl_in.error) {
      stl_clear_error(&stl_in);
      ret = 1;
    }
  }

  if(write_dxf_flag) {
    printf("Writing DXF file %s\n", dxf_name);
    stl_write_dxf(&stl_in, dxf_name, "Created by ADMesh version " VERSION);
    if (stl_in.error) {
      stl_clear_error(&stl_in);
      ret = 1;
    }
  }

  if(write_vrml_flag) {
    printf("Writing VRML file %s\n", vrml_name);
    stl_write_vrml(&stl_in, vrml_name);
    if (stl_in.error) {
      stl_clear_error(&stl_in);
      ret = 1;
    }
  }

  if(write_ascii_stl_flag) {
    printf("Writing ascii file %s\n", ascii_name);
    stl_write_ascii(&stl_in, ascii_name,
                    "Processed by ADMesh version " VERSION);
    if (stl_in.error) {
      stl_clear_error(&stl_in);
      ret = 1;
    }
  }

  if(write_binary_stl_flag) {
    printf("Writing binary file %s\n", binary_name);
    stl_write_binary(&stl_in, binary_name,
                     "Processed by ADMesh version " VERSION);
    if (stl_in.error) {
      stl_clear_error(&stl_in);
      ret = 1;
    }
  }

  stl_stats_out(&stl_in, stdout, input_file);

  stl_close(&stl_in);

  if (ret)
    fprintf(stderr, "Some part of the procedure failed, see the above log for more information about what happened.\n");

  return ret;
}