Beispiel #1
0
void GameState::storeDouble(double value) {
	union {
		uint64_t ull;
		double db;
	} double_union;

	double_union.db = value;
	storeUInt64(double_union.ull);
}
Beispiel #2
0
TEST(CommonTest, StoreUInt64SomethingElse) {
  uint64_t const value = 0xab12760039;
  storeUInt64(&LocalBuffer[0], value);
  ASSERT_EQ(0x39, LocalBuffer[0]);
  ASSERT_EQ(0x00, LocalBuffer[1]);
  ASSERT_EQ(0x76, LocalBuffer[2]);
  ASSERT_EQ(0x12, LocalBuffer[3]);
  ASSERT_EQ(0xab, LocalBuffer[4]);
  ASSERT_EQ(0x00, LocalBuffer[5]);
  ASSERT_EQ(0x00, LocalBuffer[6]);
  ASSERT_EQ(0x00, LocalBuffer[7]);

  ASSERT_EQ(value, readUInt64(&LocalBuffer[0]));
}
Beispiel #3
0
TEST(CommonTest, StoreUInt64Something) {
  uint64_t const value = 259;
  storeUInt64(&LocalBuffer[0], value);
  ASSERT_EQ(0x03, LocalBuffer[0]);
  ASSERT_EQ(0x01, LocalBuffer[1]);
  ASSERT_EQ(0x00, LocalBuffer[2]);
  ASSERT_EQ(0x00, LocalBuffer[3]);
  ASSERT_EQ(0x00, LocalBuffer[4]);
  ASSERT_EQ(0x00, LocalBuffer[5]);
  ASSERT_EQ(0x00, LocalBuffer[6]);
  ASSERT_EQ(0x00, LocalBuffer[7]);

  ASSERT_EQ(value, readUInt64(&LocalBuffer[0]));
}
Beispiel #4
0
TEST(CommonTest, StoreUInt64SomethingMore) {
  uint64_t const value = 0x7f9831ab12761339;

  storeUInt64(&LocalBuffer[0], value);
  ASSERT_EQ(0x39, LocalBuffer[0]);
  ASSERT_EQ(0x13, LocalBuffer[1]);
  ASSERT_EQ(0x76, LocalBuffer[2]);
  ASSERT_EQ(0x12, LocalBuffer[3]);
  ASSERT_EQ(0xab, LocalBuffer[4]);
  ASSERT_EQ(0x31, LocalBuffer[5]);
  ASSERT_EQ(0x98, LocalBuffer[6]);
  ASSERT_EQ(0x7f, LocalBuffer[7]);

  ASSERT_EQ(value, readUInt64(&LocalBuffer[0]));
}
Beispiel #5
0
TEST(CommonTest, StoreUInt64Zero) {
  uint64_t const value = 0;
  storeUInt64(&LocalBuffer[0], value);

  ASSERT_EQ(0UL, LocalBuffer[0]);
  ASSERT_EQ(0UL, LocalBuffer[1]);
  ASSERT_EQ(0UL, LocalBuffer[2]);
  ASSERT_EQ(0UL, LocalBuffer[3]);
  ASSERT_EQ(0UL, LocalBuffer[4]);
  ASSERT_EQ(0UL, LocalBuffer[5]);
  ASSERT_EQ(0UL, LocalBuffer[6]);
  ASSERT_EQ(0UL, LocalBuffer[7]);

  ASSERT_EQ(value, readUInt64(&LocalBuffer[0]));
}
Beispiel #6
0
TEST(CommonTest, StoreUInt64Max) {
  uint64_t const value = 0xffffffffffffffffULL;

  storeUInt64(&LocalBuffer[0], value);
  ASSERT_EQ(0xff, LocalBuffer[0]);
  ASSERT_EQ(0xff, LocalBuffer[1]);
  ASSERT_EQ(0xff, LocalBuffer[2]);
  ASSERT_EQ(0xff, LocalBuffer[3]);
  ASSERT_EQ(0xff, LocalBuffer[4]);
  ASSERT_EQ(0xff, LocalBuffer[5]);
  ASSERT_EQ(0xff, LocalBuffer[6]);
  ASSERT_EQ(0xff, LocalBuffer[7]);

  ASSERT_EQ(value, readUInt64(&LocalBuffer[0]));
}
Beispiel #7
0
void GameState::storeInt64(int64_t value) {
	storeUInt64((uint64_t)value);
}