void store_reset(void) { int i, j; struct store *s; for (i = 0; i < MAX_STORES; i++) { s = &stores[i]; s->stock_num = 0; store_shuffle(s); object_pile_free(s->stock); s->stock = NULL; if (i == STORE_HOME) continue; for (j = 0; j < 10; j++) store_maint(s); } }
int get_char(char *fnam) { int i; int j; FILE *f1; int error; vtype temp; double version; #ifdef USG struct stat buf; struct stat buf2; #else struct stat lbuf; struct stat buf; struct stat buf2; #endif char char_tmp; char char_tmp_array[3]; cave_type *c_ptr; long age; clear_screen(0, 0); no_controlz(); #ifdef USG /* No symbolic links */ if(stat(fnam, &buf) == -1) { sprintf(temp, "Cannot stat file &s", fnam); prt(temp, 0, 0); exit_game(); } #else if((lstat(fnam, &lbuf) == -1) || (stat(fnam, &buf) == -1)) { sprintf(temp, "Cannot stat file %s", fnam); prt(temp, 0, 0); exit_game(); } #endif #ifdef USG /* No symbolic links */ #else if(lbuf.st_ino != buf.st_ino) { sprintf(temp, "Cannot restore from symbolic link %s", fnam); prt(temp, 0, 0); exit_game(); } #endif if(buf.st_nlink != 1) { sprintf(temp, "Too many links to file %s", fnam); prt(temp, 0, 0); exit_game(); } if(chmod(fnam, (IREAD | IWRITE)) == -1) { sprintf(temp, "Can not change file mode for %s", fnam); prt(temp, 0, 0); } f1 = fopen(fnam, "r"); if(f1 == NULL) { sprintf(temp, "Cannot open file %s for reading", fnam); prt(temp, 0, 0); exit_game(); } prt("Restoring Character...", 0, 0); put_qio(); error = 0; error |= !fread((char *)&version, sizeof(version), 1, f1); error |= !fread((char *)&py, sizeof(py), 1, f1); error |= !fread((char *)&char_row, sizeof(char_row), 1, f1); error |= !fread((char *)&char_col, sizeof(char_col), 1, f1); error |= !fread((char *)&inven_ctr, sizeof(inven_ctr), 1, f1); error |= !fread((char *)&inven_weight, sizeof(inven_weight), 1, f1); error |= !fread((char *)&equip_ctr, sizeof(equip_ctr), 1, f1); error |= !fread((char *)&dun_level, sizeof(dun_level), 1, f1); error |= !fread((char *)&missile_ctr, sizeof(missile_ctr), 1, f1); error |= !fread((char *)&mon_tot_mult, sizeof(mon_tot_mult), 1, f1); error |= !fread((char *)&turn, sizeof(turn), 1, f1); error |= !fread((char *)inventory, sizeof(inventory), 1, f1); error |= !fread((char *)magic_spell[py.misc.pclass], sizeof(spell_type), 31, f1); error |= !fread((char *)&cur_height, sizeof(cur_height), 1, f1); error |= !fread((char *)&cur_width, sizeof(cur_width), 1, f1); error |= !fread((char *)&max_panel_rows, sizeof(max_panel_rows), 1, f1); error |= !fread((char *)&max_panel_cols, sizeof(max_panel_cols), 1, f1); for(i = 0; i < MAX_HEIGHT; ++i) { for(j = 0; j < MAX_WIDTH; ++j) { c_ptr = &cave[i][j]; error |= !fread((char *)&c_ptr->cptr, sizeof(c_ptr->cptr), 1, f1); error |= !fread((char *)&c_ptr->tptr, sizeof(c_ptr->tptr), 1, f1); error |= !fread((char *)&char_tmp, sizeof(char_tmp), 1, f1); c_ptr->fval = char_tmp & 0xF; c_ptr->fopen = (char_tmp >> 4) & 0x1; c_ptr->fm = (char_tmp >> 5) & 0x1; c_ptr->pl = (char_tmp >> 6) & 0x1; c_ptr->tl = (char_tmp >> 7) & 0x1; } } error |= !fread((char *)t_list, sizeof(t_list), 1, f1); error |= !fread((char *)&tcptr, sizeof(tcptr), 1, f1); error |= !fread((char *)object_ident, sizeof(object_ident), 1, f1); error |= !fread((char *)m_list, sizeof(m_list), 1, f1); error |= !fread((char *)&mfptr, sizeof(mfptr), 1, f1); error |= !fread((char *)&muptr, sizeof(muptr), 1, f1); if(version == 4.83) { /* insult_cur was a byte in 4.83, but is now a short */ for(i = 0; i < MAX_STORES; ++i) { error |= !fread((char *)&store[i].store_open, sizeof(short), 1, f1); /* This is different */ error |= !fread((char *)&char_tmp, sizeof(char), 1, f1); store[i].insult_cur = (short)char_tmp; error |= !fread((char *)&store[i].owner, sizeof(char), 1, f1); error |= !fread((char *)&store[i].store_ctr, sizeof(char), 1, f1); /* * Quick compatibility hack for a local vax ignore three bytes of * fill character */ error |= !fread((char *)char_tmp_array, sizeof(char), 3, f1); error |= !fread((char *)store[i].store_inven, sizeof(inven_record), STORE_INVEN_MAX, f1); } } else { error |= !fread((char *)store, sizeof(store), 1, f1); } error |= !fread((char *)&buf2, sizeof(buf2), 1, f1); error |= !fread((char *)norm_state, sizeof(norm_state), 1, f1); error |= !fread((char *)randes_state, sizeof(randes_state), 1, f1); error |= !fread((char *)&randes_seed, sizeof(randes_seed), 1, f1); error |= !fread((char *)town_state, sizeof(town_state), 1, f1); error |= !fread((char *)&town_seed, sizeof(town_seed), 1, f1); if(version >= 4.87) { error |= !fread((char *)&panic_save, sizeof(panic_save), 1, f1); } error |= fclose(f1); controlz(); if(buf.st_atime >= (buf2.st_atime + 5)) { sprintf(temp, "File %s has been touched, sorry.", fnam); prt(temp, 0, 0); exit_game(); } if(error) { sprintf(temp, "Error reading in file %s", fnam); prt(temp, 0, 0); exit_game(); } /* * Rotate store inventory, depending on how old the save file is foreach day * or fraction thereof old, call store_maint once must do this before delete * file */ if(stat(fnam, &buf2) == -1) { sprintf(temp, "Cannot stat file %s?", fnam); prt(temp, 0, 0); } else { /* Age in seconds */ age = (long)buf2.st_atime - (long)buf.st_atime; /* Age in days */ age = (age / 86400) + 1; for(i = 0; i < age; ++i) { store_maint(); } } if(unlink(fnam) == -1) { sprintf(temp, "Cannot delete file %s", fnam); prt(temp, 0, 0); exit_game(); } if(panic_save == 1) { sprintf(temp, "This game is from a panic save. Score will not be added to scoreboard."); msg_print(temp); /* Make sure player will see message before change_name is called */ msg_print(" "); } /* * Reidentify objects. * Very inefficient, should write new routine perhaps? */ for(i = 0; i < MAX_OBJECTS; ++i) { if(object_ident[i] == TRUE) { identify(object_list[i]); } } /* * In case restoring a dead character, this can happen if a signal is caught * after a character's hit points go below zero, but before the game ends */ if(py.misc.chp <= -1) { prt("Your character has already died.", 23, 0); strcpy(died_from, "Unknown."); death = 1; } return FALSE; }