Beispiel #1
0
//TODO: use char*
void
ReadFileToString(std::string path, std::string* text) {
	std::string line = "";
	std::ifstream storyFile(path);

	if(storyFile.is_open()) {
		while(getline(storyFile, line)) {
			*text += line;
		}

		storyFile.close();
	}
}
Beispiel #2
0
//intitalize window and window options, calls main loop
void Game::Start(void)
{
  if(gameState != Uninitialized)
    return;

  //set window icon
  icon.loadFromFile("images/Player.png");
  //make the window
  mainWindow.create(sf::VideoMode(1024,768,32),"Ace SPACE Pilot"); //playing field is 576 by 768
  mainWindow.setView(View);
  mainWindow.setIcon(40,40,icon.getPixelsPtr());
  mainWindow.setKeyRepeatEnabled(false);
  mainWindow.setFramerateLimit(60);
  mainWindow.setMouseCursorVisible(false);
  rightBound.setSize(sf::Vector2f(400,768));
  rightBound.setFillColor(sf::Color::Black);
  rightBound.setPosition(576,0);
  leftBound.setSize(sf::Vector2f(400,768));
  leftBound.setFillColor(sf::Color::Black);
  leftBound.setPosition(-400,0);
  bottomBound.setSize(sf::Vector2f(576,400));
  bottomBound.setFillColor(sf::Color::Black);
  bottomBound.setPosition(0,768);
  spawnArea.setSize(sf::Vector2f(676,400));
  spawnArea.setPosition(-50,-400);
  spawnArea.setFillColor(sf::Color::Black);
  wholeArea.setSize(sf::Vector2f(1024,768));
  wholeArea.setFillColor(sf::Color::Black);
  mainWindow.setVerticalSyncEnabled(true);
  gameState = Uninitialized;

  //load our main fonts
  uni05.loadFromFile("fonts/uni05_53.ttf");
  datagoth.loadFromFile("fonts/datagoth.otf");

  //load projectile textures
  textures[0].loadFromFile("images/proj.png");
  textures[1].loadFromFile("images/EnemyProj.png");
  textures[2].loadFromFile("images/EnemyProjSmall.png");

  //load sounds
  sf::SoundBuffer projSound;
  projSound.loadFromFile("sounds/se_plst00.wav");
  sounds[0].setBuffer(projSound);
  sounds[0].setVolume(20);

  sf::SoundBuffer okSound;
  okSound.loadFromFile("sounds/se_ok00.wav");
  sounds[1].setBuffer(okSound);
  sounds[1].setVolume(50);

  sf::SoundBuffer pauseSound;
  pauseSound.loadFromFile("sounds/se_select00.wav");
  sounds[2].setBuffer(pauseSound);

  sf::SoundBuffer hitSound;
  hitSound.loadFromFile("sounds/se_damage00.wav");
  sounds[3].setBuffer(hitSound);
  sounds[3].setVolume(20);

  sf::SoundBuffer endSound;
  endSound.loadFromFile("sounds/se_playerdead.wav");
  sounds[4].setBuffer(endSound);

  sf::SoundBuffer killSound;
  killSound.loadFromFile("sounds/destroy.ogg");
  sounds[5].setBuffer(killSound);

	//loads in story
    std::ifstream storyFile("storytime.txt");
    std::string storyString((std::istreambuf_iterator<char>(storyFile)), std::istreambuf_iterator<char>());
    story = wordWrap(storyString,48);


  if(mainWindow.setActive(true))
{
  while(gameState != Exiting)
  {
    GameLoop();
  }
}
  
  mainWindow.setActive(false);
  if(mainWindow.isOpen())
    mainWindow.close();
}