static void DedicatedHandleKeyInput()
{
	static char input_line[1024] = "";

	if (!InputWaiting()) return;

	if (_exit_game) return;

#if defined(UNIX) || defined(__OS2__) || defined(PSP)
	if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
#else
	/* Handle console input, and signal console thread, it can accept input again */
	assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line));
	strecpy(input_line, _win_console_thread_buffer, lastof(input_line));
	SetEvent(_hWaitForInputHandling);
#endif

	/* Remove trailing \r or \n */
	for (char *c = input_line; *c != '\0'; c++) {
		if (*c == '\n' || *c == '\r' || c == lastof(input_line)) {
			*c = '\0';
			break;
		}
	}
	str_validate(input_line, lastof(input_line));

	IConsoleCmdExec(input_line); // execute command
}
Beispiel #2
0
/** Initialize the highscore table to 0 and if any file exists, load in values */
void LoadFromHighScore()
{
	FILE *fp = fopen(_highscore_file, "rb");

	memset(_highscore_table, 0, sizeof(_highscore_table));

	if (fp != NULL) {
		uint i;
		HighScore *hs;

		for (i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
			for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
				byte length;
				if (fread(&length, sizeof(length), 1, fp)                              !=  1 ||
						fread(hs->company, min<int>(lengthof(hs->company), length), 1, fp) >   1 || // Yes... could be 0 bytes too
						fread(&hs->score, sizeof(hs->score), 1, fp)                        !=  1 ||
						fseek(fp, 2, SEEK_CUR)                                             == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility
					DEBUG(misc, 1, "Highscore corrupted");
					i = SP_SAVED_HIGHSCORE_END;
					break;
				}
				str_validate(hs->company, lastof(hs->company), SVS_NONE);
				hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
			}
		}
		fclose(fp);
	}
}
Beispiel #3
0
static void DedicatedHandleKeyInput()
{
	static char input_line[1024] = "";

	if (!InputWaiting()) return;

	if (_exit_game) return;

#if defined(UNIX) || defined(__OS2__) || defined(PSP)
	if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
#else
	/* Handle console input, and singal console thread, it can accept input again */
	assert_compile(lengthof(_win_console_thread_buffer) <= lengthof(input_line));
	strecpy(input_line, _win_console_thread_buffer, lastof(input_line));
	SetEvent(_hWaitForInputHandling);
#endif

	/* strtok() does not 'forget' \r\n if the string starts with it,
	 * so we have to manually remove that! */
	strtok(input_line, "\r\n");
	for (char *c = input_line; *c != '\0'; c++) {
		if (*c == '\n' || *c == '\r' || c == lastof(input_line)) {
			*c = '\0';
			break;
		}
	}
	str_validate(input_line, lastof(input_line));

	IConsoleCmdExec(input_line); // execute command
}
Beispiel #4
0
/**
 * Handle the printing of text entered into the console or redirected there
 * by any other means. Text can be redirected to other clients in a network game
 * as well as to a logfile. If the network server is a dedicated server, all activities
 * are also logged. All lines to print are added to a temporary buffer which can be
 * used as a history to print them onscreen
 * @param colour_code the colour of the command. Red in case of errors, etc.
 * @param string the message entered or output on the console (notice, error, etc.)
 */
void IConsolePrint(ConsoleColour colour_code, const char *string)
{
	char *str;
#ifdef ENABLE_NETWORK
	if (_redirect_console_to_client != INVALID_CLIENT_ID) {
		/* Redirect the string to the client */
		NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
		return;
	}
#endif

	/* Create a copy of the string, strip if of colours and invalid
	 * characters and (when applicable) assign it to the console buffer */
	str = strdup(string);
	str_strip_colours(str);
	str_validate(str, str + strlen(str));

	if (_network_dedicated) {
		fprintf(stdout, "%s%s\n", GetLogPrefix(), str);
		fflush(stdout);
		IConsoleWriteToLogFile(str);
		free(str); // free duplicated string since it's not used anymore
		return;
	}

	IConsoleWriteToLogFile(str);
	IConsoleGUIPrint(colour_code, str);
}
Beispiel #5
0
/**
 * Construct a new in-memory group of an Ini file.
 * @param parent the file we belong to
 * @param name   the name of the group
 * @param last   the last element of the name of the group
 */
IniGroup::IniGroup(IniLoadFile *parent, const char *name, const char *last) : next(nullptr), type(IGT_VARIABLES), item(nullptr), comment(nullptr)
{
	this->name = stredup(name, last);
	str_validate(this->name, this->name + strlen(this->name));

	this->last_item = &this->item;
	*parent->last_group = this;
	parent->last_group = &this->next;

	if (parent->list_group_names != nullptr) {
		for (uint i = 0; parent->list_group_names[i] != nullptr; i++) {
			if (strcmp(this->name, parent->list_group_names[i]) == 0) {
				this->type = IGT_LIST;
				return;
			}
		}
	}
	if (parent->seq_group_names != nullptr) {
		for (uint i = 0; parent->seq_group_names[i] != nullptr; i++) {
			if (strcmp(this->name, parent->seq_group_names[i]) == 0) {
				this->type = IGT_SEQUENCE;
				return;
			}
		}
	}
}
Beispiel #6
0
/**
 * Construct a new in-memory item of an Ini file.
 * @param parent the group we belong to
 * @param name   the name of the item
 * @param last   the last element of the name of the item
 */
IniItem::IniItem(IniGroup *parent, const char *name, const char *last) : next(nullptr), value(nullptr), comment(nullptr)
{
	this->name = stredup(name, last);
	str_validate(this->name, this->name + strlen(this->name));

	*parent->last_item = this;
	parent->last_item = &this->next;
}
Beispiel #7
0
	template <> inline const char *GetParam(ForceType<const char *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr)
	{
		sq_tostring(vm, index);
		const SQChar *tmp;
		sq_getstring(vm, -1, &tmp);
		char *tmp_str = strdup(SQ2OTTD(tmp));
		sq_poptop(vm);
		*ptr->Append() = (void *)tmp_str;
		str_validate(tmp_str, tmp_str + strlen(tmp_str));
		return tmp_str;
	}
Beispiel #8
0
static inline bool CheckOldSavegameType(FILE *f, char *temp, const char *last, uint len)
{
	assert(last - temp + 1 >= (int)len);

	if (fread(temp, 1, len, f) != len) {
		temp[0] = '\0'; // if reading failed, make the name empty
		return false;
	}

	bool ret = VerifyOldNameChecksum(temp, len);
	temp[len - 2] = '\0'; // name is nul-terminated in savegame, but it's better to be sure
	str_validate(temp, last);

	return ret;
}
Beispiel #9
0
/**
 * Reads a string till it finds a '\0' in the stream.
 * @param buffer The buffer to put the data into.
 * @param size   The size of the buffer.
 * @param allow_newlines Whether the string validation should remove newlines.
 */
void Packet::Recv_string(char *buffer, size_t size, bool allow_newlines)
{
	PacketSize pos;
	char *bufp = buffer;
	const char *last = buffer + size - 1;

	/* Don't allow reading from a closed socket */
	if (cs->HasClientQuit()) return;

	pos = this->pos;
	while (--size > 0 && pos < this->size && (*buffer++ = this->buffer[pos++]) != '\0') {}

	if (size == 0 || pos == this->size) {
		*buffer = '\0';
		/* If size was sooner to zero then the string in the stream
		 *  skip till the \0, so than packet can be read out correctly for the rest */
		while (pos < this->size && this->buffer[pos] != '\0') pos++;
		pos++;
	}
	this->pos = pos;

	str_validate(bufp, last, allow_newlines);
}
Beispiel #10
0
/**
 * Scans the string for valid characters and if it finds invalid ones,
 * replaces them with a question mark '?'.
 * @param str the string to validate
 */
void ValidateString(const char *str)
{
	/* We know it is '\0' terminated. */
	str_validate(const_cast<char *>(str), str + strlen(str) + 1);
}
Beispiel #11
0
bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
{
	const char *str;
	bool result = false;

	callback->FindMissingGlyphs(&str);

#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
	if (MacOSVersionIsAtLeast(10, 5, 0)) {
		/* Determine fallback font using CoreText. This uses the language isocode
		 * to find a suitable font. CoreText is available from 10.5 onwards. */
		char lang[16];
		if (strcmp(language_isocode, "zh_TW") == 0) {
			/* Traditional Chinese */
			strecpy(lang, "zh-Hant", lastof(lang));
		} else if (strcmp(language_isocode, "zh_CN") == 0) {
			/* Simplified Chinese */
			strecpy(lang, "zh-Hans", lastof(lang));
		} else if (strncmp(language_isocode, "ur", 2) == 0) {
			/* The urdu alphabet is variant of persian. As OS X has no default
			 * font that advertises an urdu language code, search for persian
			 * support instead. */
			strecpy(lang, "fa", lastof(lang));
		} else {
			/* Just copy the first part of the isocode. */
			strecpy(lang, language_isocode, lastof(lang));
			char *sep = strchr(lang, '_');
			if (sep != NULL) *sep = '\0';
		}

		CFStringRef lang_code;
		lang_code = CFStringCreateWithCString(kCFAllocatorDefault, lang, kCFStringEncodingUTF8);

		/* Create a font iterator and iterate over all fonts that
		 * are available to the application. */
		ATSFontIterator itr;
		ATSFontRef font;
		ATSFontIteratorCreate(kATSFontContextLocal, NULL, NULL, kATSOptionFlagsUnRestrictedScope, &itr);
		while (!result && ATSFontIteratorNext(itr, &font) == noErr) {
			/* Get CoreText font handle. */
			CTFontRef font_ref = CTFontCreateWithPlatformFont(font, 0.0, NULL, NULL);
			CFArrayRef langs = CTFontCopySupportedLanguages(font_ref);
			if (langs != NULL) {
				/* Font has a list of supported languages. */
				for (CFIndex i = 0; i < CFArrayGetCount(langs); i++) {
					CFStringRef lang = (CFStringRef)CFArrayGetValueAtIndex(langs, i);
					if (CFStringCompare(lang, lang_code, kCFCompareAnchored) == kCFCompareEqualTo) {
						/* Lang code is supported by font, get full font name. */
						CFStringRef font_name = CTFontCopyFullName(font_ref);
						char name[128];
						CFStringGetCString(font_name, name, lengthof(name), kCFStringEncodingUTF8);
						CFRelease(font_name);
						/* Skip some inappropriate or ugly looking fonts that have better alternatives. */
						if (strncmp(name, "Courier", 7) == 0 || strncmp(name, "Apple Symbols", 13) == 0 ||
								strncmp(name, ".Aqua", 5) == 0 || strncmp(name, "LastResort", 10) == 0 ||
								strncmp(name, "GB18030 Bitmap", 14) == 0) continue;

						/* Save result. */
						callback->SetFontNames(settings, name);
						DEBUG(freetype, 2, "CT-Font for %s: %s", language_isocode, name);
						result = true;
						break;
					}
				}
				CFRelease(langs);
			}
			CFRelease(font_ref);
		}
		ATSFontIteratorRelease(&itr);
		CFRelease(lang_code);
	} else
#endif
	{
#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !__LP64__
		/* Determine fallback font using ATSUI. This uses a string sample with
		 * missing characters. This is not failure-proof, but a better way like
		 * using the isocode as in the CoreText code path is not available.
		 * ATSUI was deprecated with 10.6 and is only partially available in
		 * 64-bit mode. */

		/* Remove all control characters in the range from SCC_CONTROL_START to
		 * SCC_CONTROL_END as well as all ASCII < 0x20 from the string as it will
		 * mess with the automatic font detection */
		char buff[256]; // This length is enough to find a suitable replacement font
		strecpy(buff, str, lastof(buff));
		str_validate(buff, lastof(buff), SVS_ALLOW_NEWLINE);

		/* Extract a UniChar representation of the sample string. */
		CFStringRef cf_str = CFStringCreateWithCString(kCFAllocatorDefault, buff, kCFStringEncodingUTF8);
		if (cf_str == NULL) {
			/* Something went wrong. Corrupt/invalid sample string? */
			return false;
		}
		CFIndex str_len = CFStringGetLength(cf_str);
		UniChar string[str_len];
		CFStringGetCharacters(cf_str, CFRangeMake(0, str_len), string);

		/* Create a default text style with the default font. */
		ATSUStyle style;
		ATSUCreateStyle(&style);

		/* Create a text layout object from the sample string using the text style. */
		UniCharCount run_len = kATSUToTextEnd;
		ATSUTextLayout text_layout;
		ATSUCreateTextLayoutWithTextPtr(string, kATSUFromTextBeginning, kATSUToTextEnd, str_len, 1, &run_len, &style, &text_layout);

		/* Try to match a font for the sample text. ATSUMatchFontsToText stops after
		 * it finds the first continuous character run not renderable with the currently
		 * selected font starting at offset. The matching needs to be repeated until
		 * the end of the string is reached to make sure the fallback font matches for
		 * all characters in the string and not only the first run. */
		UniCharArrayOffset offset = kATSUFromTextBeginning;
		OSStatus os_err;
		do {
			ATSUFontID font;
			UniCharCount run_len;
			os_err = ATSUMatchFontsToText(text_layout, offset, kATSUToTextEnd, &font, &offset, &run_len);
			if (os_err == kATSUFontsMatched) {
				/* Found a better fallback font. Update the text layout
				 * object with the new font. */
				ATSUAttributeTag tag = kATSUFontTag;
				ByteCount size = sizeof(font);
				ATSUAttributeValuePtr val = &font;
				ATSUSetAttributes(style, 1, &tag, &size, &val);
				offset += run_len;
			}
			/* Exit if the end of the string is reached or some other error occurred. */
		} while (os_err == kATSUFontsMatched && offset < (UniCharArrayOffset)str_len);

		if (os_err == noErr || os_err == kATSUFontsMatched) {
			/* ATSUMatchFontsToText exited normally. Extract font
			 * out of the text layout object. */
			ATSUFontID font;
			ByteCount act_len;
			ATSUGetAttribute(style, kATSUFontTag, sizeof(font), &font, &act_len);

			/* Get unique font name. The result is not a c-string, we have
			 * to leave space for a \0 and terminate it ourselves. */
			char name[128];
			ATSUFindFontName(font, kFontUniqueName, kFontNoPlatformCode, kFontNoScriptCode, kFontNoLanguageCode, 127, name, &act_len, NULL);
			name[act_len > 127 ? 127 : act_len] = '\0';

			/* Save Result. */
			callback->SetFontNames(settings, name);
			DEBUG(freetype, 2, "ATSUI-Font for %s: %s", language_isocode, name);
			result = true;
		}

		ATSUDisposeTextLayout(text_layout);
		ATSUDisposeStyle(style);
		CFRelease(cf_str);
#endif
	}

	if (result && strncmp(settings->medium.font, "Geeza Pro", 9) == 0) {
		/* The font 'Geeza Pro' is often found for arabic characters, but
		 * it has the 'tiny' problem of not having any latin characters.
		 * 'Arial Unicode MS' on the other hand has arabic and latin glyphs,
		 * but seems to 'forget' to inform the OS about this fact. Manually
		 * substitute the latter for the former if it is loadable. */
		bool ft_init = _library != NULL;
		FT_Face face;
		/* Init FreeType if needed. */
		if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName("Arial Unicode MS", &face) == FT_Err_Ok) {
			FT_Done_Face(face);
			callback->SetFontNames(settings, "Arial Unicode MS");
			DEBUG(freetype, 1, "Replacing font 'Geeza Pro' with 'Arial Unicode MS'");
		}
		if (!ft_init) {
			/* Uninit FreeType if we did the init. */
			FT_Done_FreeType(_library);
			_library = NULL;
		}
	 }

	callback->FindMissingGlyphs(NULL);
	return result;
}
Beispiel #12
0
/**
 * Try to add a fios item set with the given filename.
 * @param filename        the full path to the file to read
 * @param basepath_length amount of characters to chop of before to get a relative filename
 * @return true if the file is added.
 */
bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename)
{
	const char *ext = strrchr(filename, '.');
	if (ext == NULL) return false;

	char fios_title[64];
	fios_title[0] = '\0'; // reset the title;

	FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title));
	if (type == FIOS_TYPE_INVALID) return false;

	for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) {
		if (strcmp(fios->name, filename) == 0) return false;
	}

	FiosItem *fios = _fios_items.Append();
#ifdef WIN32
	struct _stat sb;
	if (_tstat(OTTD2FS(filename), &sb) == 0) {
#else
	struct stat sb;
	if (stat(filename, &sb) == 0) {
#endif
		fios->mtime = sb.st_mtime;
	} else {
		fios->mtime = 0;
	}

	fios->type = type;
	strecpy(fios->name, filename, lastof(fios->name));

	/* If the file doesn't have a title, use its filename */
	const char *t = fios_title;
	if (StrEmpty(fios_title)) {
		t = strrchr(filename, PATHSEPCHAR);
		t = (t == NULL) ? filename : (t + 1);
	}
	strecpy(fios->title, t, lastof(fios->title));
	str_validate(fios->title, lastof(fios->title));

	return true;
}


/**
 * Fill the list of the files in a directory, according to some arbitrary rule.
 *  @param mode The mode we are in. Some modes don't allow 'parent'.
 *  @param callback_proc The function that is called where you need to do the filtering.
 *  @param subdir The directory from where to start (global) searching.
 */
static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir)
{
	struct stat sb;
	struct dirent *dirent;
	DIR *dir;
	FiosItem *fios;
	int sort_start;
	char d_name[sizeof(fios->name)];

	_fios_items.Clear();

	/* A parent directory link exists if we are not in the root directory */
	if (!FiosIsRoot(_fios_path)) {
		fios = _fios_items.Append();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strecpy(fios->name, "..", lastof(fios->name));
		strecpy(fios->title, ".. (Parent directory)", lastof(fios->title));
	}

	/* Show subdirectories */
	if ((dir = ttd_opendir(_fios_path)) != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name));

			/* found file must be directory, but not '.' or '..' */
			if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
					(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
					strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
				fios = _fios_items.Append();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				strecpy(fios->name, d_name, lastof(fios->name));
				snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name);
				str_validate(fios->title, lastof(fios->title));
			}
		}
		closedir(dir);
	}

	/* Sort the subdirs always by name, ascending, remember user-sorting order */
	{
		SortingBits order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems);
		_savegame_sort_order = order;
	}

	/* This is where to start sorting for the filenames */
	sort_start = _fios_items.Length();

	/* Show files */
	FiosFileScanner scanner(mode, callback_proc);
	if (subdir == NO_DIRECTORY) {
		scanner.Scan(NULL, _fios_path, false);
	} else {
		scanner.Scan(NULL, subdir, true, true);
	}

	QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);

	/* Show drives */
	FiosGetDrives();

	_fios_items.Compact();
}

/**
 * Get the title of a file, which (if exists) is stored in a file named
 * the same as the data file but with '.title' added to it.
 * @param file filename to get the title for
 * @param title the title buffer to fill
 * @param last the last element in the title buffer
 * @param subdir the sub directory to search in
 */
static void GetFileTitle(const char *file, char *title, const char *last, Subdirectory subdir)
{
	char buf[MAX_PATH];
	strecpy(buf, file, lastof(buf));
	strecat(buf, ".title", lastof(buf));

	FILE *f = FioFOpenFile(buf, "r", subdir);
	if (f == NULL) return;

	size_t read = fread(title, 1, last - title, f);
	assert(title + read <= last);
	title[read] = '\0';
	str_validate(title, last);
	FioFCloseFile(f);
}
Beispiel #13
0
/**
 * Load the Ini file's data from the disk.
 * @param filename the file to load.
 * @param subdir the sub directory to load the file from.
 * @pre nothing has been loaded yet.
 */
void IniLoadFile::LoadFromDisk(const char *filename, Subdirectory subdir)
{
	assert(this->last_group == &this->group);

	char buffer[1024];
	IniGroup *group = nullptr;

	char *comment = nullptr;
	uint comment_size = 0;
	uint comment_alloc = 0;

	size_t end;
	FILE *in = this->OpenFile(filename, subdir, &end);
	if (in == nullptr) return;

	end += ftell(in);

	/* for each line in the file */
	while ((size_t)ftell(in) < end && fgets(buffer, sizeof(buffer), in)) {
		char c, *s;
		/* trim whitespace from the left side */
		for (s = buffer; *s == ' ' || *s == '\t'; s++) {}

		/* trim whitespace from right side. */
		char *e = s + strlen(s);
		while (e > s && ((c = e[-1]) == '\n' || c == '\r' || c == ' ' || c == '\t')) e--;
		*e = '\0';

		/* Skip comments and empty lines outside IGT_SEQUENCE groups. */
		if ((group == nullptr || group->type != IGT_SEQUENCE) && (*s == '#' || *s == ';' || *s == '\0')) {
			uint ns = comment_size + (e - s + 1);
			uint a = comment_alloc;
			/* add to comment */
			if (ns > a) {
				a = max(a, 128U);
				do a *= 2; while (a < ns);
				comment = ReallocT(comment, comment_alloc = a);
			}
			uint pos = comment_size;
			comment_size += (e - s + 1);
			comment[pos + e - s] = '\n'; // comment newline
			memcpy(comment + pos, s, e - s); // copy comment contents
			continue;
		}

		/* it's a group? */
		if (s[0] == '[') {
			if (e[-1] != ']') {
				this->ReportFileError("ini: invalid group name '", buffer, "'");
			} else {
				e--;
			}
			s++; // skip [
			group = new IniGroup(this, s, e - 1);
			if (comment_size != 0) {
				group->comment = stredup(comment, comment + comment_size - 1);
				comment_size = 0;
			}
		} else if (group != nullptr) {
			if (group->type == IGT_SEQUENCE) {
				/* A sequence group, use the line as item name without further interpretation. */
				IniItem *item = new IniItem(group, buffer, e - 1);
				if (comment_size) {
					item->comment = stredup(comment, comment + comment_size - 1);
					comment_size = 0;
				}
				continue;
			}
			char *t;
			/* find end of keyname */
			if (*s == '\"') {
				s++;
				for (t = s; *t != '\0' && *t != '\"'; t++) {}
				if (*t == '\"') *t = ' ';
			} else {
				for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++) {}
			}

			/* it's an item in an existing group */
			IniItem *item = new IniItem(group, s, t - 1);
			if (comment_size != 0) {
				item->comment = stredup(comment, comment + comment_size - 1);
				comment_size = 0;
			}

			/* find start of parameter */
			while (*t == '=' || *t == ' ' || *t == '\t') t++;

			bool quoted = (*t == '\"');
			/* remove starting quotation marks */
			if (*t == '\"') t++;
			/* remove ending quotation marks */
			e = t + strlen(t);
			if (e > t && e[-1] == '\"') e--;
			*e = '\0';

			/* If the value was not quoted and empty, it must be nullptr */
			item->value = (!quoted && e == t) ? nullptr : stredup(t);
			if (item->value != nullptr) str_validate(item->value, item->value + strlen(item->value));
		} else {
			/* it's an orphan item */
			this->ReportFileError("ini: '", buffer, "' outside of group");
		}
	}

	if (comment_size > 0) {
		this->comment = stredup(comment, comment + comment_size - 1);
		comment_size = 0;
	}

	free(comment);
	fclose(in);
}