Beispiel #1
0
/*
 * call-seq: initialize
 * @overload initialize(pointer, *args)
 *  @param [AbstractMemory] pointer
 *  @param [Array] args
 * @return [self]
 */
static VALUE
struct_initialize(int argc, VALUE* argv, VALUE self)
{
    Struct* s;
    VALUE rbPointer = Qnil, rest = Qnil, klass = CLASS_OF(self);
    int nargs;

    Data_Get_Struct(self, Struct, s);
    
    nargs = rb_scan_args(argc, argv, "01*", &rbPointer, &rest);

    /* Call up into ruby code to adjust the layout */
    if (nargs > 1) {
        s->rbLayout = rb_funcall2(CLASS_OF(self), id_layout, (int) RARRAY_LEN(rest), RARRAY_PTR(rest));
    } else {
        s->rbLayout = struct_class_layout(klass);
    }

    if (!rb_obj_is_kind_of(s->rbLayout, rbffi_StructLayoutClass)) {
        rb_raise(rb_eRuntimeError, "Invalid Struct layout");
    }

    Data_Get_Struct(s->rbLayout, StructLayout, s->layout);
    
    if (rbPointer != Qnil) {
        s->pointer = MEMORY(rbPointer);
        s->rbPointer = rbPointer;
    } else {
        struct_malloc(s);
    }

    return self;
}
Beispiel #2
0
blend_group_t*
blend_group_new(unsigned int key)
{
  struct_malloc(blend_group_t, self);
  self->tgs = kh_init(hmsp);
  self->num = 0;
  self->key = key;
  return self;
}
Beispiel #3
0
tex_group_t*
tex_group_new(const texture_t* tex, const font_t* font)
{
  struct_malloc(tex_group_t, self);
  self->tex = tex;
  self->font = font;
  self->sgs = kh_init(hmsp);
  self->num = 0;
  return self;
}
Beispiel #4
0
shader_group_t*
shader_group_new(const shader_t* program, const vertex_buffer_t* buff, const char* name, int z,
    struct tex_group_t* tg, struct blend_group_t* bg)
{
  struct_malloc(shader_group_t, self);
  self->program = program;
  self->name = sen_strdup(name);
  self->buff = vertex_buffer_new(vertex_buffer_format(buff));
  self->num = 0;
  self->z = z;
  self->tg = tg;
  self->bg = bg;
  return self;
}
Beispiel #5
0
static Struct*
struct_validate(VALUE self)
{
    Struct* s;
    Data_Get_Struct(self, Struct, s);

    if (struct_layout(self) == NULL) {
        rb_raise(rb_eRuntimeError, "struct layout == null");
    }

    if (s->pointer == NULL) {
        struct_malloc(s);
    }

    return s;
}
Beispiel #6
0
sprite_t*
sen_sprite_new(const char* name,
               const char* texture_name)
{
 // _logfi("+sprite %s, texture=%s", (name ? name : "autoName"), texture_name);
  struct_malloc(sprite_t, self);
  sen_node_init(self, name, 0);
  self->tex = sen_textures_get(texture_name);
  sen_assert(self->tex);
  self->program = sen_shaders_get("sprite");
  sen_assert(self->program);
  self->quad = vertex_buffer_new("a_pos:4f,a_tex_coords:2f,a_color:4f");

  //update_quad(self);
  update_buffer(self);

  ((node_t*)self)->vt = &sprite_interface;

  return self;
}