Beispiel #1
0
/**
 * Test a specific texture target and format combination.
 */
static GLboolean
test_target_and_format(GLint x, GLint y, GLenum target, GLenum format,
		       const GLfloat *expected)
{
	GLboolean pass = GL_TRUE;
	GLuint k;
	GLuint prog = 0;

	printf("Texture target = %s, Internal format = %s",
	       piglit_get_gl_enum_name(target),
	       piglit_get_gl_enum_name(format));

	if (!supported_format(format) ||
	    !supported_target_format(target, format)) {
		printf(" - skipped\n");
		return GL_TRUE; /* not a failure */
	} else {
		printf("\n");
	}

	/* To avoid failures not related to this test case,
	 * loosen up the tolerence for compressed texture
	 * formats
	 */
	if (is_compressed_format(format))
		piglit_set_tolerance_for_bits(5, 5, 5, 5);
	else
		piglit_set_tolerance_for_bits(8, 8, 8, 8);

	switch(target) {

	case GL_TEXTURE_1D:
		draw(format, 1.0);
		glCopyTexImage1D(GL_TEXTURE_1D, 0,
				 format,
				 0, 0, IMAGE_SIZE, 0);
		pass = piglit_check_gl_error(GL_NO_ERROR)
			&& pass;

		glEnable(target);
		piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE,
				      0, 0, 1, 1);
		pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE,
					      IMAGE_SIZE,
					      expected)
			&& pass;
		break;

	case GL_TEXTURE_2D:
		draw(format, 1.0);
		glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0,
				 IMAGE_SIZE, IMAGE_SIZE, 0);
		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

		glEnable(target);
		piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE,
				      0, 0, 1, 1);
		pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE,
					      IMAGE_SIZE,
					      expected)
			&& pass;
		break;

	case GL_TEXTURE_3D:
		glTexImage3D(GL_TEXTURE_3D, 0, format, IMAGE_SIZE, IMAGE_SIZE, 4,
			     0, GL_RGBA, get_type(format), NULL);

		for (k = 0; k < 4; k++) {
			draw(format, 1.0 - k*0.2);
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, k,
					    0, 0, IMAGE_SIZE, IMAGE_SIZE);
		}

		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

		glEnable(target);

		for (k = 0; k < 4; k++) {
			const float tz = k * 0.25;
			draw_rect_tex_3d(x, y, IMAGE_SIZE, IMAGE_SIZE,
					 0, 0, tz, 1, 1);
			pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE,
					  expected, 1.0 - k*0.2) && pass;
		}
		break;

	case GL_TEXTURE_CUBE_MAP:
		for (k = 0; k < 6; k++) {
			draw(format, 1.0 - k*0.15);
			glCopyTexImage2D(cube_face_targets[k],
					 0, format, 0, 0,
					 IMAGE_SIZE, IMAGE_SIZE, 0);
		}

		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

		glEnable(target);

		for (k = 0; k < 6; k++) {
			draw_rect_tex_cube_face(x, y, IMAGE_SIZE, IMAGE_SIZE, k);
			pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE,
					  expected, 1.0 - k*0.15) && pass;
		}
		break;

	case GL_TEXTURE_1D_ARRAY:
		glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, format, IMAGE_SIZE, 16,
			     0, get_format(format), get_type(format), NULL);

		for (k = 0; k < 4; k++) {
			draw(format, 1.0 - 0.2*k);
			glCopyTexSubImage2D(GL_TEXTURE_1D_ARRAY, 0, 0, 4*k,
					    0, 0, IMAGE_SIZE, 4);
		}

		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

		prog = piglit_build_simple_program(NULL, array1D_shader_text);
		glUseProgram(prog);
		glDeleteProgram(prog);

		for (k = 0; k < 16; k++) {
			piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE,
					      0, k, 1, 0);
			pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE,
					  expected, 1.0 - 0.2*(k/4)) && pass;
		}
		break;

	case GL_TEXTURE_2D_ARRAY:
		glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, IMAGE_SIZE, IMAGE_SIZE, 4,
			     0, get_format(format), get_type(format), NULL);

		for (k = 0; k < 4; k++) {
			draw(format, 1.0 - k*0.2);
			glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, k,
					    0, 0, IMAGE_SIZE, IMAGE_SIZE);
		}

		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

		prog = piglit_build_simple_program(NULL, array2D_shader_text);
		glUseProgram(prog);
		glDeleteProgram(prog);

		for (k = 0; k < 4; k++) {
			draw_rect_tex_3d(x, y, IMAGE_SIZE, IMAGE_SIZE,
					 0, 0, k, 1, 1);
			pass = probe_rect(x, y, IMAGE_SIZE, IMAGE_SIZE,
					  expected, 1.0 - k*0.2) && pass;
		}
		break;

	case GL_TEXTURE_RECTANGLE:
		draw(format, 1.0);
		glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, format, 0, 0,
				 IMAGE_SIZE, IMAGE_SIZE, 0);
		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
		
		glEnable(target);
		piglit_draw_rect_tex(x, y, IMAGE_SIZE, IMAGE_SIZE,
				      0, 0, IMAGE_SIZE - 1, IMAGE_SIZE - 1);
		pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE,
					      IMAGE_SIZE,
					      expected)
			&& pass;
		break;
	}

	/* If a GLSL program is in use, then the preceeding code should not
	 * have called glEnable(target).  In that case, this code should not
	 * disable it.  For some targets, like GL_TEXTURE_1D_ARRAY,
	 * glDisable(target) will generate an error.
	 */
	if (prog == 0)
		glDisable(target);
	else
		glUseProgram(0);

	return pass;
}
Beispiel #2
0
enum piglit_result
piglit_display(void)
{
	GLfloat buf_fcolor[IMAGE_SIZE][IMAGE_SIZE][4];
	GLuint tex;
	GLboolean pass = GL_TRUE;
	GLenum format;
	const GLfloat *expected;
	int i, j;

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	/* Image data setup */
	for (i = 0; i < IMAGE_SIZE; i++) {
		for (j = 0; j < IMAGE_SIZE; j++) {
			buf_fcolor[i][j][0] = 0.5;
			buf_fcolor[i][j][1] = 0.2;
			buf_fcolor[i][j][2] = 0.8;
			buf_fcolor[i][j][3] = 0.4;
		}
	}

	/* Do glCopyPixels and draw a textured rectangle for each format
	 * and each texture target
	 */
	for (j = 0; j < ARRAY_SIZE(target); j++) {

		/* Draw a pixel rectangle with float color data. As per OpenGL 3.0
		 * specification integer formats are not allowed in glDrawPixels
		 */
		glDrawPixels(IMAGE_SIZE, IMAGE_SIZE, GL_RGBA,
			     GL_FLOAT, buf_fcolor);

		/* Texture setup */
		glGenTextures(1, &tex);
		glBindTexture(target[j], tex);
		glTexParameteri(target[j],
				GL_TEXTURE_MIN_FILTER,
				GL_NEAREST);
		glTexParameteri(target[j],
				GL_TEXTURE_MAG_FILTER,
				GL_NEAREST);
		glTexParameteri(target[j],
				GL_GENERATE_MIPMAP,
				GL_FALSE);

		glEnableClientState(GL_TEXTURE_COORD_ARRAY);

		for (i = 0; i < ARRAY_SIZE(test_vectors); i++) {
			GLint x = IMAGE_SIZE * (i + 1);
			GLint y = 0;
			GLfloat vertices_1d[2][2] = { {x, y},
						      {x + IMAGE_SIZE, y} };

			format = test_vectors[i].format;
			expected = (const float*)test_vectors[i].expected;

			if(!piglit_automatic)
				printf("Texture target = %s, Internal"
				       " format = %s\n",
				       piglit_get_gl_enum_name(target[j]),
				       piglit_get_gl_enum_name(format));

			if (!supported_format(format) ||
			    !supported_target_format(target[j], format)) {
				if (!piglit_automatic)
					printf("Internal format = %s skipped\n",
					       piglit_get_gl_enum_name(format));
				continue;
			}

			/* To avoid failures not related to this test case,
			 * loosen up the tolerence for compressed texture
			 * formats
			 */
			if (is_compressed_format(format))
				piglit_set_tolerance_for_bits(7, 7, 7, 7);
			else
				piglit_set_tolerance_for_bits(8, 8, 8, 8);

			switch(target[j]) {

			case GL_TEXTURE_1D:
				glCopyTexImage1D(GL_TEXTURE_1D, 0,
						 format,
						 0, 0, IMAGE_SIZE, 0);
				pass = piglit_check_gl_error(GL_NO_ERROR)
				       && pass;

				glEnable(target[j]);
				glEnableClientState(GL_VERTEX_ARRAY);
				glTexCoordPointer(1, GL_FLOAT, 0, texCoords_1d);
				glVertexPointer(2, GL_FLOAT, 0, vertices_1d);

				glDrawArrays(GL_LINES, 0, 2);
				pass = piglit_probe_pixel_rgba(x, 0, expected)
				       && pass;
				pass = piglit_probe_pixel_rgba(x + IMAGE_SIZE - 1,
							       0, expected)
				       && pass;
				break;

			case GL_TEXTURE_2D:
				glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

				glEnable(target[j]);
				glTexCoordPointer(2, GL_FLOAT, 0, texCoords_2d);

				piglit_draw_rect(x, y, IMAGE_SIZE, IMAGE_SIZE);
				pass = piglit_probe_rect_rgba(x, y, IMAGE_SIZE,
							      IMAGE_SIZE,
							      expected)
				       && pass;
				break;

			case GL_TEXTURE_CUBE_MAP:
				glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X,
						 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
						 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
						 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
						 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
						 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
						 0, format, 0, 0,
						 IMAGE_SIZE, IMAGE_SIZE, 0);
				pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

				glEnable(target[j]);

				/* Draw a rect with +X cubemap face as texture */
				glTexCoordPointer(3, GL_FLOAT, 0,
						  cube_face_texcoords[0]);
				piglit_draw_rect(x, y, IMAGE_SIZE, IMAGE_SIZE);
				pass = piglit_probe_rect_rgba(x, y,
				       IMAGE_SIZE, IMAGE_SIZE, expected)
				       && pass;

				/* Draw a rect with +Z cubemap face as texture */
				glTexCoordPointer(3, GL_FLOAT, 0,
						  cube_face_texcoords[2]);
				piglit_draw_rect(x, y, IMAGE_SIZE, IMAGE_SIZE);
				pass = piglit_probe_rect_rgba(x, y,
				       IMAGE_SIZE, IMAGE_SIZE, expected)
				       && pass;
				break;
			}
			glDisable(target[j]);
		}
		glDisableClientState(GL_TEXTURE_COORD_ARRAY);
		glDeleteTextures(1, &tex);
	}
	if (!piglit_automatic)
		piglit_present_results();
	return (pass ? PIGLIT_PASS : PIGLIT_FAIL);
}