Beispiel #1
0
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
{
    UINT i;

    surface_update_draw_binding(swapchain->front_buffer);

    for (i = 0; i < swapchain->desc.backbuffer_count; ++i)
    {
        surface_update_draw_binding(swapchain->back_buffers[i]);
    }
}
Beispiel #2
0
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain)
{
    UINT i;

    surface_update_draw_binding(swapchain->front_buffer);

    for (i = 0; i < swapchain->presentParms.BackBufferCount; ++i)
    {
        surface_update_draw_binding(swapchain->back_buffers[i]);
    }
}