Beispiel #1
0
void gspGpuInit()
{
	gspInit();

	GSPGPU_AcquireRight(NULL, 0x0);

	// //set subscreen to red
	// u32 regData=0x010000FF;
	// GSPGPU_WriteHWRegs(NULL, 0x202A04, &regData, 4);

	//setup our gsp shared mem section
	u8 threadID;
	svc_createEvent(&gspEvent, 0x0);
	GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
	svc_mapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);

	//wait until we can write stuff to it
	svc_waitSynchronization1(gspEvent, 0x55bcb0);

	gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);

	top_framebuffer = &gspHeap[0];
	low_framebuffer = &gspHeap[0x46500];

	GSP_FramebufferInfo topfb = (GSP_FramebufferInfo){0, (u32*)top_framebuffer, (u32*)top_framebuffer, 240 * 3, (1<<8)|(1<<6)|1, 0, 0};
	GSP_FramebufferInfo lowfb = (GSP_FramebufferInfo){0, (u32*)low_framebuffer, (u32*)low_framebuffer, 240 * 3, 1, 0, 0};
	
	GSPGPU_SetBufferSwap(NULL, 0, &topfb);
	GSPGPU_SetBufferSwap(NULL, 1, &lowfb);
}
Beispiel #2
0
void gspGpuInit()
{
	gspInit();

	GSPGPU_AcquireRight(NULL, 0x0);
	GSPGPU_SetLcdForceBlack(NULL, 0x0);

	//set subscreen to blue
	u32 regData=0x01FF0000;
	GSPGPU_WriteHWRegs(NULL, 0x202A04, &regData, 4);

	//grab main left screen framebuffer addresses
	GSPGPU_ReadHWRegs(NULL, 0x400468, (u32*)&topLeftFramebuffers, 8);

	//convert PA to VA (assuming FB in VRAM)
	topLeftFramebuffers[0]+=0x7000000;
	topLeftFramebuffers[1]+=0x7000000;

	//setup our gsp shared mem section
	u8 threadID;
	svc_createEvent(&gspEvent, 0x0);
	GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
	svc_mapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);

	//map GSP heap
	svc_controlMemory((u32*)&gspHeap, 0x0, 0x0, 0x2000000, 0x10003, 0x3);

	//wait until we can write stuff to it
	svc_waitSynchronization1(gspEvent, 0x55bcb0);

	//GSP shared mem : 0x2779F000
	gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);

	currentBuffer=0;
}
Beispiel #3
0
void gspGpuInit()
{
	gspInit();

	GSPGPU_AcquireRight(NULL, 0x0);

	//set subscreen to red
	//u32 regData=0x010000FF;
	//GSPGPU_WriteHWRegs(NULL, 0x202A04, &regData, 4);

	//setup our gsp shared mem section
	u8 threadID;
	svc_createEvent(&gspEvent, 0x0);
	GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &threadID);
	svc_mapMemoryBlock(gspSharedMemHandle, 0x10002000, 0x3, 0x10000000);

	//wait until we can write stuff to it
	svc_waitSynchronization1(gspEvent, 0x55bcb0);

	//GSP shared mem : 0x2779F000
	gxCmdBuf=(u32*)(0x10002000+0x800+threadID*0x200);
}