Beispiel #1
0
static void
swr_destroy(struct pipe_context *pipe)
{
   struct swr_context *ctx = swr_context(pipe);
   struct swr_screen *screen = swr_screen(pipe->screen);

   if (ctx->blitter)
      util_blitter_destroy(ctx->blitter);

   for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      if (ctx->framebuffer.cbufs[i]) {
         struct swr_resource *res = swr_resource(ctx->framebuffer.cbufs[i]->texture);
         /* NULL curr_pipe, so we don't have a reference to a deleted pipe */
         res->curr_pipe = NULL;
         pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL);
      }
   }

   if (ctx->framebuffer.zsbuf) {
      struct swr_resource *res = swr_resource(ctx->framebuffer.zsbuf->texture);
      /* NULL curr_pipe, so we don't have a reference to a deleted pipe */
      res->curr_pipe = NULL;
      pipe_surface_reference(&ctx->framebuffer.zsbuf, NULL);
   }

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
   }

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
   }

   if (ctx->pipe.stream_uploader)
      u_upload_destroy(ctx->pipe.stream_uploader);

   /* Idle core after destroying buffer resources, but before deleting
    * context.  Destroying resources has potentially called StoreTiles.*/
   ctx->api.pfnSwrWaitForIdle(ctx->swrContext);

   if (ctx->swrContext)
      ctx->api.pfnSwrDestroyContext(ctx->swrContext);

   delete ctx->blendJIT;

   swr_destroy_scratch_buffers(ctx);

   /* Only update screen->pipe if current context is being destroyed */
   assert(screen);
   if (screen->pipe == pipe)
      screen->pipe = NULL;

   AlignedFree(ctx);
}
Beispiel #2
0
static void
swr_destroy(struct pipe_context *pipe)
{
   struct swr_context *ctx = swr_context(pipe);
   struct swr_screen *screen = swr_screen(pipe->screen);

   if (ctx->blitter)
      util_blitter_destroy(ctx->blitter);

   /* Idle core before deleting context */
   SwrWaitForIdle(ctx->swrContext);

   for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      pipe_surface_reference(&ctx->framebuffer.cbufs[i], NULL);
   }

   pipe_surface_reference(&ctx->framebuffer.zsbuf, NULL);

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_FRAGMENT][i], NULL);
   }

   for (unsigned i = 0; i < ARRAY_SIZE(ctx->sampler_views[0]); i++) {
      pipe_sampler_view_reference(&ctx->sampler_views[PIPE_SHADER_VERTEX][i], NULL);
   }

   if (ctx->swrContext)
      SwrDestroyContext(ctx->swrContext);

   delete ctx->blendJIT;

   swr_destroy_scratch_buffers(ctx);

   /* Only update screen->pipe if current context is being destroyed */
   assert(screen);
   if (screen->pipe == pipe)
      screen->pipe = NULL;

   FREE(ctx);
}