Beispiel #1
0
InReaction conInputHandler(const SDL_Event_* ev)
{
	if ((int)ev->ev.type == SDL_HOTKEYDOWN)
	{
		std::string hotkey = static_cast<const char*>(ev->ev.user.data1);

		if (hotkey == "console.toggle")
		{
			g_Console->ToggleVisible();
			return IN_HANDLED;
		}
		else if (g_Console->IsActive() && hotkey == "copy")
		{
			sys_clipboard_set(g_Console->GetBuffer());
			return IN_HANDLED;
		}
		else if (g_Console->IsActive() && hotkey == "paste")
		{
			wchar_t* text = sys_clipboard_get();
			if (text)
			{
				for (wchar_t* c = text; *c; c++)
					g_Console->InsertChar(0, *c);

				sys_clipboard_free(text);
			}
			return IN_HANDLED;
		}
	}

	if (!g_Console->IsActive())
		return IN_PASS;

	if (ev->ev.type != SDL_KEYDOWN)
		return IN_PASS;

	int sym = ev->ev.key.keysym.sym;

	// Stop unprintable characters (ctrl+, alt+ and escape),
	// also prevent ` and/or ~ appearing in console every time it's toggled.
	if (!isUnprintableChar(ev->ev.key.keysym) &&
		!HotkeyIsPressed("console.toggle"))
	{
		g_Console->InsertChar(sym, (wchar_t)ev->ev.key.keysym.unicode);
		return IN_HANDLED;
	}

	return IN_PASS;
}
Beispiel #2
0
InReaction conInputHandler(const SDL_Event_* ev)
{
	if ((int)ev->ev.type == SDL_HOTKEYDOWN)
	{
		std::string hotkey = static_cast<const char*>(ev->ev.user.data1);

		if (hotkey == "console.toggle")
		{
			g_Console->ToggleVisible();
			return IN_HANDLED;
		}
		else if (g_Console->IsActive() && hotkey == "copy")
		{
			sys_clipboard_set(g_Console->GetBuffer());
			return IN_HANDLED;
		}
		else if (g_Console->IsActive() && hotkey == "paste")
		{
			wchar_t* text = sys_clipboard_get();
			if (text)
			{
				for (wchar_t* c = text; *c; c++)
					g_Console->InsertChar(0, *c);

				sys_clipboard_free(text);
			}
			return IN_HANDLED;
		}
	}

	if (!g_Console->IsActive())
		return IN_PASS;

	// In SDL2, we no longer get Unicode wchars via SDL_Keysym
	// we use text input events instead and they provide UTF-8 chars
	if (ev->ev.type == SDL_TEXTINPUT && !HotkeyIsPressed("console.toggle"))
	{
		// TODO: this could be more efficient with an interface to insert UTF-8 strings directly
		std::wstring wstr = wstring_from_utf8(ev->ev.text.text);
		for (size_t i = 0; i < wstr.length(); ++i)
			g_Console->InsertChar(0, wstr[i]);
		return IN_HANDLED;
	}
	// TODO: text editing events for IME support

	if (ev->ev.type != SDL_KEYDOWN)
		return IN_PASS;

	int sym = ev->ev.key.keysym.sym;

	// Stop unprintable characters (ctrl+, alt+ and escape),
	// also prevent ` and/or ~ appearing in console every time it's toggled.
	if (!isUnprintableChar(ev->ev.key.keysym) &&
		!HotkeyIsPressed("console.toggle"))
	{
		g_Console->InsertChar(sym, 0);
		return IN_HANDLED;
	}

	return IN_PASS;
}