Beispiel #1
0
void cleanUp()
{
    // cleanup - calling 'aiReleaseImport' is important, as the library
	// keeps internal resources until the scene is freed again. Not
	// doing so can cause severe resource leaking.
    
    aiReleaseImport(gun0.pistola.scene);
    aiReleaseImport(gun0.proiettile.scene);
    aiReleaseImport(level1_scene.scene);
	aiReleaseImport(level2_scene.scene);
	aiReleaseImport(level3_scene.scene);
    aiReleaseImport(target_scene.scene);
	aiReleaseImport(terreno_scene.scene);
        
    t3dCleanup();
    
    return;
}
Beispiel #2
0
void stop(){
    t3dCleanup();
    SDL_Quit();
}