void cleanUp() { // cleanup - calling 'aiReleaseImport' is important, as the library // keeps internal resources until the scene is freed again. Not // doing so can cause severe resource leaking. aiReleaseImport(gun0.pistola.scene); aiReleaseImport(gun0.proiettile.scene); aiReleaseImport(level1_scene.scene); aiReleaseImport(level2_scene.scene); aiReleaseImport(level3_scene.scene); aiReleaseImport(target_scene.scene); aiReleaseImport(terreno_scene.scene); t3dCleanup(); return; }
void stop(){ t3dCleanup(); SDL_Quit(); }