Beispiel #1
0
void dot_privacy_render(void * data)
{
	APP_INSTANCE * app = (APP_INSTANCE *)data;
	int i;

	al_clear_to_color(app->level_color[0]);
	al_hold_bitmap_drawing(true);
	dot_bg_objects_render(data);
	al_draw_bitmap(app->bitmap[DOT_BITMAP_BG], 0, 0, 0);
	for(i = 0; i < 128; i++)
	{
		if(privacy_text[i])
		{
			dot_shadow_text(app->font[DOT_FONT_16], t3f_color_white, al_map_rgba_f(0.0, 0.0, 0.0, 0.5), 8, i * 16, DOT_SHADOW_OX, DOT_SHADOW_OY, 0, privacy_text[i]);
		}
		else
		{
			break;
		}
	}
	if(!app->desktop_mode)
	{
		t3f_render_gui(app->menu[app->current_menu]);
	}
	al_hold_bitmap_drawing(false);
	dot_intro_render_split(data);
}
Beispiel #2
0
void dot_intro_render(void * data)
{
	APP_INSTANCE * app = (APP_INSTANCE *)data;

	al_clear_to_color(app->level_color[0]);
	al_hold_bitmap_drawing(true);
	dot_bg_objects_render(data);
	al_draw_bitmap(app->bitmap[DOT_BITMAP_BG], 0, 0, 0);
	if(!app->desktop_mode || !app->menu_showing)
	{
		al_draw_bitmap(app->bitmap[DOT_BITMAP_LOGO], DOT_GAME_PLAYFIELD_WIDTH / 2 - al_get_bitmap_width(app->bitmap[DOT_BITMAP_LOGO]) / 2 + app->logo_ox, DOT_GAME_PLAYFIELD_HEIGHT / 2 - al_get_bitmap_height(app->bitmap[DOT_BITMAP_LOGO]) / 2, 0);
		dot_credits_render(data, app->credits_ox);
		dot_shadow_text(app->font[DOT_FONT_16], t3f_color_white, al_map_rgba_f(0.0, 0.0, 0.0, 0.5), t3f_virtual_display_width / 2 + app->logo_ox, DOT_GAME_PLAYFIELD_HEIGHT - al_get_font_line_height(app->font[DOT_FONT_16]) * 2, DOT_SHADOW_OX, DOT_SHADOW_OY, ALLEGRO_ALIGN_CENTRE, "Copyright (c) 2016 T^3 Software.");
	}
	al_hold_bitmap_drawing(false);
	dot_intro_render_split(data);
	if(app->menu_showing)
	{
		al_hold_bitmap_drawing(true);
		t3f_render_gui(app->menu[app->current_menu]);
		if(app->entering_name)
		{
			if((app->tick / 15) % 2)
			{
				dot_shadow_text(app->font[DOT_FONT_32], t3f_color_white, al_map_rgba_f(0.0, 0.0, 0.0, 0.5), app->menu[DOT_MENU_PROFILE]->ox + app->menu[DOT_MENU_PROFILE]->element[1].ox + al_get_text_width(app->menu[DOT_MENU_PROFILE]->element[1].aux_data, app->menu[DOT_MENU_PROFILE]->element[1].data) / 2, app->menu[DOT_MENU_PROFILE]->oy + app->menu[DOT_MENU_PROFILE]->element[1].oy, DOT_SHADOW_OX, DOT_SHADOW_OY, 0, "_");
			}
		}
		al_hold_bitmap_drawing(false);
	}
}
Beispiel #3
0
/* render routines, passed to T^3 Framework */
void paddle_render(void * data)
{
	/* render switch, render graphics according to which state we are in */
	switch(paddle_state)
	{
		
		case EXAMPLE_STATE_TITLE:
		{
			
			/* draw background */
			al_draw_bitmap(paddle_bitmap[EXAMPLE_BITMAP_BG], 0.0, 0.0, 0);
			
			/* center logo */
			al_draw_bitmap(paddle_bitmap[EXAMPLE_BITMAP_LOGO], al_get_display_width(t3f_display) / 2 - al_get_bitmap_width(paddle_bitmap[EXAMPLE_BITMAP_LOGO]) / 2, 32.0, 0);
			
			/* draw menu */
			t3f_render_gui(paddle_menu);
			
			break;
		}
		
		case EXAMPLE_STATE_GAME:
		{
			int i;
			
			/* draw background */
			al_draw_bitmap(paddle_bitmap[EXAMPLE_BITMAP_BG], 0.0, 0.0, 0);
			
			/* draw game objects */
			for(i = 0; i < 2; i++)
			{
				if(paddle[i].active)
				{
					al_draw_bitmap(paddle_bitmap[EXAMPLE_BITMAP_PADDLE], paddle[i].x, paddle[i].y, 0);
				}
				if(ball.active)
				{
					al_draw_bitmap(paddle_bitmap[EXAMPLE_BITMAP_BALL], ball.x, ball.y, 0);
				}
			}
			
			/* draw scores */
			al_draw_textf(paddle_font[EXAMPLE_FONT_GAME], al_map_rgba(0, 0, 0, 255), 10.0, 0.0, 0, "Player 1: %d", score[0]);
			al_draw_textf(paddle_font[EXAMPLE_FONT_GAME], al_map_rgba(0, 0, 0, 255), 540.0, 0.0, 0, "Player 2: %d", score[1]);
			
			break;
		}
		
		case EXAMPLE_STATE_GAME_OVER:
		{
			
			/* draw background */
			al_draw_bitmap(paddle_bitmap[EXAMPLE_BITMAP_BG], 0.0, 0.0, 0);
			
			/* draw results */
			al_draw_filled_circle(640.0 * t3f_drand(&rng_state), 480.0 * t3f_drand(&rng_state), 10.0 + 32.0 * t3f_drand(&rng_state), al_map_rgba(0, 0, 192, 128));
			al_draw_filled_rectangle(220.0, 192.0, 420.0, 280.0, al_map_rgba(0, 192, 0, 128));
			al_draw_rectangle(220.0, 192.0, 420.0, 280.0, al_map_rgba(0, 0, 0, 255), 2.0);
			al_draw_textf(paddle_font[EXAMPLE_FONT_MENU], al_map_rgba(0, 0, 0, 255), 320.0, 200.0, ALLEGRO_ALIGN_CENTRE, "Player %d Wins!", score[0] > score[1] ? 1 : 2);
			al_draw_textf(paddle_font[EXAMPLE_FONT_GAME], al_map_rgba(0, 0, 0, 255), 320.0, 240.0, ALLEGRO_ALIGN_CENTRE, "Click to continue...");
			
			break;
		}
	}
}
Beispiel #4
0
void render(void * data)
{
	al_clear_to_color(bgcolor);
	t3f_render_gui(page);
}