Beispiel #1
0
void QGrid::init_2D(const ElemType type_in,
                    unsigned int)
{
#if LIBMESH_DIM > 1

  //-----------------------------------------------------------------------
  // 2D quadrature rules

  // We ignore p - the grid rule is just for experimentation

  switch (type_in)
    {


      //---------------------------------------------
      // Quadrilateral quadrature rules
    case QUAD4:
    case QUAD8:
    case QUAD9:
      {
        // We compute the 2D quadrature rule as a tensor
        // product of the 1D quadrature rule.
        QGrid q1D(1,_order);
        q1D.init(EDGE2);
        tensor_product_quad( q1D );
        return;
      }


      //---------------------------------------------
      // Triangle quadrature rules
    case TRI3:
    case TRI6:
      {
        const unsigned int np = (_order + 1)*(_order + 2)/2;
        const Real weight = 0.5/np;
        const Real dx = 1.0/(_order+1);
        _points.resize(np);
        _weights.resize(np);

        unsigned int pt = 0;
        for (int i = 0; i != _order + 1; ++i)
          {
            for (int j = 0; j != _order + 1 - i; ++j)
              {
                _points[pt](0) = (i+0.5)*dx;
                _points[pt](1) = (j+0.5)*dx;
                _weights[pt] = weight;
                pt++;
              }
          }
        return;
      }

      //---------------------------------------------
      // Unsupported type
    default:
      {
        libMesh::err << "Element type not supported!:" << type_in << std::endl;
        libmesh_error();
      }
    }

  libmesh_error();

  return;

#endif
}
void QSimpson::init_2D(const ElemType type_in,
                       unsigned int)
{
#if LIBMESH_DIM > 1

  //-----------------------------------------------------------------------
  // 2D quadrature rules
  switch (type_in)
    {


      //---------------------------------------------
      // Quadrilateral quadrature rules
    case QUAD4:
    case QUAD8:
    case QUAD9:
      {
	// We compute the 2D quadrature rule as a tensor
	// product of the 1D quadrature rule.
	QSimpson q1D(1);
	q1D.init(EDGE2);
	tensor_product_quad( q1D );
	return;
      }


      //---------------------------------------------
      // Triangle quadrature rules
    case TRI3:
    case TRI6:
      {
	// I'm not sure if you would call this Simpson's
	// rule for triangles.  What it *Really* is is
	// four trapezoidal rules combined to give a six
	// point rule.  The points lie at the nodal locations
	// of the TRI6, so you can get diagonal element
	// stiffness matrix entries for quadratic elements.
	// This rule should be able to integrate a little
	// better than linears exactly.

 	_points.resize(6);
 	_weights.resize(6);

 	_points[0](0) = 0.;
 	_points[0](1) = 0.;

 	_points[1](0) = 1.;
 	_points[1](1) = 0.;

 	_points[2](0) = 0.;
 	_points[2](1) = 1.;

 	_points[3](0) = 0.5;
 	_points[3](1) = 0.;

 	_points[4](0) = 0.;
 	_points[4](1) = 0.5;

 	_points[5](0) = 0.5;
 	_points[5](1) = 0.5;

 	_weights[0] = 0.041666666666666666666666666667; // 1./24.
 	_weights[1] = 0.041666666666666666666666666667; // 1./24.
 	_weights[2] = 0.041666666666666666666666666667; // 1./24.
 	_weights[3] = 0.125;                            // 1./8.
 	_weights[4] = 0.125;                            // 1./8.
 	_weights[5] = 0.125;                            // 1./8.

	return;
      }


      //---------------------------------------------
      // Unsupported type
    default:
      {
	libMesh::err << "Element type not supported!:" << type_in << std::endl;
	libmesh_error();
      }
    }

  libmesh_error();

  return;

#endif
}
Beispiel #3
0
void QTrap::init_2D(const ElemType type_in,
                    unsigned int)
{
#if LIBMESH_DIM > 1

  //-----------------------------------------------------------------------
  // 2D quadrature rules
  switch (type_in)
    {


      //---------------------------------------------
      // Quadrilateral quadrature rules
    case QUAD4:
    case QUAD8:
    case QUAD9:
      {

	// We compute the 2D quadrature rule as a tensor
	// product of the 1D quadrature rule.
	QTrap q1D(1);
	q1D.init(EDGE2);

	tensor_product_quad( q1D );

	return;
      }


      //---------------------------------------------
      // Triangle quadrature rules
    case TRI3:
    case TRI6:
      {
	_points.resize(3);
	_weights.resize(3);

	_points[0](0) = 0.;
	_points[0](1) = 0.;

	_points[1](0) = 1.;
	_points[1](1) = 0.;

	_points[2](0) = 0.;
	_points[2](1) = 1.;


	_weights[0] = 1./6.;
	_weights[1] = 1./6.;
	_weights[2] = 1./6.;

	return;
      }


      //---------------------------------------------
      // Unsupported type
    default:
      {
	libMesh::err << "Element type not supported!:" << type_in << std::endl;
	libmesh_error();
      }
    }

  libmesh_error();

  return;

#endif
}