void ProcessKbd(void) { int16_t result; static bool newconsf=false; bool state; while((result = VGLKeyboardGetCh()) != 0) { state=UpdateStates(&result); if(newconsf==true && pausef==true) { /* return to game ? */ if(state==false) continue; else newconsf=false; /* yes */ } while(newconsf==false && state==true && result>=F1KEY && result<=F10KEY && altpressed) { /* Alt-Fn pressed to switch consoles */ int activecons=0; int newcons=result-F1KEY+1; ioctl(0, VT_GETACTIVE, &activecons); if(newcons==activecons) /* to another console ? */ break; newconsf=true; /* do switch */ ioctl(0,VT_ACTIVATE,(caddr_t)(long)newcons); if(started==true && pausef==false) { pausef=true; testpause(); /* force pause if game active */ } else { VGLCheckSwitch(); /* game not active - just switch */ /* now wait for another keyboard strike */ result=VGLKeyboardGetCh(); while(1) { if(result!=0) { state=UpdateStates(&result); if(state==true) /* ignore releases */ break; } usleep(500); /* don't waste CPU when idle */ result=VGLKeyboardGetCh(); } } newconsf=false; /* switched back */ } if(state == true) continue; if(klen == KBLEN) /* Buffer is full, drop some pieces */ memcpy(kbuffer, kbuffer + 1, --klen); kbuffer[klen++] = result; } }
void game(void) { int16_t t,c,i; bool flashplayer=false; if (gauntlet) { cgtime=gtime*1193181l; timeout=false; } initlives(); gamedat[0].level=startlev; if (nplayers==2) gamedat[1].level=startlev; alldead=false; ddap->gclear(); curplayer=0; initlevel(); curplayer=1; initlevel(); zeroscores(); bonusvisible=true; if (nplayers==2) flashplayer=true; curplayer=0; while (getalllives()!=0 && !escape && !timeout) { while (!alldead && !escape && !timeout) { initmbspr(); if (playing) randv=playgetrand(); else randv=getlrt(); #ifdef INTDRF fprintf(info,"%lu\n",randv); frame=0; #endif recputrand(randv); if (levnotdrawn) { levnotdrawn=false; drawscreen(ddap); if (flashplayer) { flashplayer=false; strcpy(pldispbuf,"PLAYER "); if (curplayer==0) strcat(pldispbuf,"1"); else strcat(pldispbuf,"2"); cleartopline(); for (t=0;t<15;t++) for (c=1;c<=3;c++) { outtext(ddap, pldispbuf,108,0,c); writecurscore(ddap, c); newframe(); if (escape) return; } drawscores(ddap); for (i=0;i<diggers;i++) addscore(ddap, i,0); } } else initchars(); outtext(ddap, " ",108,0,3); initscores(ddap); drawlives(ddap); music(1); flushkeybuf(); for (i=0;i<diggers;i++) readdirect(i); while (!alldead && !gamedat[curplayer].levdone && !escape && !timeout) { penalty=0; dodigger(ddap); domonsters(ddap); dobags(ddap); if (penalty>8) incmont(penalty-8); testpause(); checklevdone(); } erasediggers(); musicoff(); t=20; while ((getnmovingbags()!=0 || t!=0) && !escape && !timeout) { if (t!=0) t--; penalty=0; dobags(ddap); dodigger(ddap); domonsters(ddap); if (penalty<8) t=0; } soundstop(); for (i=0;i<diggers;i++) killfire(i); erasebonus(ddap); cleanupbags(); savefield(); erasemonsters(); recputeol(); if (playing) playskipeol(); if (escape) recputeog(); if (gamedat[curplayer].levdone) soundlevdone(); if (countem()==0 || gamedat[curplayer].levdone) { #ifdef INTDRF fprintf(info,"%i\n",frame); #endif for (i=curplayer;i<diggers+curplayer;i++) if (getlives(i)>0 && !digalive(i)) declife(i); drawlives(ddap); gamedat[curplayer].level++; if (gamedat[curplayer].level>1000) gamedat[curplayer].level=1000; initlevel(); } else if (alldead) { #ifdef INTDRF fprintf(info,"%i\n",frame); #endif for (i=curplayer;i<curplayer+diggers;i++) if (getlives(i)>0) declife(i); drawlives(ddap); } if ((alldead && getalllives()==0 && !gauntlet && !escape) || timeout) endofgame(ddap); } alldead=false; if (nplayers==2 && getlives(1-curplayer)!=0) { curplayer=1-curplayer; flashplayer=levnotdrawn=true; } } #ifdef INTDRF fprintf(info,"-1\n%lu\n%i",getscore0(),gamedat[0].level); #endif }